Minimax merges several mods for performance gain, playability and atmospheric depth.
There maybe newer versions of some of the included mods out there, check the links below.
Still all included here seem to be AP 2.0 compatible and are tested
If you got any issues please let me know.
Also please let me know if all works with AP 2.5.1,
as i don't have the latest patche installed there is some uncertainty.
All credits go to the original authors, mostly i am just mixing things together.
As far as i am concerned this can be used in other mods, but better check with the original authors first.
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minimax by Schabernack aka kinngrimm(if anyone plays M&B crpg mod )
download
For installation change minimax.cat & .dat to latest (fakepatch number).cat & .dat
or put it into the mod folder and load it as mod.
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mods merged are:
Lower Poly Asteroids: Less Fat, More FPS (v2.04) by halo112358
This mod replaces astros with a lower poly version of a former x game, this mod was
introduced with x3 Reunion and is still working nicely
No Ring Gate Mod 1.2 by cattafett
This removes any collisions with gates and i like also the simplistic look of it.
No Fog by min 480km by Projekt2501 and Marodeur
This get rid of the most annoying fogs, still there are some systems in it where fog is displayed as far as i noticed, but then it is
not really troubling. I made a compromise for playability here and decided against a lesser max range of sight, so it is minimum 480 km or
whatever higher distance is set by default. Other versions you can download in the link above.
X3-Unleashed by Jaga_Telesin
large performance enhancer, it works heavily on the jobs file. Luckily i stumbled over it while looking for a replacement
of the No taxis mod of x3 Reunion. I very much like the compromise of not taking out everything but the attempt to keep some for atmosphere.
Also Traders have been reduced, but their frequency of making trades is increased so there is no real impact on the economy.
No add signs by Killjaeden
As the add signs play vids and cost a few fps and also i just hate adds in reallife, this is also a mod of principles for me ^^
For this to work in AP, i needed to change the directory structure thanks to Illuminatus who gave me the tip to do so, it works now.
No floating icons by Grax
This was originally to get rid of the very large TC floating station icons.
As i just don't like to see within sector space, icons of ships, stations or other floating/flying stuff.
I intended to remove those without changes to sector map.
At the time i compared them, so i believe the latest version, IconDat from addon/types out of the addon/01.cat,
i noticed several changes which weren't included in the "no floating mods" IconData file,
therefor i believe it is outdated and i included the icon changes into a copy from the 01.cat/addon/types/IconData.
While the changes to the quest icons work as intended, the same changes to ICON_TRG_SOMETHING do erase
not only the in sector space ICONs but also those within the sector map
To find a suitable solution goes over my abilities for now,
but perhaps you guys can point me into the right direction.
That then i would love to use in combination with the detector script of Bullwinkel.
Also what i still quite don't get, while there are job files within AP/addon/01.cat/addon/types/ why i wouldn't need to make the same structure for most of the other files to work like AP/addon/03.cat/addon/... =>03.cat=minimax.cat, like for IconData file
note to myself *read forum tut on directory structure*
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Please let me know of any issues you may come accross
and formost if there are any other mods/scripts i may have missed which
a) increase performance
b) increase atmosphere while not decreasing performance
c) mods that solve technical issues like the Hub Fix,
which was told is solved in a later TC patch and also in AP
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this mod is compatible with most other mods as long those don't change the following files:
Code: Select all
##changed through "low poly asteroids"
objects\environments\asteroids\asteroid_A_ClassMine.bod
objects\environments\asteroids\asteroid_B_ClassMine.bod
objects\environments\asteroids\asteroid_C_ClassOne.bod
objects\environments\asteroids\asteroid_D_ClassOne.bod
objects\environments\asteroids\asteroid_E_ClassOne.bod
objects\environments\asteroids\asteroid_F_ClassTwo.bod
objects\environments\asteroids\asteroid_G_ClassTwo.bod
objects\environments\asteroids\asteroid_H_ClassTwo.bod
objects\environments\asteroids\asteroid_I_ClassThree.bod
objects\environments\asteroids\asteroid_J_ClassCollect.bod
##changed through "No Ring Gate"
fx_gatewhirl.dds
objects\others\argon_gate.bod
objects\others\argon_gate_effect.bod
objects\others\terraformer_gate.bod
objects\others\terran_catapult_gate.bod
objects\patch20\argon_inactivegate.bod
objects\patch20\terran_gate.bod
objects\patch20\terran_gate_construction.bod
##changed through "No Fog"
types\TBackgrounds.txt
##changed through "X3-Unleashed"
types\Jobs.txt
types\JobWings.txt
## changed through "no add sings"
objects\others\argon_adsign_A.bod
objects\others\argon_adsign_B.bod
objects\others\argon_adsign_C.bod
objects\others\argon_adsign_D.bod
##changed through "no floating icons"
addon\types\IconData.txt
if you would care about that then don't use this mod,
instead go to the links of the single mods which wont make these changes and install those only, one by one
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possible additions
- ResizedAldrinBigRock
- tcm or more performant complex tubes or Litcube's Saturn Complex Hub
- Gate Hub Fix 3.1(i have read somehwere this would be in the official patch included, can that be confirmed and also the patch version number?)
- minimal war(if this would make a major fps difference and also there wouldn't be only one sector with war, but say 2-4(or option to configure) and overall i need first to play AP more before i can decide for myself if this is something really needed), damn can't find the link anymore
- Holy Asteroids Mod | waiting for forum response regarding performance question
- [MOD] SS_T's X3TC Performance upgrade | not sure about the impact
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i use minimax so far together with
installed with pluginmanger:
+ NPC Bailing Addon v1.7.8 | working
+ Salvage Claim Software v1.21 | testing
+ Salvage Insurance Contract v1.00 | working
+ Marine Repairs v2.01 | working
+ Universal Cargo Transfer v2.01 | testing
+ Universe Explorers v2.5b | working | Link?
+ Satelite Early Warning System v1.22 | working
+ Turbo Booster v1.10 | testing
+ Improved Boarding 1.23.01 by Bullwinkel | testing
+ Upgrade Kits 1.6.07 by Bullwinkel | testing
+ [MOD] SS_T's X3TC Performance upgrade | testing, not sure about the impact
manualy installed:
+ numeric ranks | working | link?
+ Pure hud | working
+ Turret On/Off | testing
+ MK 3 opt 1.8.9 | testing
testing, basicly means i didn't yet try out the functions or not all of them
working, everything works as supposed to
those which didn't work are already sorted out =)
and then there are a lot of more which i haven't yet installed ^^ or are not going to as their are not to my liking or unbalanced, because they would make the game too easy
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tools i used
X3 Editor 2/cat manager for packaging, notepad++ and winmerge for textfiles, plugin manager for controll what i got installed
how to create a spk file i'll make one, but
i got the 1.47 light version and not i'm sure if i am just too dump, but all those neat tutorials about the plugin manager
wont help as i have not even seen the descriped options in my version of the plugin manager, i start it as advanced, but there "are no/can't find" options for the packing.
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todos:
- check if all permissions are granted through forum page or ask permissions by pm, possibly then a download link with less mods included
- compare every txt file with winmerge to the originals(only IconData sofar)
- include missing forum links and authors
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sitenote:
i don't have always internet ^^, so it can take a few days till i can respond onto any requests or questions.