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[SCRIPT] Turbo Booster : V1.10 : 02/08/2011
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Cycrow
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PostPosted: Mon, 20. Oct 08, 20:35    Post subject: [SCRIPT] Turbo Booster : V1.10 : 02/08/2011 Reply with quote Print

=============================================
Script: Turbo Booster
Created: 02/08/2011
Version: 1.10
Author: Cycrow
Game: X3: Terran Conflict
=============================================

Question Installation:



Question Introduction:

    When the Split decided they needed a bigger advantage in combat, they commissioned Cycrow Technologies Inc. to create a device capable of pushing their ships even faster.

    The result was the Turbo Booster which is capable of temporary speeding up ships beyond what's normally possible.
    Although the device was a complete success it wasn't without its problems. Due to the amount of strain it adds to the ships engine the device needs to cool down after use and can only run for a limited time.

    The device is available from all good Split Equipment Docks



Question Using the Device:


    The device is designed to integrate into any ship and a simple hotkey can be used to activate and deactive the device.
    Configure this hotkey in your ships control system to use.


Question Energy Requirement:


    The device requires a certain amount of energy to use, this can come in 1 of 3 ways, either use spaceflies, only one is required for the whole duration of the turbo.
    Or just use good old energy cells, but the device would require a constant feed of these to remain active.
    Otherwise, the device links into your shield generators to use your shield energy to power it.



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Last edited by Cycrow on Tue, 13. Jun 17, 21:14; edited 8 times in total
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999-JAY-999





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PostPosted: Mon, 20. Oct 08, 21:05    Post subject: Reply with quote Print

Its so good to see you applying your magic to this game to Cycrow!

Its amazing you get time when your so busy in the Oblivion forum.

Only just got X3-TC, does the game have your guilds incorperated in it, if not are you going to draft them over ?

Thanks,

Smile


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Cycrow
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PostPosted: Mon, 20. Oct 08, 21:07    Post subject: Reply with quote Print

999-JAY-999 wrote:
Its so good to see you applying your magic to this game to Cycrow!

Its amazing you get time when your so busy in the Oblivion forum.

Only just got X3-TC, does the game have your guilds incorperated in it, if not are you going to draft them over ?

Thanks,

Smile


the game does have factions with seperate missions etc, not exactly the same as the guilds, but not far off


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999-JAY-999





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PostPosted: Mon, 20. Oct 08, 21:15    Post subject: Reply with quote Print

I notice that there isnt any script manager program linked here in this forum like you did in the previous X3 game...

Can your manager program work with this game to ? though I imagine if it did you would have already had a link to it and the scripts you releasing would be already packed. Thinking


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Cycrow
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PostPosted: Mon, 20. Oct 08, 21:19    Post subject: Reply with quote Print

the new version is currently being beta tested, which is y its not linked.

once thats finished it will be available


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ACrazyGerman





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PostPosted: Wed, 22. Oct 08, 13:51    Post subject: Reply with quote Print

There is Mrk 1 and mrk II, whats the difference?

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Cycrow
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PostPosted: Wed, 22. Oct 08, 15:46    Post subject: Reply with quote Print

odd i seem to have missed that from the readme Embarassed


MK2 is for larger ships, ships that come under the "Huge Ship" subclass, M1, M2, TL, etc

MK1 is for the rest


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Benedict





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PostPosted: Wed, 22. Oct 08, 20:58    Post subject: Reply with quote Print

Nice work Cycrow!!

A little question, is there any chance that this script will be signed, as it did in X3? If so, what happends with the unsigned one, will it have the same filenames, Text ID's? or will it appear as a second turbo boost in the ware list?

Regards,

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Cycrow
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PostPosted: Wed, 22. Oct 08, 21:03    Post subject: Reply with quote Print

Benedict wrote:
Nice work Cycrow!!

A little question, is there any chance that this script will be signed, as it did in X3? If so, what happends with the unsigned one, will it have the same filenames, Text ID's? or will it appear as a second turbo boost in the ware list?

Regards,


ill speak to moggy2 about signing sometime. The filenames will be the same most likly, and the wares will be the same


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ewokshaman1





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PostPosted: Fri, 24. Oct 08, 21:26    Post subject: Reply with quote Print

You do Oblivion too, Cycrow?!

God, when are you making your own game?

Nice thing with putting the spaceflies as a possible method of power... though it brings to mind this strangely amusing image of a guy standing next to a boiler, throwing a dog sized housefly into it.

My only real question here is, will damage occur in conjunction with additional speed (Like in the x3:R, Overtune BBS script)? Further, would something like that perhaps be in a later update of this mod? As far as my thought goes, it would make some sense, at least with larger vessels.

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PostPosted: Fri, 24. Oct 08, 21:43    Post subject: Reply with quote Print

nope theres no damage, but the amount you can use it is limited and have to cool down in between

also, it costs alot more to activate the device, so each time you stop and restart, is costing you alot of energy cells Wink

spaceflies only require 1 however, but requires 1 for each boost


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supakillaii





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PostPosted: Fri, 24. Oct 08, 22:05    Post subject: Reply with quote Print

Thank you Cycrow!
A reason to do illegalities and a way to run away after that!
Very Happy *yay 1st page*


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Scoob





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PostPosted: Sat, 25. Oct 08, 14:26    Post subject: Reply with quote Print

Hi Cycrow,

I've installed this in the normal way using the plugin manager however the Turbo Booster does not appear to be available at any of the Split Equipment Docks I've visited.

I tried removing the script (again via the manager) and reinstalling but I'm still not seeing it. Any ideas?

Script editor is enabled and other scripts appear to be working, excepting the Wing Hot Keys glitch I reported in that thread.

Cheers,

Scoob.

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Cycrow
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PostPosted: Sat, 25. Oct 08, 14:44    Post subject: Reply with quote Print

ok it seems to be missing one of the library scripts. i've reuploaded it

just download and install again and it should work


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PostPosted: Sat, 25. Oct 08, 14:52    Post subject: Reply with quote Print

Excellent, thanks Cycrow.

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