DrBullwinkle wrote:In the
(X3AP Bonus Plugin) Satellite Early Warning Network thread I saw this post from Mon, 26. Dec 11:
Cycrow wrote:it is much improved over the original TC version
Is there an improved version for TC?
As an alert system, this version works fine. However, I noticed a couple of quirks with the response wings:
- Wings do not always stop defending a SEWN satellite once they begin. They seem to ignore new alerts, even after they have vanquished all of the enemies from the original alert.
- If I manually address each alert by sending the response wings home after they do their job, then they do not always react to new, incoming, alerts.
I cannot figure out, for sure, whether these two problems happen sometimes or always. They appear to be sporadic, but I also shut down and reload the game, so that might cause them to reset.
Is there a way to get SEWN wings to return to ready-for-duty-mode?
theres no improved version for TC yet, alot of the improvements are AP specific thou, they use some of the new commands/abilities added to AP
mainly its the menu handling that is different
there are a few other fixes that will eventually be backported thou
for the wings, they are supposed to return to thier homebase after killing all ships. I assume sewn is showing no more enemies (ie not red labeled)
there has been no changes in the sewn wings in the TC and AP version, so they should be the same.
you can try to cancel thier wing orders (setting them to none)
they should hopefully return after that.
swatti, the jumping together is difficult to achive, all the ships are ordered to jump together, but like all AI controled ships, they all get queued up at the gates, and its the gates that choose which ships to let through each time
The scripts have no access or ability to change this behaviour