To install, you use the plugin manager, download and open the spk file.
Introduction
This allows you to link your advanced satalites into a network to report enemy activity in sectors.
Any satalites in your network can be programmed to warn you of enemy attacks, you can set what ships to detect for and what kind of warning it sends
Starting Up
As the script uses the community Plugin Configuration, you need to have a hotkey setup to use this. Then use that hotkey and select SEWN from the list to enter the setup.
Network Configuration
As above, you open up the configuration dialog to setup your network. There are various settings available, the top is the global settings for you network with the below section listing the satalites in your network.
First section is the Network Configuration, this is your networks global settings and will be applied to all new satellites
Next section is the list of all satellites in your network (only appears if you have any added). The top option allows you to remove all the satellites. Selecting one of the satellites from this lists open up that satellites configuration.
The Bottom section is a list of all other Advanced Satellites you have. Simply select one to have it added, or choose the top option to add them all.
Global Configuration
The global network settings are applied to all new satellites as well as any that are set to "Global Settings" in thier individual config. To change the settings, just select it.
Detect Ships: This option is used to choose what type of ships the satellite should detect.
Message Type: This is the type of message that should be sent to the player
Warning Time: This is the time in minutes that each warning message should be sent
Satellite Configuration
To configure each satelitte, simply select it from your network configuration dialog.
The top info section display details about your satellite including the number of enemy ships its currently detecting (based on your settings)
The next section "Detect Ships" allows you to set the ship type to detect, the global settings will change when ever you change it in your networks configuration.
The "Message Type" section is for how you want messages to be sent to you.
The "General Settings" section as the rest of the config options, this includes the time to send each warning message.
Finally, the commands at the bottom to remove the satellite from the network and to close the menu (pressing ESC also closes)
Warning Messages
There are 3 settings for the warning messages, the Voice will send a destress call to you from your ships computer with the sector.
The Message will display a message across the bottom of the screen showing the sector and satellite.
The other one is for both the voice message, and a saved entry in your log book.
Loved this script in X3R, glad to see it for X3TC! I don't know if this is possible, but is there any way to link a player-owned ship (of fleet or group) to the SEWN network? ie: Satellite detects enemy, player patrol uses jumpdrive to jump to problem sector and attack enemies.
What exactly does the warning time mean? Do satellites warn you as soon as an enemy ship appears and warns again 15 minutes later if they are still there?
Cycrow wrote:sorry but i dont like ppl having ago at me for my bad spelling
Not trying to "have a go" at you at all, just asking because it's been wrong since X3:R even... why not let someone else fix it? I know I'd be happy to do so...
I can't imagine it would be that hard to fix, a few find-and-replaces would probably do it...
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ASUS P5Q Pro - Intel Core 2 Quad Q9550 @ 3.4GHZ - ATI Radeon 4870 - 4GB OCZ Reaper DDR2 1066 - Windows Server 2008 64bit - 2x500GB in RAID1 #1 in X3TC Ships Destroyed
New Game, New Scripts and... new Translations
I started again to translate the Scripts, and i finished now this one.
How can i send you the translated *.xml file?
Oh I loved this in reunion! I knew when to jump in to protect something all the time. Really nice!
I'm a bit worried about installing without an spk cause of the uninstalling reasons. If I install as is, and then use an spk later to kinda... overinstall the same thing... will that mean I can easily remove it? Maybe I'll just wait for spk anyway.
if you install the standard version, then when you install the spk, it will overright the existing files. So if you uninstall it will remove all the files.
however the spk is "technically" available now, its on the server ready for download
i just havn't updated the first post as ill soon release a new version. So ill edit it at the same time instead