|
|
 |
View previous topic :: View next topic |
 |
|
|
|
|
Author |
Message |
|
|
|
|
|
DrBullwinkle

Joined: 17 Dec 2011 Posts: 3759 on topic Location: Boston, USA

 |
Posted: Thu, 14. Jun 12, 23:02 Post subject: Mobile Mining Mk2 (MM Mk2) v1.05 [TC][AP][SCR] |
|
|
.
Mobile Mining Mk2 (MM Mk2)
Download: Mobile Mining Mk2 <-- v1.05 Improved continuation of mining after unload. (kurush)
Enhances Mobile Mining in several ways:
You can mine Nividium.
Ships pause for shield recovery when low.
Damaged ships go to nearby shipyard or homebase for repairs.
Homebase can now be a military vessel (M0/1/2/7).
Adds Wing Mining command to Trade menu. Command an entire wing to mine with a single setup.
Continues to mine after unloading at Homebase.
Recommended
Use with Marine Repairs v2 and Detector for terrific synergy! Detector finds Nividium rock clusters, MM Mk2 mines it, and Marine Repairs fixes your ships and trains your marines when ships get damaged during routine mining operations.
Guides
For more information about Mobile Mining, see Bunny's classic Mobile Mining Guide. It was written for X3:Reunion, but is still correct for Terran Conflict or Albion Prelude.
For a fully-automated approach, including selling your minerals, see: Mobile Mining Quick Setup Guide.
Compatibility
Works for TC and AP. Should be compatible with anything that works with vanilla Mobile Mining.
If you ask me whether it works with XRM, I'm going to tell you to punch yourself for asking.
Requirements
Mineral Scanner
Ore Collector
Special Command Software
Navigation Command Software
Ship that will carry Ore. (In vanilla X3R, TC, or AP, that means XL size cargo.)
Optional: "Homebase" Capital Ship (TL/M7/M1/M2/M0) (Both Homebase and miners require Transporter Device for this option to work.)
How to Install Mobile Mining Mk2
1) Install Mobile Mining Mk2 as an archive with the Plugin Manager, or copy the contents of the scripts folder into your addon\scripts folder (AP) or scripts folder (TC). If this is your first time, see LV's tutorial: Installing Scripts & Mods
Note: You do not need to install the scripts.uninstall folder. It contains the vanilla mobile mining scripts, in case you want to uninstall Mobile Mining Mk2.
How to Use Mobile Mining Mk2
1) On a ship that meets the above Requirements, open the Special Menu. Then choose "Mine Minerals... [Mine.S]"
2) Select the mineral that you want the miner to mine.
3) Optional: If the miners are homebased to a TL that is in-sector, then they will offload their minerals when full, then return to mining. That way, you can have a single TS with multiple miners (Falcon Haulers are excellent, but a TS will do). Then a CLS2 can transfer from the TL to a sales location.
4) Profit.
Tips
I know that the guides all recommend TS's as miners. I don't know where that idea came from, but it is not the best, especially if the miners will be working In-Sector with the player. TS's have weak shields, poor maneuverability, and their guns are on the tail.
Miners should have a TL (or other capital ship) in the same sector to offload minerals. So the cargo capacity of the miner ships is not so important.
A better choice would be an XL-capable fighter (Falcon Hauler) or an M6.
If you do use a TS, the best chioces are the new TS+ ships (Drake, Sturgeon, Snotra, Tern, Hayabusa) or Mistrals (Regular and SF) for their stronger shields and front turrets.
Mobile Drilling System is neither required nor desired. Just have a few hornets on the player ship for initial asteroid-busting. After that, mosquitoes or any fast gun will break up smaller junks.
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
History
v1.02 (2012-06-16)
- Fixes problem with ships always stuck recovering shields.
- Temporarily changes ship name when recovering shields or repairing.
v1.01 - Mobile Mining Mk2 (Name change) (2012-06-14)
- Adds Nividium to list of mineable minerals.
- Ships pause to restore shields when needed.
- Damaged ships go to shipyard or homebase for repairs.
v1.00 - Mobile Mining for Nividium Initial Release - Bullwinkle (2012-06-11)
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
Links
_________________ Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software (DCS) | Ship Tricks: Mini-Guides (with Video)
Last edited by DrBullwinkle on Sun, 16. Jun 13, 06:07; edited 25 times in total |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
DrBullwinkle

Joined: 17 Dec 2011 Posts: 3759 on topic Location: Boston, USA

|
Posted: Thu, 14. Jun 12, 23:02 Post subject: |
|
|
Reserved 1
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
DrBullwinkle

Joined: 17 Dec 2011 Posts: 3759 on topic Location: Boston, USA

|
Posted: Thu, 14. Jun 12, 23:02 Post subject: |
|
|
Reserved 2
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
DrBullwinkle

Joined: 17 Dec 2011 Posts: 3759 on topic Location: Boston, USA

|
Posted: Thu, 14. Jun 12, 23:03 Post subject: |
|
|
Reserved 3
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
jack775544

Joined: 13 Dec 2011 Posts: 776 on topic Location: On the bridge of a Xenon CPU ship (Australia)

|
Posted: Thu, 14. Jun 12, 23:08 Post subject: |
|
|
At last, a simple mobile mining script, I'll try it when I get time.
_________________ SDS: Ship Diagnostics Software
"The greatest trick the devil ever pulled was convincing the world he doesn't exist" - Charles Baudelaire |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
kurush
 
Joined: 07 Nov 2005 Posts: 3856 on topic

|
Posted: Sat, 16. Jun 12, 07:23 Post subject: |
|
|
Trying version 1.1 now (Mobile_Mining_Mk2_1.01_BW.zip) and for some reason my Drake just stops instead of mining Nividium. First, it says "Flying to position" and then it switches to "None". I tried KE and Perpertual Sin and in both sectors it just stops. I mined KE with an earlier version of the script, then something happened and Nividium disappeared from the mining options. I found my Drake mining Ore in KE instead of NV. After upgrade no luck mining anything. I'll try blasting one of the big NV roids next to check if that gets mined.
_________________
Overtuning assistance in Albion Prelude
Want to run any script or mod without ***modified***? Click here |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
DrBullwinkle

Joined: 17 Dec 2011 Posts: 3759 on topic Location: Boston, USA

 |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Vayde

Joined: 06 Feb 2004 Posts: 669 on topic Location: England,UK

|
Posted: Sat, 16. Jun 12, 17:41 Post subject: |
|
|
I Installed via cycrow's plugin manager "Install Archive" Option. As long as there are broken up Niv roids available the mine minerals command works. Not tried it OOS yet though.
_________________ DDTC
Please visit us at the DDTC Forums |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
DrBullwinkle

Joined: 17 Dec 2011 Posts: 3759 on topic Location: Boston, USA

 |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Maj. Tom

Joined: 01 Jul 2011 Posts: 379 on topic Location: Canada

|
Posted: Sun, 17. Jun 12, 02:59 Post subject: |
|
|
This looks like a great script! Can't wait to try it! Thanks for your contribution. Just one question though; do the minerals have to be in the form of rocks (the actual collectable wares) or will the miner ship actively break up fragments (assuming the player blew up a 'roid) into rocks?
_________________ The worst part about deep-space exploration is listening to crappy radio stations from 930 years ago. |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
DrBullwinkle

Joined: 17 Dec 2011 Posts: 3759 on topic Location: Boston, USA

 |
Posted: Sun, 17. Jun 12, 03:09 Post subject: |
|
|
The main difference between the "Collect Rocks" and "Mine Minerals" commands is that "Mine Minerals" will break rocks into smaller chunks (assuming that the miner ship has a laser weapon in a turret -- it does not have to be a Mobile Drilling System).
Mobile Mining Mk2 is an enhancement of "Mine Minerals". So, yes, it will break up rocks into smaller rocks.
Asteroids large enough to be on the sector map must first be broken with a Hornet missile (or similar damage from another weapon -- a Hornet's blast is about 200,000 damage points). Only the player (or a Prospector) can break up asteroids.
* - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
EDIT: For more information on mobile mining, check out one of the guides listed in the OP (first or "original" post) of this thread.
.
_________________ Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software (DCS) | Ship Tricks: Mini-Guides (with Video)
Last edited by DrBullwinkle on Sun, 17. Jun 12, 03:27; edited 1 time in total |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Maj. Tom

Joined: 01 Jul 2011 Posts: 379 on topic Location: Canada

|
Posted: Sun, 17. Jun 12, 03:23 Post subject: |
|
|
Okay, I have never actually used collect rocks or mine minerals, so I wasn't sure what to expect. I assumed that large asteroids had to be broken up first by the player. Sounds awesome, thanks.
_________________ The worst part about deep-space exploration is listening to crappy radio stations from 930 years ago. |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
kurush
 
Joined: 07 Nov 2005 Posts: 3856 on topic

|
Posted: Mon, 18. Jun 12, 07:13 Post subject: |
|
|
Thanks for the fix! It works now, but apparently I mined KE clean of Nividium. They finally fixed infinite mobile mining, time to buy some Hornets 
_________________
Overtuning assistance in Albion Prelude
Want to run any script or mod without ***modified***? Click here |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
DrBullwinkle

Joined: 17 Dec 2011 Posts: 3759 on topic Location: Boston, USA

|
Posted: Mon, 18. Jun 12, 14:45 Post subject: |
|
|
| kurush wrote: |
| Thanks for the fix! It works now |
Excellent! I was hoping so. A lot of people downloaded the first day, and only a few have downloaded the fix (*sigh*). The rest were probably waiting for a success report, so thank you for that.
| Quote: |
| apparently I mined KE clean of Nividium. |
Yep. Don't forget there are unlimited Nividium asteroids in Undefined Space.
I take a TL with a bunch of Falcon Hauler miners (and one fast scout for scanning asteroids) on my trips into Undefined Space.
_________________ Peace through superior firepower
Bullwinkle's List | Marine Repairs and Training | Mobile Mining Mk2 | Drone Carrier Software (DCS) | Ship Tricks: Mini-Guides (with Video) |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
kurush
 
Joined: 07 Nov 2005 Posts: 3856 on topic

|
Posted: Mon, 18. Jun 12, 18:18 Post subject: |
|
|
| DrBullwinkle wrote: |
I take a TL with a bunch of Falcon Hauler miners |
So, this is why you implemented that shield management. I only ever mined something OOS and was thinking "why do you need to wait for shields to recharge? they never drop... " Perpetual Sin is called so for a reason...
_________________
Overtuning assistance in Albion Prelude
Want to run any script or mod without ***modified***? Click here |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
|
|
 |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum You cannot vote in polls in this forum You cannot attach files in this forum You cannot download files in this forum
|
 |
|
|
|
|
|