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[PROGRAM] Plugin Manager : V1.47 : 24/07/2012
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Cycrow
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modified
PostPosted: Sat, 5. Dec 09, 03:51    Post subject: [PROGRAM] Plugin Manager : V1.47 : 24/07/2012 Reply with quote Print

This is the new lite version of the Plugin Manager. Its a complete rewrite from the old one due to the code being last and should completly replace it

Click Here For MAC Users Thread

Arrow Latest Beta: Download Here
If you want to help test the latest beta, visit the link above. If you just want to install/use scripts and mods, then download the latest stable version below.
Arrow Mac Version: Here

Exclamation NOTE: Uninstaller any previous version below 1.40. Ie, 1.30 or any of the 1.40 beta versions before installing. The installer used has changed and u'll end up with 2 seperate copies otherwise
Download

Exclamation NOTE: If you are having problems, please refer to the FAQ in the next post first

Arrow Installing

    To Install, download and run the program then follow the install wizard, choosing the install directory, start menu directory, etc.

    You will also get to choose the extra software to include




    • Auto Updater: Allows the program to auto update when you run the plugin manager
    • SPK Tools: A set of command line tools for using spk tools
    • VC++ Redistributable: This are required librarys for the program, might already be available. If the program doesn't load, try installing these
    • Desktop Shortcuts: Creates a shortcut on the desktop for the Plugin Manager

    Once installed, you need to run the program once to do its initial setup. This is done automatically when running for the first time. It will attempt to find your installed games and add the directories.

    If you doesn't find them, you will need to add them manually. Goto the settings menu and select "Add Directory", then browse to your game directory.




Arrow Using

    The program is fairly simple to use, unlike the old plugin manager, there are very few options, and most things are done automatically for you.

    If you want to use install scripts and mods that aren't signed, ie, not part of the bonus pack, then you first need to active the manager into modified mode. This is done via the settings menu



    To install new packages, simply press the "Install Package" button then select the SPK file you wish to install.

    This will open the install package dialog, which will display details about the package before install it.



    If you install a multi-spk file, with more than 1 package in, you will also get a list of all packages you are about to install.


Arrow Important Information

  • Remember to close the plugin manager before running the game.


Arrow Features Not Currently Included

    These are the list of features that are not included in this version, but will be available in the future

    • Changable Language Display



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Last edited by Cycrow on Fri, 26. Apr 13, 09:37; edited 16 times in total
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Cycrow
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Thank you for registering your game
modified
PostPosted: Sat, 5. Dec 09, 04:05    Post subject: Reply with quote Print

Frequently Asked Questions


Arrow Trouble Shooting

    Q: When i try to run the program, i get an error about side by side error and it wont load
    A: You need to install the VC++ Distributables if you get this error, they are in the main installer, just reinstall and make sure the option is selected

    Q: I use many scripts that require EMP, do i need to install EMP seperatly ?
    A: No, the plugin manager will generate the requires files for EMP automatically, so theres no need to use it seperatly

    Q: I have some scripts installed that use wares, but they dont have the correct ware name, more like a code
    A: This is a problem with EMP, make sure the standalone version is removed and let the plugin manager use its own version

    Q: I keep getting a warning about a protected directory, what does this mean?
    A: This means that the game you are trying to control is in a windows protected directory, this means windows might block the installing of packages without plugin manager being aware. Its best to install the game outside of the protected directories, ie, not in Program Files

    Q: Im getting an error about the game directory being locked?
    A: This means that the plugin manager doesn't have write permissions to the game directory, so it cant create any files for the game. You will need to fix this by adjusting the directory permissions to allow the plugin manager access, or by copying the game elsewhere (ie not in Program Files). Running the plugin manager in admin mode could also fix it

    Q: I have installed various ships, but they are not showing up in game
    A: Make sure the plugin manager is closed before launching the game, or that you have used the game launcher

    Q: When trying to install a new version of the plugin manager, its failing on some files (access denied)
    A: Make sure you dont have any of the plugin manager programs loaded (including the game launcher in the systray). Otherwise, try rebooting, as windows could have locked writing to one of the dll's

    Q: I tried to use the creation wizard in the Creator, but its not letting me
    A: This feature is not fully implemented yet, so is disabled for now

    Q: when installing packages im getting an error about a Locked Directory
    A: This is a problem with windows permisions on the game directory, preveting the plugin manager from access the game. To fix you need to either adjust windows permissions to the game directory or move the game somewhere else. Alternativly you can also run the plugin manager in admin mode

    Q: In the Creator, the weapons/missile groups are not showing the correct text
    A: You need to make sure you have added your game directories in the creators options. This will allow it to load the games files and text to display them correctly in the editor. Without reading the game data it will just display generic texts


Q: When trying to use Albion Prelude the plugin manager seems to show it was Terran Conflict
A: First make sure that in the drop down menu, it shows the correct AP directory, if its correct, then the plugin manager has detected the game wrong. To fix it, delete the file, "My Documents/Egosoft/pluginmanager.dat" then reload the plugin manager (and add the directory again if its not detected)

Arrow General Help

    Q: I want to create a zip file for my packages as well, is there an easy way to do this?
    A: Yes, there are several. Once the package is created, you can right click on it and goto export to zip, and it'll create a zip file of the package. You can also do simlar inside the Creator, have the package loaded and use the Export button to create a zip file. Finally, if you create your packages via a script, you can use the command, AutoExport: <filename>, and it'll create both the spk and the zip of the package.

    Q: In the zip file i have a pluginmanager.txt file thats not part of the package, what is this for?
    A: This contains data that the plugin manager can use if you install the zip file via the Install Archive option. It will assign the correct package name, version, author, etc to the installed archive

    Q: I have both TC and AP installed but its not detecting, or working with AP
    A: Try deleting the pluginmanager.dat file from My Documents/Egosoft. This holds the list of directories it is using. Remove the file will cause it to re-scan for the directories and you might have to manually re add some




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Last edited by Cycrow on Tue, 3. Jun 14, 09:43; edited 13 times in total
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Cycrow
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modified
PostPosted: Sat, 5. Dec 09, 04:05    Post subject: Reply with quote Print

Arrow Changes From 1.30:

  • Includes support for Albion Prelude
  • Added support to allow multiple game compatabilities
  • Added support to set which game each file can be installed into
  • Includes XModDiff/XModPatch utils
  • Multi Package Support (SPK/XSP)
  • View Fake Patch Assignments
  • Auto Update for all Packages
  • Custom Gui
  • Find packages online
  • Archive support convert/install from zip/rar
  • Export to zip
  • Improved save game manager


New Package Creator allowing you to create and edit package files



Also allows editing and creating ship packages




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Last edited by Cycrow on Wed, 4. Jan 12, 17:45; edited 1 time in total
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Kilrathi Avenger



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Joined: 06 Feb 2004
Posts: 275 on topic
Location: Edwinstowe, UK
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PostPosted: Sat, 5. Dec 09, 06:43    Post subject: Reply with quote Print

Downloading now!!

Great to see the future of X3 developing with community support especially yours.

Thanks


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eldyranx3





Joined: 14 Jan 2006
Posts: 2136 on topic

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PostPosted: Sat, 5. Dec 09, 16:47    Post subject: Reply with quote Print

Thanks for all your hard work!

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Lazerath





Joined: 22 Mar 2005
Posts: 737 on topic

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PostPosted: Sat, 5. Dec 09, 19:14    Post subject: Reply with quote Print

Indeed, Thank you Cycrow.

Hey Cycrow, should I be repackaging my scripts with this program or is it okay to leave them as is (packaged with the old program)?

Cheers!


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Cycrow
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PostPosted: Sat, 5. Dec 09, 20:02    Post subject: Reply with quote Print

there is no new program to repack scripts right now.

the script packager thats included, is just the 2.20 one from the old plugin manager

there will be a new version eventually, and when thats out, u should use that one, but until then, the old one is the one to use, same is true for the SPK Explorer

the only problems is that these 2 tools wont work with the newer version spk, the ones with the ratings, and pictures embedded, as seen in the install dialog, for the Salvage Claim Software


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alt3rn1ty





Joined: 26 Jan 2006
Posts: 406 on topic

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PostPosted: Sun, 6. Dec 09, 00:14    Post subject: Reply with quote Print

Hi Cycrow, hope all your troubles are getting resolved.

With this version of the plugin manager I decided to go for a clean install.

Un-installed everything, deleted all X3 folders and plugin manager residue (checked save game/user/and program files folders), then had a good clean out with CCleaner for files and registry.

Installed X3TC
Patch 1.01 to 2.5 X3TC

Then installed Plugin manager

I have three spk's which work with your new version......

SSwamp_Troopers performance boost
http://forum.egosoft.com/viewtopic.php?t=227738

Alex2069's Universal Best Buys/Sells Locator v2.41
http://forum.egosoft.com/viewtopic.php?t=223503

And your Cheat collection package
http://forum.egosoft.com/viewtopic.php?t=216691

First associated spk's with your plugin manager, then double clicked the above in that order.

Following that I have a few more installations but they are all fake patch and scripts.....

Lowpolyroids 2.04 (using the zipped fake patch because the spk version will not install with this version of plugin manager)

PSCO's cockpit mod 1.20a - fake patch

NoCivsFull v3.0 - fake patch

Lucikes script collection 29th Nov 2009
- Only using libs/CAG/ESD/Dockwaremanager
http://66.163.168.225/babelfish/translate_url_content?.intl=us&lp=de_en&trurl=http://forum.egosoft.com/viewtopic.php%3ft%3d216745%26sid%3ddbe63d09768ea7c137f342601d459535

Anarkis Defence System v2.10
http://forum.egosoft.com/viewtopic.php?t=246767

M.A.R.S v4.79
http://forum.egosoft.com/viewtopic.php?t=217470


Long story but included the above in case I am causing conflicts....

Problem: None of the three spk's installed appear in the X-Universe plugin manager lite Installed Packages window.

Everything installed IS working as it should, but its like the plugin manager has forgotten what it has installed.

I dont currently have X3R installed, just X3TC.

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Cycrow
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PostPosted: Sun, 6. Dec 09, 00:18    Post subject: Reply with quote Print

did u try to open the plugin manager and then install them that way.

run the spk file by associating them with the installer is not currently supported.

and hasn't been tested at all.

most likly is that the settings are not being saved after the isntall so the plugin manager.

that feature isn't available until 1.10


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alt3rn1ty





Joined: 26 Jan 2006
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PostPosted: Sun, 6. Dec 09, 00:28    Post subject: Reply with quote Print

Smile No, I assumed wrongly the file association and double click would be okay. Well its been tested now, they all installed okay and working fine but thats the resulting problem (for me anyway).

Going to reverse and re-install via the Plugin manager menu, if I don't report back in half hour you can assume alls well.

Thanks Cycrow

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alt3rn1ty





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PostPosted: Sun, 6. Dec 09, 00:37    Post subject: Reply with quote Print

Very Happy Works, installed packages now updated and all working as expected

Edit: I didnt un-install anything, I just went straight to the menu install of Plugin manager (I figured after the re-install it would only write over what has already been installed and then update its list of installed packages).. alls well

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Cycrow
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PostPosted: Sun, 6. Dec 09, 01:00    Post subject: Reply with quote Print

alt3rn1ty wrote:
Very Happy Works, installed packages now updated and all working as expected

Edit: I didnt un-install anything, I just went straight to the menu install of Plugin manager (I figured after the re-install it would only write over what has already been installed and then update its list of installed packages).. alls well


u figured right, after installing again, the plugin manager will link all the files to itself properly


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russbo





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PostPosted: Mon, 7. Dec 09, 00:57    Post subject: Reply with quote Print

this is not working as smoothly as the original one.

Program does not "remember" mod package selection choice.

Program is not remembering what scripts I installed. Have to "reinstall" each spk each time I start the game. Might have to do with non default install directory and save game directory.

There does not seem to be an uninstall option in vista control panel to remove this program.

Looks nice. like the new features, but I'm going back to the old one.


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Cycrow
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PostPosted: Mon, 7. Dec 09, 01:27    Post subject: Reply with quote Print

no one else seems to be having this problem ?

and its been extensivily tested.

the program should be remembering everything thats installed just fine.

how are you installing the spk files ?


as for the uninstall option, this is created in the same way as the old program, so it should essentially be the same.

the initial install, and uninstall, is handled by NSIS


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exhale99





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PostPosted: Mon, 7. Dec 09, 16:52    Post subject: Reply with quote Print

i look forward to this especially for the ship installs. much better then porting them by hand.

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