This is the first bit of coding I have ever done.
please be gently if you look at the code and it looks odd.
I can't model stuff but if I could I would have made a Custom station for this.
Station used is the large Argon shipyard.
Please read the warning at the end of this post.
It explains the do not's when purchasing, and other really important things you need to know for better enjoyment.
This creates a Menagerie Shipyard filled with rare ships, and items, unavailable through normal race shipyards.
It will jump randomly around the X universe.
The Shipyards jump timer is set on a 1-2hr cycle.
When it arrives in a new sector it's timer will start counting down to a random time between the 1-2hr cycle.
It's position in Sector will be 25km in Y direction, if the sector has stuff near or in that area the station will be positioned in a safe area close to the co-ords.
It's big anyway so you'll see it.
The Menagerie Shipyard is of unknown origin.
It's main function was to harvest ships that it encountered on it's travels and when full, to return them to it's creators for further study.
It was severely damaged while it was out harvesting.
It is believed, but not confirmed, that it came across something more powerful than itself.
The stations AI brain and some of it's systems sustained heavy damage.
It's racial scanners were damaged - Causing it to miss indentify approaching vessels
It's Docking Array computers were damaged - Causing the docking arrays to unlock, allowing anyone who can get to it to dock.
It's jumpdrive targeting systems and spacial recognition software were damaged - All attempts to jump home cause an unfocused jump sending it to a random sector.
Long Range communications were damaged - Meaning no help from it's creators.
It's cloaking device was damaged - Making it detectable to all.
Could this Shipyard be the fabled UFO Base that everyones been searching for?
Ships in Stock
Menagerie Shipyard with 4 #Decas docked
Unzip the file and place the director and t folders into your main X3TC folder.
Never leave ships docked for to long at the station as when it jumps all docked ships are destroyed.
If your docked when it jumps you'll be seeing the start menu - you have been warned
The station doesn't offer upgrades or equipment so when you buy a ship you get it as is.
Orbital Weapon Platforms
S/M/L OWPs can be bought at the station.
If buying ships and OWP's, at the same time, make sure you buy the ships first and order them away from the station and buy the OWP's last.
If you do it the other way round you'll loose some ships when they hit the OWP's.
You can order the OWP's to undock and they will slide away from the station docks.
You'll need a tractor beam installed to move them.
Autopilot won't work on OWP's.
Your ship will wait in autopilot for the OWP to start moving, but since it has no engines, you'll stay where you are.
You'll need to fly manually while tractoring one.
If you need to get an OWP to another sector you'll need to use a script to move it.
They won't go through gates with you.
I recommend using Super Tractor by Gazz as it will allow you to jump yourself and the OWP to another sector.
There are 2 small OWP's listed in the trade menu.
The one near the bottom of the trade menu is the Khaak OWP.
When info'd it's missiles will reflect that as it only uses Khaak missiles.
The Stations jump timer is automatic and random.
It's jump drive will activate between 2-5hrs after it's landed in a new sector.
When timers up it will jump away without warning.
Please make sure you don't loose a purchase when it jumps, create a save before buying
Many Thanks to Ketraar and others for the helping me to understand MD code usage
Hope you all Enjoy.