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[MD]X3AP Menagerie Shipyard v1.2 (16 May 2012)
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Argonaught.





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PostPosted: Mon, 16. Apr 12, 10:48    Post subject: [MD]X3AP Menagerie Shipyard v1.2 (16 May 2012) Reply with quote Print

<-- Menagerie Shipyard version 1.2 for X3AP -->

Quote:
Changelogs

Change Log link V1.1

Change Log link V1.2




Description:
This creates a Menagerie Shipyard filled with rare ships, and items, unavailable through normal race shipyards.
It will jump randomly around the X universe.
The Shipyards jump timer is set on a 1-2hr cycle.
When it arrives in a new sector it's timer will start counting down to a random time between the 1-2hr cycle.
It's position in Sector will be 25km in Y direction, if the sector has stuff near or in that area the station will be positioned in a safe area close to the co-ords.
It's big anyway so you'll see it.


Ships in Stock and Upgrades



Note: in sectors that already have EQ Docks the upgrades above will not show but in other sectors you'll have those upgrades available.


Finding the Station

If you want to find the station it'll cost money in the form of Advanced Satellites.
When the station arrives at a sector that one of your Adv Sats are in you will recieve a message letting you know where it is.


Extras

The station is very old and on the rare occasion you may find some bits that have fallen off when it jumps away from a sector.

Bits you may find are Engine tuning, Rudder optimisation and Repair Laser
Chances of drops per sector are 50%.
Any drops you do find will only be 1x per crate - didn't want to make it too cheaty.


TLDR:

New for AP
Easier to find - kinda
And bits dropping off of it sometimes - very useful bits


Installation:

Place the director & t folders into: Steam\SteamApps\common\x3 terran conflict\addon






Zip file contains:
addon/director
addon/t
and a readme text file.

NOTE:
Now using SS_T site to host files. many thanks to SS_T for providing the service Smile

Many Thanks to all for helping me to understand MD code usage Smile

Have fun,

Argo.


Edit: replaced old x1tp with new xdownloads link. X2-Illuminatus


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Last edited by Argonaught. on Wed, 16. May 12, 21:48; edited 5 times in total
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Vayde





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PostPosted: Mon, 16. Apr 12, 12:28    Post subject: Reply with quote Print

I can see many AP players being happy about this one. Great job Argonaught...


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greypanther





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PostPosted: Mon, 16. Apr 12, 12:42    Post subject: Reply with quote Print

Very Happy
Great work, now I will play AP! Very Happy

Questions though. Rolling Eyes

1) Is it compatable do you think with XRM and the Phanon Corporation?
2) Will it spawn in any sector at all, or is there a limited selection?
3) I take it will not be compatable with TC, so can you add the extras to the TC version, please? ( Such as weapons and a little easier to find? )
4) I presume the OWPs can use the jumpdrive?
5) Is there going to be a problem with the different ware sizes, between your version ( vannila ) and XRM; namelt the size of the jumpdrive.

Whatever the answer, I will download this tonight and have a play if I have time! Thanks. Very Happy


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Argonaught.





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PostPosted: Mon, 16. Apr 12, 20:52    Post subject: Reply with quote Print

Vayde wrote:
I can see many AP players being happy about this one. Great job Argonaught...


Thanks, much appreciated Smile


greypanther wrote:
Very Happy
Great work, now I will play AP! Very Happy

Questions though. Rolling Eyes

1) Is it compatable do you think with XRM and the Phanon Corporation?
2) Will it spawn in any sector at all, or is there a limited selection?
3) I take it will not be compatable with TC, so can you add the extras to the TC version, please? ( Such as weapons and a little easier to find? )
4) I presume the OWPs can use the jumpdrive?
5) Is there going to be a problem with the different ware sizes, between your version ( vannila ) and XRM; namelt the size of the jumpdrive.

Whatever the answer, I will download this tonight and have a play if I have time! Thanks. Very Happy


To answer:

1 - It's 100% compatable with Phanon, I used generic friendly race so player can buy the ships.

Looks good for XRM too, so shouldn't be any problems.

2 - It'll spawn anywhere within a 10 sector radius of wherever the player is when it's created and recreated.

3 - I'll have a look at the TC one and add what i can from the AP one.

4 - Yea last thing I checked was can OWP's use the jumpdrive and they do, they just can't fly around on there own, a normal tractor beam should do it though Smile

5 - The guys in XRM said it looks ok and the wares should hopefully be ok.

extra note:

I would have liked to have changed the prices for some of the cheaper ships to better portray their rarity but to do that i'd have to alter Tships, which is easy job, but then it'd become in/uncompatable with many of the mods that add extra ships to the game.

Argo.


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greypanther





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PostPosted: Mon, 16. Apr 12, 21:41    Post subject: Reply with quote Print

Thanks for all that Argo. Smile

I already asked paul from the XRM team about you using the vannila Khaak ships, ( which is the Corvette I want! ) he says the vannila Khaak are all still there, so there should be no probs there then. Smile

I will probably ask in the XRM thread, but I will try it and see too I think, with regards the ware size.

Don't worry about the ship price, the main reason I want your shipyard is for the role playing opportunities, ( and the Khaak corvette! ) I will cheat out the money where the price is not enough; I have self control! Very Happy

I will download in a mo, but doubt I will have time now to play tonight, but will get back asap to tell you how I found it!

Thanks again Argo. Smile


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LordGaara





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PostPosted: Tue, 17. Apr 12, 22:22    Post subject: Reply with quote Print

Ha, just found it!

And some good and some bad news:

Good: prices are adjusted according to XRM standards (Hive Queen ~312M)
Baaaad: No Khaak Frigate (M7) for sale. Sad

Can you please do something about it Argo?

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Argonaught.





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PostPosted: Wed, 18. Apr 12, 01:28    Post subject: Reply with quote Print

Khaak M7 must be part of XRM, or whichever mod your using, because it's not part of vanilla which is the ship list I used for this.

I haven't looked into doing any Mod versions that use modified TShips and custom ships as I don't know how it would be taken by the guys that made the Mod tbh.


Argo.


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alkeiser





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PostPosted: Wed, 18. Apr 12, 04:07    Post subject: Reply with quote Print

yay! Very Happy

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LordGaara





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PostPosted: Wed, 18. Apr 12, 08:17    Post subject: Reply with quote Print

Oh well, I guess I will have to wait and hope one bails on me (3-4% chance). Because I am flying this Rakshasa baby no matter what!
By the way, is Guardian a defensive turret structure? Havent seen one yet, but it has 0 speed.

Cheers

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Argonaught.





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PostPosted: Wed, 18. Apr 12, 08:46    Post subject: Reply with quote Print

Yea, Guardian is a Khaak M1 OWP, in TC in the main khaak sector there were a few of those around some stations you had to kill.


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LordGaara





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PostPosted: Wed, 18. Apr 12, 08:54    Post subject: Reply with quote Print

Oh yeah, I remember now. It was a long time ago.
So they are worth buying then, I mean at least better than a Lasertower (4 GKE's+missiles). And a whole lot better looking for sure.
Thanks, Argo.

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greypanther





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PostPosted: Thu, 3. May 12, 23:20    Post subject: Reply with quote Print

At bloody last! I have found it in my AP+XRM game! Very Happy

Oh sadness, its not the vanilla corvette model, its the XRM model, this is not good; I do so like the vanilla Khaak corvette. XRM prices too. Crying or Very sad

Any chance you can insert the vanilla model into the shipyard whilst I am using XRM Argo? please.... Rolling Eyes

*edit* I may have to return to vanilla just for the vanilla model.....


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PostPosted: Thu, 3. May 12, 23:58    Post subject: Reply with quote Print

greypanther wrote:
At bloody last! I have found it in my AP+XRM game! Very Happy

Oh sadness, its not the vanilla corvette model, its the XRM model, this is not good; I do so like the vanilla Khaak corvette. XRM prices too. Crying or Very sad

Any chance you can insert the vanilla model into the shipyard whilst I am using XRM Argo? please.... Rolling Eyes

*edit* I may have to return to vanilla just for the vanilla model.....


Unfortunately if i were to do that then this would become incompatable with Mods like XRM or any others that add ships.

It's mainly because any ship i added as extra would mess up the Tfiles that XRM use. There's also the mess that would come with trying to change ship model files.

If you really want the ship then you could look at the tutorials to see how best to change your game to the way you want it.

HTH

Argo.


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PostPosted: Fri, 4. May 12, 00:04    Post subject: Reply with quote Print

Thanks anyway.
I will think on it. Smile

I guess I just cannot get away from the fact that I will have to find the time, somehow, to become a modder myself. Oh dear. Neutral


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TTD





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PostPosted: Fri, 4. May 12, 03:16    Post subject: Reply with quote Print

As this is for AP...

Any chance of adding the AP Gunner and the Albion Pride ?


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