Main Download link updated to V2.2 release
Changes in V2.2
--- The Shipyard is now easier to find and I've reduced it's random jump radius down to a 10 sector distance from Player as well as changing it's
------- cordinates to Y at 25km so when you jump into the sector you'll see it easily.
--- When the Shipyard jumps into a sector that the Player had an Advanced Satellite in the player will receive a message saying what sector.
--- Timer for the station to jump has been reduced from 2-5hr down to between 1-2hr cycle
--- The Shipyard is getting a tad ancient now so when it jumps there's a 50% chance it'll leave some bits behind:
------- Namely: 1x Engine Tuning or Rudder Optimisation or Repair Laser
--- There is also equipment available for you purchases, please visit
<-- Menagerie Shipyard version 1.0 for X3AP --> to view image as the upgrades are the same.
Note
------- I didn't do anything to the list of ships but if someone can provide a rare ship list I can alter it easily.
Note
------- OWP's bought at the shipyard can load jumpdrives but they have no engines so tractor beam is needed to move into position
Many Thanks to all for the helping me to understand MD code usage
Have fun

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Argo.