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[MOD]No Fog 2.5comp Fake Patch [V1.0 22/03/2010]
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Argonaught.





Joined: 06 Nov 2002
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modified
PostPosted: Mon, 22. Mar 10, 08:19    Post subject: [MOD]No Fog 2.5comp Fake Patch [V1.0 22/03/2010] Reply with quote Print

This mod removes the fog from all sectors.

It does not alter view distance or any other background items...just the fog.






To Use this mod:

Rename the No.Fog 2.5comp.cat/dat to the next highest number in your main X3TC directory.
If your last numbered cat/dat is 09.cat/09.dat then this mod would be 10.cat/10.dat and so on.

To remove just delete the cat/dat from you X3TC folder.

Zip file contains:
No.Fog 2.5comp.cat/dat and a readme text file.

NOTE:
This Mod is free to be reused in your scripts/mods as long as you say thankyou in your topic.

Yay to me i made a tiny mod Smile

Argo.


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[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
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Last edited by Argonaught. on Mon, 14. May 12, 00:57; edited 3 times in total
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Algoran





Joined: 05 Apr 2006
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PostPosted: Mon, 22. Mar 10, 08:58    Post subject: Reply with quote Print

Cool Smile Fog is ugly! Sometimes you can even see the straight lines of the edge of each cloud image..


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Luisedgm





Joined: 14 Feb 2010
Posts: 195 on topic

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PostPosted: Tue, 23. Mar 10, 04:28    Post subject: Reply with quote Print

thx a lot argo!

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Greyhawk1





Joined: 22 Mar 2004
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PostPosted: Thu, 25. Mar 10, 03:11    Post subject: Reply with quote Print

I tried a similar one to this and it caused certain sectors to be unplayable. Cardinals Domain being one.

I mean 1 frame every 3 seconds slow.


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Tenlar Scarflame





Joined: 30 May 2005
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PostPosted: Thu, 25. Mar 10, 04:39    Post subject: Reply with quote Print

Nicely done. Smile

I'm curious, if you're willing to indulge me - how does one alter the draw distance? I imagine it's a variable of each background, but where does one find it to alter it?


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Algoran





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PostPosted: Thu, 25. Mar 10, 04:41    Post subject: Reply with quote Print

It is indeed - in Tbackgrounds, each background has Fadeout start and a Fadeout stop variable, in meters Smile


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Argonaught.





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PostPosted: Thu, 25. Mar 10, 21:22    Post subject: Reply with quote Print

If you open TBackgrounds in Doubleshadows X3 Editor 2 it will list all the area that can be changed.

HTH

Argo.


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[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>

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Munchkin9





Joined: 27 Mar 2009



PostPosted: Sat, 5. Jun 10, 02:28    Post subject: Remove Dust clouds Reply with quote Print

I know I have seen this somewhere, but a search didn't bring back anything so I am reduced to asking:

Does anyone know of a mod that removes, dust effects in sectors such as Ore Belt. I know it is supposed to look good but what ends up happening is that all objects I look at up close look like they are see-through it looks terrible. Plus I think it causes a good amount of lag.

So ya, anyone know of this?

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argon_emperor



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Joined: 12 Dec 2005
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PostPosted: Sat, 5. Jun 10, 02:46    Post subject: Reply with quote Print

No Fog by Argonaught

Not sure if it's 2.6/2.7 compatible though... don't know if the files were changed in those updates. Best bet is to ask in the thread.

EDIT: Just checked through the Vanilla game files (thank RNG for having a Vanilla Steam installation) and TBackgrounds has never been changed in a patch, so it'll still work fine as long as you don't have any mods which change it.


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Munchkin9





Joined: 27 Mar 2009



PostPosted: Sat, 5. Jun 10, 16:13    Post subject: Reply with quote Print

Thank you very much.


{That is in the TC Download Library, although keywords may not be obvious. Merging. jlehtone}

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Jashashunter





Joined: 31 Jan 2006
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PostPosted: Sun, 4. Jul 10, 21:23    Post subject: Reply with quote Print

Is there anyway to make this mod not give the modified tag??

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Zaixionito





Joined: 11 Jan 2010
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PostPosted: Tue, 3. Aug 10, 02:54    Post subject: Reply with quote Print

Jashashunter wrote:
Is there anyway to make this mod not give the modified tag??


The answer is always the same. Sadly, no...

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RichardDaborn





Joined: 02 Jul 2010
Posts: 175 on topic
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PostPosted: Fri, 14. Jan 11, 03:12    Post subject: Reply with quote Print

As someone said why make a beautiful engine for this game then cover it in fog. Like making a gourmet dish then chucking baked beans over it!

Great fake patch!


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Templar Thano





Joined: 11 Jan 2011
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PostPosted: Mon, 17. Jan 11, 22:28    Post subject: Reply with quote Print

Does anyone know if this mod gives a performance boost at all?

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Virtualaughing





Joined: 14 Jun 2008
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PostPosted: Mon, 14. Feb 11, 14:42    Post subject: Reply with quote Print

Nice Job
... and yeah the fog in X3 is way to dense and the reality is with such a dense fog how can any planet have bright side at all ?

At least in X2 the fog was dangerous....

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