 |
View previous topic :: View next topic |
 |
|
|
|
|
Author |
Message |
|
|
|
|
|
Argonaught.

Joined: 06 Nov 2002 Posts: 1575 on topic Location: Omnipotence rules!

 |
Posted: Mon, 22. Mar 10, 08:19 Post subject: [MOD]No Fog 2.5comp Fake Patch [V1.0 22/03/2010] |
|
|
This mod removes the fog from all sectors.
It does not alter view distance or any other background items...just the fog.
To Use this mod:
Rename the No.Fog 2.5comp.cat/dat to the next highest number in your main X3TC directory.
If your last numbered cat/dat is 09.cat/09.dat then this mod would be 10.cat/10.dat and so on.
To remove just delete the cat/dat from you X3TC folder.
Zip file contains:
No.Fog 2.5comp.cat/dat and a readme text file.
NOTE:
This Mod is free to be reused in your scripts/mods as long as you say thankyou in your topic.
Yay to me i made a tiny mod
Argo.
_________________ [MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP
I lurk alot for the most part now

Last edited by Argonaught. on Mon, 14. May 12, 00:57; edited 3 times in total |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Algoran

Joined: 05 Apr 2006 Posts: 401 on topic Location: Perth, Fourecks

|
Posted: Mon, 22. Mar 10, 08:58 Post subject: |
|
|
Cool Fog is ugly! Sometimes you can even see the straight lines of the edge of each cloud image..
_________________
 |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Luisedgm
Joined: 14 Feb 2010
|
Posted: Tue, 23. Mar 10, 04:28 Post subject: |
|
|
thx a lot argo!
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Greyhawk1
Joined: 22 Mar 2004 Posts: 4337 on topic Location: UK

|
Posted: Thu, 25. Mar 10, 03:11 Post subject: |
|
|
I tried a similar one to this and it caused certain sectors to be unplayable. Cardinals Domain being one.
I mean 1 frame every 3 seconds slow.
_________________
 |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Tenlar Scarflame

Joined: 30 May 2005 Posts: 2746 on topic Location: VA, USA

|
Posted: Thu, 25. Mar 10, 04:39 Post subject: |
|
|
Nicely done.
I'm curious, if you're willing to indulge me - how does one alter the draw distance? I imagine it's a variable of each background, but where does one find it to alter it?
_________________ My music - Von Neumann's Children - Lasers and Tactics - Terraformer War |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Algoran

Joined: 05 Apr 2006 Posts: 401 on topic Location: Perth, Fourecks

|
Posted: Thu, 25. Mar 10, 04:41 Post subject: |
|
|
It is indeed - in Tbackgrounds, each background has Fadeout start and a Fadeout stop variable, in meters 
_________________
 |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Argonaught.

Joined: 06 Nov 2002 Posts: 1575 on topic Location: Omnipotence rules!

|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Munchkin9
Joined: 27 Mar 2009
|
Posted: Sat, 5. Jun 10, 02:28 Post subject: Remove Dust clouds |
|
|
I know I have seen this somewhere, but a search didn't bring back anything so I am reduced to asking:
Does anyone know of a mod that removes, dust effects in sectors such as Ore Belt. I know it is supposed to look good but what ends up happening is that all objects I look at up close look like they are see-through it looks terrible. Plus I think it causes a good amount of lag.
So ya, anyone know of this?
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
argon_emperor
Joined: 12 Dec 2005 Posts: 1047 on topic Location: Townsville, Australia

|
Posted: Sat, 5. Jun 10, 02:46 Post subject: |
|
|
No Fog by Argonaught
Not sure if it's 2.6/2.7 compatible though... don't know if the files were changed in those updates. Best bet is to ask in the thread.
EDIT: Just checked through the Vanilla game files (thank RNG for having a Vanilla Steam installation) and TBackgrounds has never been changed in a patch, so it'll still work fine as long as you don't have any mods which change it.
_________________
***modified***
"You can get more of what you want with kind words and a gun, than you can with just kind words" - Al Capone |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Munchkin9
Joined: 27 Mar 2009
|
Posted: Sat, 5. Jun 10, 16:13 Post subject: |
|
|
Thank you very much.
{That is in the TC Download Library, although keywords may not be obvious. Merging. jlehtone}
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Jashashunter
Joined: 31 Jan 2006 Posts: 100 on topic Location: CA

|
Posted: Sun, 4. Jul 10, 21:23 Post subject: |
|
|
Is there anyway to make this mod not give the modified tag??
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Zaixionito
Joined: 11 Jan 2010 Posts: 157 on topic Location: Untied States

|
Posted: Tue, 3. Aug 10, 02:54 Post subject: |
|
|
| Jashashunter wrote: |
| Is there anyway to make this mod not give the modified tag?? |
The answer is always the same. Sadly, no...
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
RichardDaborn
Joined: 02 Jul 2010 Posts: 108 on topic Location: Mammal Bag sitting in a pool of his own jucies...

|
Posted: Fri, 14. Jan 11, 03:12 Post subject: |
|
|
As someone said why make a beautiful engine for this game then cover it in fog. Like making a gourmet dish then chucking baked beans over it!
Great fake patch!
_________________ Watch this space... |
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Templar Thano
Joined: 11 Jan 2011 Posts: 2 on topic

|
Posted: Mon, 17. Jan 11, 22:28 Post subject: |
|
|
Does anyone know if this mod gives a performance boost at all?
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
Virtualaughing
Joined: 14 Jun 2008 Posts: 1123 on topic

|
Posted: Mon, 14. Feb 11, 14:42 Post subject: |
|
|
Nice Job
... and yeah the fog in X3 is way to dense and the reality is with such a dense fog how can any planet have bright side at all ?
At least in X2 the fog was dangerous....
|
|
|
|
|
|
|
Back to top |
|
|
|
 |
|
|
|
|
|
|
|