
Software for modifying various game files. If you want to increase ship speed, change in-game text, decompress the game files (catalogs) - it can do it for you.
See list of supported files on on X-Wiki to see what can be opened with X3E2.

Last full installation 2.0.23.0 from 10.1.2012 (dd/mm/yyyy)
Note that only latest full installation is listed here. There are usually newer updates available via Internet update.
Get it from x3e2.doubleshadow.wz.cz
or The X Universe mirror
X3E2 requires .NET 3.5. The installer will check for .NET 2.0 but it's not possible to check for 3.5.
As usual, there is a help file which describes the user interface but not the structure of the files you will be editing.

X3E2 works under Vista 32/64 with or without User Account Priviledge Control. However there is a glitch. X3E2 needs to be able to write to its own instalation directory (how awful!) which is not possible if you have User prviledges and you are trying to write to Program Files directory.
So under Vista, the default installation directory is c:\X3 Editor 2. You may change it, but make sure you are able to write to it. You will receive error during X3E2 shutdown if it cannot write its settings, and you won't be able to perform automatic updates.

X3E2 is written in C# using .NET 3.5. You can use Visual Studio Express 2008 or the full paid version.
There is no documentation yet, but take a look at the TDebugger plugin as an example.
Look at Plugin.cs - that's the interface you must implement. That and a single User Control. Not that hard, is it?
