Which Mod/Script Should i Download

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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billw
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Post by billw »

Could someone please direct me to a good p2p jump script?
I have looked at the ones listed in the community library but non of them seem to do what I want:
- one new ware: a p2p jumpdrive costing a fair amount (10s of millions I guess)
- allows jumping to any point in any sector
- integrates with normal jump commands so auto-jump will pick it up, and other scripts that use jump drives
- no other frills.

If one does not exist I may write it myself ... I want my battles to be Battlestar Galacticaesque.
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Hrodeth
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Post by Hrodeth »

I'm starting a brand new game - I'm a veteran TC player. Would like to play AP but the missing PHQ is a deal breaker for me...and the Hub would be nice. I know there's word that the PHQ will be patched in...but...

1. Are there any AP specific mods that add these?

2. Would anyone recommend TC with XRM, OVER Albion Prelude?

I have played XTC, though not 2.0 (I'm not even sure if that's out, haven't looked).

Thanks!

*Edit*

I ended up going with AP + XRM. Absolutely love it. Kudos to both Ego (for AP) and the guys that put XRM together. Did try to patch in the PHQ with one of apricotslice's mods but couldn't get it to work. Will keep my fingers crossed for AP 2.0.
billw
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Post by billw »

billw wrote:Could someone please direct me to a good p2p jump script?
I have looked at the ones listed in the community library but non of them seem to do what I want:
- one new ware: a p2p jumpdrive costing a fair amount (10s of millions I guess)
- allows jumping to any point in any sector
- integrates with normal jump commands so auto-jump will pick it up, and other scripts that use jump drives
- no other frills.

If one does not exist I may write it myself ... I want my battles to be Battlestar Galacticaesque.
I will answer this myself I guess:
Advanced Hyperdrive does effectively do what I want (mostly) even though the Advanced Hyperdrive only jumps to gates, with the addition of the FTL there is a jump to coordiantes function that first jumps through the gate then uses FTL to cover the rest of the distance. Not quite as elegant as I would like, but it does integrate into most move commands.
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LV
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Post by LV »

Enhanced Jump Interface

may have too many bells or whistles for you though
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Klord
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Post by Klord »

Im playing X3-TC version 3.2 with bonus package installed.
& I want some mods for a better gaming experience in following sections.

<1> Exploring...something better than the explorer command soft.
Where I can give orders to ships to explore universe. (something like universe trading - gaining levels, xp, etc will be greater)

<2> Mining - To automatically maintain mining process.

<3> A mod which fixes AI (auto pilot) flying errors like bouncing away to avoid nearby object. (though the object is far away) & which improves AI fighting capabilities.

<4> Stations filled with equipment. Its so irritating to find certain equipment are not available when we get to the station.

& any suggestions.....

But please make note, that I dont like cheating. So please dont suggest me any mods which unbalance the game play. Thank you..
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X2-Illuminatus
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Post by X2-Illuminatus »

1) Galaxy Explorer by gnasirator
2) Prospector by Lucike (check the last pages of the topic for a working download link).
3) Bounce by Litcube helps to avoid collisions of player ships with other objects.
4) Equipment Research and Development by Cycrow
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Klord
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Post by Klord »

I need help...my game got crashed trying to install plugins.
Now Im reinstalling it. :(

I installed crycrows plugin manager...that way I could simply install & uninstall plugins. But most of the plugins I want to install doesn't support that application. (or I dont know how to)

In the installation instructions of most of the mods says,

"Simply extract the *.zip file to your X³ TC folder. The .zip file includes the folders “\scripts\...” and “\t\...” which also exist in your X³ TC folder. Any additional folders in the *.zip file are for maintenance and uninstalling and should also be extracted to your X³ TC folder."

If Im to extract files in to the main directory. It will overwrite the existing "scripts" folder.
So I copied the files in the downloaded scripts folder to existing scripts folder in the game directory. Is that ok ?
But my game stuck when I loaded the last save game. am I missing something here ?

Please help me fix this issue...I dont need to re-install the game again.

Thank you...
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X2-Illuminatus
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Post by X2-Illuminatus »

As far as I know the Plugin Manager can also manage the installation of .zip and .rar archives.
Klord wrote:If Im to extract files in to the main directory. It will overwrite the existing "scripts" folder.
Actually, windows normally merges both folders. So, the aim should be that all files (with the extensions .xml or .pck) of the "scripts"-folder of the extension you downloaded are copied into the "scripts" folder of the game (either in the X3TC main directory for X3TC or in its "addon"-folder for X3AP). Same applies to the other folders of the script archive.
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wurikus
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Post by wurikus »

Hi everyone.
I'm looking for a script or mode for X3TC which would add some agression to Xenon and/or Pirates without messing into the other races relations between each other. The point is, they should not invade random sectors using jumpdrives. Instead, their ships should attack the sectors connected to their own homesectors and advance further without using jumpdrives, so the war goes on in some limited and predictable amount of sectors, not randomly across the whole universe. In X3 Reunion there was a script called Xenon Migration which is about perfect for me. Is there anything like this for X3TC? I've found the Race Invasions script, but from the description it seems that Xenon will jump and invade random sectors in the universe. Or maybe the old Xenon Migration could be still functional in X3TC?
Thanks.
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DrBullwinkle
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Post by DrBullwinkle »

wurikus wrote:I'm looking for a script or mode for X3TC which would add some agression to Xenon and/or Pirates without messing into the other races relations between each other.
Among other things, I use Ulfius's Hard Mode or Xtreme Mode Jobs Mod as one way to improve combat challenge. Scroll down the page in the link -- they are listed as "options" for CMOD, but they work fine standalone.

These mods change the Jobs file, which spawns random invasions, among other things. Xtreme Mode is a lot of fun! Try them both -- I have Hard Mode installed always and then use the Plugin Manager to install Xtreme Mode when I want a better fight (or when I need a new J or K that I have to work to get). :)

The mod that you install last is the active mod, so doing it this way is a quick way to adjust combat difficulty.

Hopefully others will have more ideas, because I would like to know, as well!
Last edited by DrBullwinkle on Sat, 18. Feb 12, 20:05, edited 1 time in total.
TooMuchSpace
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Post by TooMuchSpace »

Wow, Egosoft has been busy... seems like just yesterday I was playing Reunion when it was new...

Anyway, back in Reunion, I remember picking up some sort of assassin mod (I've forgotten the name, and the computer I had it on has since perished). It added some stations where you could get a job to kill some ship traveling through the universe. Was a good way to get money and improve my fighting abilities. Is there anything similar available for X3TC?

Edit- Excellent. It appears that a number of concepts from the mods are standard now, impressive. Also, thanks.
Last edited by TooMuchSpace on Sat, 18. Feb 12, 21:38, edited 1 time in total.
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X2-Illuminatus
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Post by X2-Illuminatus »

Assassination missions are already included in the unmodified game. See [FAQ] What mission types are available in X3:TC?
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angrytigerp
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Post by angrytigerp »

Is there a script (that's what you need to change the game without having to start over, right?) for making shipyards purchaseable and deployable by the player?

Alternatively, I'm playing AP and luckily just started my X3 addiction with 2.0 having come out shortly thereafter, so after I complete the main AP mission I will gain access to
Spoiler
Show
the missions that unlock the Player HQ from TC, right? And exactly how does the PHQ work, I understand it can reverse-engineer ships or something like that? Can it manufacture ships? If it can, I don't need a shipyard script/mod all that badly.
Thanks, "shipyard" is surprisingly sparse of a term used in these forums according to the search... although looking for it did make me see a rebalance/addon mod that will dominate my next playthrough.[/spoiler]
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Post by A5PECT »

X2-Illuminatus wrote:Assassination missions are already included in the unmodified game.
I think he's referring to Cycrow's old Assassin's Guild script.

It hasn't been ported to TC or AP, though.
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angrytigerp
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Post by angrytigerp »

And another question, since (upon further research) the PHQ seems to be what I was looking for:

Any mods that would reduce the graphical toll of complex tubes, again WITHOUT ruining save games if possible? I have a massive complex up in Harmony of Perpetuity, but it kills my computer.
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joelR
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Post by joelR »

angrytigerp wrote:And another question, since (upon further research) the PHQ seems to be what I was looking for:

Any mods that would reduce the graphical toll of complex tubes, again WITHOUT ruining save games if possible? I have a massive complex up in Harmony of Perpetuity, but it kills my computer.
http://forum.egosoft.com/viewtopic.php?t=243287

Thats what you want.
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joelR
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Post by joelR »

Would someone please remind what the name of the script was that made it so you could see all notoriety ranks? It was recently released I think. It showed your ranks with pirates and yaki as well as corporations.

It is not this one:

http://forum.egosoft.com/viewtopic.php?t=245727

Google isnt helping so Im guessing im not using the right search terms....
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DrBullwinkle
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Post by DrBullwinkle »

joelR wrote:Would someone please remind what the name of the script was that made it so you could see all notoriety ranks?
Are you thinking of Ranks for Xenon, Kha'ak, Pirates and Yaki?

(It includes corporations, as well.)
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joelR
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Post by joelR »

DrBullwinkle wrote:
joelR wrote:Would someone please remind what the name of the script was that made it so you could see all notoriety ranks?
Are you thinking of Ranks for Xenon, Kha'ak, Pirates and Yaki?

(It includes corporations, as well.)
Fantastic! Thanks. Thats the one.
Ramedzes
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Post by Ramedzes »

CUz theres no rates or filters... Im looking for mod that mostly(have highest quantity or numbs or whutever) ADDS LOT OF NEW SHIPS & not same looking with different stats but UNIQUE different looking new ships.... Don wanna add them 1 by 1 + they say this feature dont work good anymore with X3TC ...I dont mean it must only add ships =) New weapons & gameplay features are plausible as well... But main IS MOST(biggest?) QUANTITY(numbers) OF NOT CLONE(unique) ships added =)

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