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[Script] (IL) Enhanced Jump Interface 1.1 15/3/10
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LV
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Joined: 06 Nov 2002
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PostPosted: Thu, 25. Feb 10, 23:10    Post subject: [Script] (IL) Enhanced Jump Interface 1.1 15/3/10 Reply with quote Print

Enhanced Jump Downloads or NAJS (not another jump script)







Unpacked Version



SPK version


Imperial Library Scripts MUST BE INSTALLED

----------------------------------------------------------

Detailed Description

I made this for myself as I was getting seriously chuffed off at constantly pressing up down on the arrow keys to get to the sector I wanted while scripting.

Being the benevolent Sith that I am I decided to share it and add some bells and whistles for balance and such.

The EJI will overwrite the stock egosoft navigational command for "Jump to Sector" and also install a hotkey so you should remove your current vanilla hotkey and use this one.


Sector Viewer
Type the sector name in (as per jumping) and it will open that sector, You will need an Adv Sat present to see what's going on in there



Defined Jump

The Interface's main purpose is to allow quicker jumping by using the Command "Defined Jump" this option allows you to type in the sector you wish to jump to.

example: I want to jump to Family Pride, If I enter F (must be case sensitive) the every sector starting with F will come up with the needed energy requirements for the ship . If I enter Fal it will only have Fallen Shores come up. The full name is not needed





Normal Jump
As my other bugbear was being taken from behind when jumping into sector by TL's and such this now jumps in the same manner as the normal jump but put's the ship 3-4k above the gate (no more humping Smile)


Gateless Jump (once ship is upgraded)

P2P jumpdrive we all know what this does!




--------------------------

Upgrades



No Countdown During Jump

This upgrade will allow you to keep control of your ship during the 10s countdown, this comes in handy for combat situations where you need to get out of the sector.

Targeting Hotkeys



3 Hotkeys available for a one off 5 million credits, The allow scanning for find nearest enemy ship (no distance max), Find Nearest Mine & Find Nearest Missile


________________________________________________________

What you ask? "How have you balanced such a cheat script Lord Vader"

Easy Each individual ship will have to be separately upgraded at a cost which depends on the value of that ship, Ts and Tp would be pretty cheap to upgrade, M1/2 etc cost a Little bit more.

Both the no timer upgrade and gateless jd must be bought for every ship. This should hopefully induce players to keep the upgrade to their more important ships.

In addition energy cost is 3x the norm for gateless jumping.




Use or Use Not, There Is No try Wink


---------------
Install

Same as every other script, use the plugin manager (stickied) or manually install if you know how to


t 8843

commands VANILLA OVERWRITE <t id="37">COMMAND_LV_overide_JUMPTOSEC</t>


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LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses


Last edited by LV on Mon, 15. Mar 10, 20:33; edited 4 times in total
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markdeno





Joined: 22 Jan 2009
Posts: 34 on topic

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PostPosted: Fri, 26. Feb 10, 05:21    Post subject: Reply with quote Print

LV,
The mod manager lite states that this spk is for X2. I presume that this is not so?
-Markdeno

edit LV Of course not, i just forgot to change the game info in the spk file: TC only

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Catra





Joined: 12 Oct 2009



PostPosted: Fri, 26. Feb 10, 05:56    Post subject: Reply with quote Print

and the great LV has made yet another great script to make it even harder to stray away from the darkside Wink Smile

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lepetit





Joined: 17 May 2008



PostPosted: Sat, 6. Mar 10, 23:08    Post subject: great Reply with quote Print

thanks LV - i love this script

but - if i want to upgrade to gateless jump - i have to pay 'null' credits so i can not do gateless jumps

without your script i used

Quote:
Energiegeneratorerweiterung 1.30 [EGE] by u24j7x5
http://forum.egosoft.com/viewtopic.php?t=221616


and
Quote:
Auto/Terraner Sprung by Gazz
http://forum.egosoft.com/viewtopic.php?t=217750


i always used more skripts....

but i hate it everytime to search the sectors in universmap - your skript makes me happy if it works fine


EDIT: it think there is missing a file, but i already use Imperial Laboratories
Quote:
lib.lv.get.price.xml



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LV
Sith Lord




Joined: 06 Nov 2002
Posts: 6359 on topic
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PostPosted: Sun, 7. Mar 10, 11:37    Post subject: Reply with quote Print

indeed it is, Imperial Library Scripts
I forgot to add the lib requirement to the first post Rolling Eyes

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LV
Sith Lord




Joined: 06 Nov 2002
Posts: 6359 on topic
Location: The Dark Side
Thank you for registering your game
PostPosted: Mon, 15. Mar 10, 20:17    Post subject: Reply with quote Print

Upgraded to 1.1

I've turned back on the sector look up option so you can type the sector and the script will open in that sector, you'll need a sat in there if you want to see it properly


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LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses
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Gripen





Joined: 12 Jun 2009
Posts: 88 on topic

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PostPosted: Mon, 15. Mar 10, 20:24    Post subject: Reply with quote Print

Guess i have no other choice but to try this out now Rolling Eyes

edit: Well look at that, sector finder works perfectly, took a few tries before i noticed it was case sensitive though Smile

edit2: dunno if this is a bug or not but when using normal jumpdrive it takes about 17 seconds more *after* betty is done counting to 100% before the actual jump happening.

edit3: another thing, when using defined jump it doesnt matter if you choose gateless or not, both options gives you a gateless jump with x3 energy cost.

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impress





Joined: 29 Jan 2011

Location: London UK/Lithuania

PostPosted: Tue, 8. Feb 11, 20:37    Post subject: Reply with quote Print

I have the same problems as Gripen. Defined jump eats energy like gateless and sometimes it takes more seconds to jump after countdown.
So i want to try another script and how uninstall yours? Just delete files?

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LV
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Joined: 06 Nov 2002
Posts: 6359 on topic
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PostPosted: Tue, 8. Feb 11, 21:44    Post subject: Reply with quote Print

looks like a couple of values need checking

to uninstall you should be able to simply remove the scripts

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Mad_CatMk2





Joined: 22 Feb 2009
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PostPosted: Thu, 7. Apr 11, 06:04    Post subject: Reply with quote Print

Hey LV I donno if this just happened or if its scheduled maintenance but the pictures and links for this script is down.


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LV
Sith Lord




Joined: 06 Nov 2002
Posts: 6359 on topic
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PostPosted: Thu, 7. Apr 11, 09:58    Post subject: Reply with quote Print

great, not only did my core hard drive fail last week (hence why i've not been walking the halls of S&M picking on the minions here) but my old website where i hosted everything has finally been shut down a year after moving isp

my todo list is becoming quite annoying


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LV's TC Scripts
Readme's For All My Scripts


I felt a great disturbance in the forum, Like millions of voices cried out in terror, then were silenced

si tacuisses, philosophus mansisses
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seePyou





Joined: 26 Jan 2006
Posts: 21 on topic

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PostPosted: Sun, 12. Jun 11, 16:18    Post subject: Reply with quote Print

That is a very nice script and I've been using it for a while. Ty Smile

I was wondering if it would be possible to have a ship gate in and then gate out ABOVE the gate. Jumping solved 90% of my problems, but there are times when I just gate and stuff keep crashing into me. Thanks.

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darqen27





Joined: 27 May 2010
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PostPosted: Tue, 26. Aug 14, 16:31    Post subject: Reply with quote Print

Useful Mod, but the Defined Jump value was never fixed. Normal jumps still cost 3x as much using this mod


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