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[MD] Ranks for Xenon, Kha'ak, Pirates and Yaki [V1.03][09/21/2011]
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Commander SAMU



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PostPosted: Wed, 21. Sep 11, 19:32    Post subject: [MD] Ranks for Xenon, Kha'ak, Pirates and Yaki [V1.03][09/21/2011] Reply with quote Print

Ranks for Xenon, Kha'ak, Pirates and Yaki

English - Deutsch

This MD-Script extends the pilot information with ranks for Xenon, Kha'ak, Pirates and Yaki. The current rate for each race will be correctly refreshed as it is working for other races and companies. Thats possible because the game provides these information but does not show it to the player. The new ranks will be listed in the company section. Inspired by Numeric Race Rank Titles by Gazz rank numbers will also be shown. In contrast to his version I use numbering from -5 to 10 as normally used by Egosoft.

Unfortunately Egosoft does not make any proposals for titles of the new ranks. Therefore I designed them by myself, hope you like them Wink

Thanks to Nicoman35 for the English translation!

The rank titles are called as follows:


Screenshot:






Installation:
    1. Extract the downloaded zip archive into the X3 TC main folder.
    2. Start the game.



Compatibility:
    Ranks for Xenon, Kha'ak, Pirates and Yaki should run with every version of X3 TC.



Technical Details:
    Used language files: 7004-L044 and 7004-L049



Changelog:
  • V. 1.03 (09/21/2011) - English release



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Last edited by Commander SAMU on Wed, 21. Sep 11, 21:58; edited 3 times in total
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Lord Dakier



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PostPosted: Wed, 21. Sep 11, 20:45    Post subject: Reply with quote Print

How do you mean the ranks will be listed in the company section. I also thought being allies of the Xennon, Khaak and some Pirates was impossible. Im confused and not even drunk yet!


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Commander SAMU



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PostPosted: Wed, 21. Sep 11, 21:04    Post subject: Reply with quote Print

Sorry I forgot to add a Screenshot (in english)



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Nanook
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PostPosted: Wed, 21. Sep 11, 21:39    Post subject: Reply with quote Print

Lord_Dakier wrote:
How do you mean the ranks will be listed in the company section. I also thought being allies of the Xennon, Khaak and some Pirates was impossible. Im confused and not even drunk yet!


Kha'ak and Xenon aren't very useful since you can never gain rep with them. You'll always be at -5. For the Pirates and the Yaki, however, you can advance to the highest rank, if you wish.

@Commander SAMU: Nice. However, could you make a version adding only the Pirates and Yaki? Since the Xenon and Kha'ak are irrelevant for most of us, removing them would make the race listing a bit less cluttered. Smile


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Commander SAMU



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PostPosted: Wed, 21. Sep 11, 22:07    Post subject: Reply with quote Print

Well I thought there are some mods out there where you can play as Xenon/Khaak or get reputation. I dont use them but I like to see all races in my list Smile
And Yaki and Pirates ranks are very helpful. For example if you want hack a pirate/yaki station. As far as I know the station will only become neutral if you are not at bad reputation.
Or if you want to start the missions at Dukes. You can kill their HQ (or let it kill by KI) and wait until its respawn. Only if you are at good reputation the station will become neutral.
That was the basic idea why I created this script.

But I added a smaller version for you Wink


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Nanook
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PostPosted: Wed, 21. Sep 11, 22:24    Post subject: Reply with quote Print

Thank you, kind sir. Smile


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Vayde





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PostPosted: Wed, 21. Sep 11, 23:47    Post subject: Reply with quote Print

Cracking bit of coding there Commander SAMU. Thanks for giving me the last piece of the jigsaw Smile


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Phezzan





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PostPosted: Thu, 22. Sep 11, 07:54    Post subject: Reply with quote Print

The Winner, It's YOU! Very Happy

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Werruraz



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PostPosted: Sun, 25. Sep 11, 01:31    Post subject: Reply with quote Print

Accidently stumbled across this, looks great but does it add the Modified tag?

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Chiumanfu





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PostPosted: Mon, 26. Sep 11, 22:35    Post subject: Reply with quote Print

I tried unzipping to the game folder. All the files in the t folder are there. The director folder was created with one file inside. When I start the game, my pilot screen is the same, no change. Is there something special I have to do to enable the mod?

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Yacek



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PostPosted: Tue, 27. Sep 11, 16:53    Post subject: Reply with quote Print

Chiumanfu wrote:
I tried unzipping to the game folder. All the files in the t folder are there. The director folder was created with one file inside. When I start the game, my pilot screen is the same, no change. Is there something special I have to do to enable the mod?

You need to change the game on *modified*
By installing some other script that will do it automatically, or Opening The Script Editor.


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Kodiak88





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PostPosted: Tue, 4. Oct 11, 18:54    Post subject: Reply with quote Print

The download links seem to be down at the moment; does anyone have a new link?

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Roger L.S. Griffiths



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PostPosted: Sat, 8. Oct 11, 02:19    Post subject: Reply with quote Print

Been busy for the past couple of months and missed the release of this, certainly is going on the recommended list for my AWRM/Xtra Starts Very Happy

I award this... two half-pounder chilli burgers, a yard of the best real ale, with a few shots of the best single malt scotch! Smile


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Dimmell





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PostPosted: Fri, 14. Oct 11, 19:03    Post subject: Reply with quote Print

Russian 7004-L007.xml - Russian translation



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Akrilloth





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PostPosted: Thu, 26. Jan 12, 18:42    Post subject: Reply with quote Print

Hey! is there a mod like this for AP?

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