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| How do you find this script ? |
| 5. Excelant |
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62% |
[ 84 ] |
| 4. Good |
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20% |
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| 3. Ok |
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| 1. Terrible |
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| Not my thing |
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| Total Votes : 135 |
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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19894 on topic Location: London

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Posted: Thu, 1. Jun 06, 18:27 Post subject: [ALPLUGIN] Xenon Migration V1.40 : Update 09/01/2007 |
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===========================================
Name: X3 Xenon Migration
Version: V1.40
Author: Cycrow
Updated: 09/01/2007
Webpage: http://cycrow.thexuniverse.us/scripts/html/xenonmig
===========================================
Download Script Package Main Page - Mirror Page
===========================================
This script creates xenon convoys that travel between xenon sectors.
you can configure the d ifficulty level which you wish to use, the higher the difficulty the more ships there will be.
To configure xenon migration, you need to set the hotkey in the controls menu, under the interface tab.
Pressing it will ask what level to set to, Easy, Medium, Hard or X-Treme.
You can also disable the migrations on the AL Settings menu.
_________________ My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui
Last edited by Cycrow on Sun, 30. Mar 08, 05:00; edited 7 times in total |
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ezra-r

Joined: 14 Oct 2005 Posts: 1851 on topic

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Underz
Joined: 03 Nov 2005 Posts: 137 on topic

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Posted: Thu, 1. Jun 06, 19:03 Post subject: |
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Thanks so much , keep up the great work!
Cheers again Underz
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999-JAY-999
Joined: 07 Apr 2003 Posts: 610 on topic Location: UK

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Posted: Thu, 1. Jun 06, 20:39 Post subject: |
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When you think there isnt anything left to script.....
Simply spot on Cycrow.

_________________ System Spec :-
AMD Athlon(tm) 64 Duel 6000+ (3.01GHz)
Windows XP Home Ed. SP 3
ATI Radeon HD 4850 (512)
Creative X-FI Soundard
2.00 GB of RAM
G9 RAZOR Mouse |
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ezra-r

Joined: 14 Oct 2005 Posts: 1851 on topic

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Posted: Thu, 1. Jun 06, 23:25 Post subject: |
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Well, i have installed it and I have already seen long wings of m5's and m4's travelling around... so its working perfectly.. waiting to see some bigger ships but i havent played much 
_________________ Please egosoft don't screw AI wing formation/collision for Rebirth! ;P
My mods:
Cap Ship Shielding Upgrade
Pirate Patrols & Khaa'k Invasions
My Steam & Linux Specs |
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Underz
Joined: 03 Nov 2005 Posts: 137 on topic

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Posted: Fri, 2. Jun 06, 00:57 Post subject: |
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Working great, lots of M3/4/5's flying around now, and just had a K and about 30 fighters fly throughScale Plate Green. It was carnage with the race response fleets enabled great script! 
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Dark-Sun

Joined: 18 Feb 2004 Posts: 27 on topic Location: England, MK

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Posted: Fri, 2. Jun 06, 14:48 Post subject: |
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Thanks, this is gonna be great! DL now
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fud
Joined: 25 Jan 2006 Posts: 6990 on topic Location: IN, USA

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Posted: Fri, 2. Jun 06, 15:02 Post subject: |
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| ezra-r wrote: |
Well, i have installed it and I have already seen long wings of m5's and m4's travelling around... so its working perfectly.. waiting to see some bigger ships but i havent played much  |
This small plugin is nothing short of insane. Last night, Zrt's Dominion, SPG, Thynn's Abyss, Men Paradise, were polluted with Xenon. There were about 7 sectors that looked like regular Xenon sectors. Wastelands had 2K, 2J, 6P and it looked like someone blasted my monitor with a shotgun loaded with red paint balls for all the escorts. Who needs an XI mission, and the hassle of finding one with this?
Numerous 2P/6L + M/N patrols. The easter block of sectors was a scary place for a while. Since I'm still not into this game far enough to gain an M2 (or ten), I think I'll disable it for now. It's really brutal.
I'm also running Red Spots 11010101 and rrzrrzrrzzz scripts, so in the above-mentioned Wastelands, there was also a 2KM2+KM1+4 Cluster party. I sat back and watched them shoot the piss out of each other.
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Dread

Joined: 23 Jun 2005 Posts: 484 on topic Location: Im Somewhere out in the new wilderness known as Space or ill be somewhere in Yorkshire

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Posted: Fri, 2. Jun 06, 15:17 Post subject: |
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Im sat at work reading this and I might explode with lack of patience. I wanna go hooooome.
I play with a load of scripts such as the 11010101 and rrzrrzrrzzz and the Race Response and Yaki Armada, so with this my universe is going to be Total mayhem
Are the migrations done on a random basis and once every so often, but not all the time I hope as that would be a bit overwhelming methinks.
_________________
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fud
Joined: 25 Jan 2006 Posts: 6990 on topic Location: IN, USA

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Posted: Fri, 2. Jun 06, 15:26 Post subject: |
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I think it's every so often, maybe random. I haven't looked at the script. I'm sure cycrow could tell you tho.
All I do know, is it added a s**t-ton of Xenon, in all shapes/sizes in several sectors. Seeing a couple dozen L/M/N moving along side a pair of Js and Ks with some Ps mixed in is rather impressive. It's one parade you *don't* want to have throw candy at you. 
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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19894 on topic Location: London

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Posted: Fri, 2. Jun 06, 15:28 Post subject: |
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well, im going to make so its random, but right now, the xenon convoy is created every minute from one of the stations.
if it becomes too insane, i could always cut it down 
_________________ My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui |
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fud
Joined: 25 Jan 2006 Posts: 6990 on topic Location: IN, USA

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Posted: Fri, 2. Jun 06, 16:05 Post subject: |
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Every minute? Jee-zus. I like the script, love it, just not at this point in my game, I've still got an entire Argon rank to gain before I can buy the big boys. It's a bit overwhelming atm.
Perhaps I could knock that back to an hour or so?
Keep in mind too, it's not a single convoy, at least from what I saw. There were at least 4 parades last night. Tho, they didn't seem too bothered by much in the sectors they were in. I didn't really notice them laying the smackdown on much of anything.
"All hell breaks loose" seems to ba an appropriate description of this plugin. 
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Dread

Joined: 23 Jun 2005 Posts: 484 on topic Location: Im Somewhere out in the new wilderness known as Space or ill be somewhere in Yorkshire

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Posted: Fri, 2. Jun 06, 16:09 Post subject: |
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Every minute - 'a bit too insane' doesn't cover it, thats more like absolute Bedlam 
_________________
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Cycrow Moderator (Script&Mod)


Joined: 15 Nov 2004 Posts: 19894 on topic Location: London

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Posted: Fri, 2. Jun 06, 16:54 Post subject: |
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well, they dont attack sectors, they simply travel from one sector to another, unless they are attacked
changing the time is easy enuf, just edit the al.xenon.main file and change the time for the AL plugin
_________________ My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui |
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Emerald Flint
Joined: 01 Mar 2006 Posts: 2083 on topic Location: Königstal

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Posted: Fri, 2. Jun 06, 16:56 Post subject: |
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1 minute is allright, so my Taskforces will have plenty to do 
_________________ Only the dead ones have seen the end of war. Plato
"Warnung: Frachtraum enthält nun... Argon Eins"
Master! Apprentice! |
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