Submissions to Community Library

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Litcube
Posts: 4254
Joined: Fri, 20. Oct 06, 19:02
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Post by Litcube »

Al Plugin: Artificial Life script:

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[url=http://forum.egosoft.com/viewtopic.php?p=3290168#3290168]The Phanon Corporation[/url] by Litcube; adds an aggressive competing corporation
T-file: 
8384: Litcube, The Phanon Corporation
Text page: 
8384: Litcube, The Phanon Corporation
mark_a_condren
Posts: 1468
Joined: Wed, 3. Aug 05, 05:05
x3tc

Post by mark_a_condren »

Could you please add the following,

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Scripts: Game object or feature alteration 

[url=http://forum.egosoft.com/viewtopic.php?t=278535]Asteroid Fusion[/url] by mark_a_condren

9739: mark_a_condren, Asteroid Fusion 

<t id="739">COMMAND_TYPE_CUSTOM_39</t> : MARCON_ASTEROID_FUSION : Asteroid Fusion by mark_a_condren
Thank you
MarCon
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Jens Ka
Posts: 468
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Post by Jens Ka »

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Missions 
[url=http://forum.egosoft.com/viewtopic.php?t=280413]Taxi, Taxi[/url] by Jens Ka
T-file:
7003: Jens Ka, Taxi, Taxi
Text page:
7003: Jens Ka, Taxi, Taxi

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 MD-Libraries 
[url=http://forum.egosoft.com/viewtopic.php?p=3304450#3304450]NVI[/url] by Jens Ka
T-file:
7001: Jens Ka, MD-Libraries by Jens Ka 
Text page:
7001: Jens Ka, MD-Libraries by Jens Ka 

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 MD-Libraries 
[url=http://forum.egosoft.com/viewtopic.php?p=3304450#3304450]U.101 JKa Time Format[/url] by Jens Ka
T-file:
7001: Jens Ka, MD-Libraries by Jens Ka 
Text page:
7001: Jens Ka, MD-Libraries by Jens Ka 
Please register
MD IST NICHT MSCI!!!!
MD ist Eventdriven. Es passiert etwas - du reagierst darauf.
Bin nicht für weitere Mod Projekte zu haben.
ND VSM XTC
Allgemeine MD-Fragen
Rob2222
Posts: 102
Joined: Sun, 19. Feb 06, 22:06
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Post by Rob2222 »

Hello,

please add my HQ-Movement scipt:

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Script: Station Building

[url=http://forum.egosoft.com/viewtopic.php?t=280013]HQ-Movement-Service[/url] a new service that allows you to move your HQ incl. wares and blueprints
T-file:
8082: HQ-Movement-Service
BR
Rob2222
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Cadvan
Posts: 2951
Joined: Sun, 14. Mar 04, 05:05
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Post by Cadvan »

Please add my script:

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Script:
Categorie AL-plugin
[*][15.06.10] [url=http://forum.egosoft.com/viewtopic.php?t=280620]Operating Costs[/url] by Huefte
T-file:
7011 ......... Operating Costs by Huefte
text-page:
7011 ......... Operating Costs by Huefte
<t id="1125">COMMAND_TYPE_STATION_25</t>  : Station Management by Huefte
thanks
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Serial Kicked
Posts: 3823
Joined: Fri, 12. Aug 05, 20:46
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Re: Submissions to Community Library

Post by Serial Kicked »

Apparently i forgot to post Anarkis Defense System here and someone was kind enough to tell me:

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Fleet Management

[url=http://forum.egosoft.com/viewtopic.php?t=246767]Anarkis Defense System[/url] by Serial Kicked

Text and Page ID
8510: Serial Kicked, Anarkis Defense System

ADS by Serial Kicked : Carrier and Sector Defense Manager

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<t id="830">COMMAND_TYPE_GENERAL_30</t> : ADS: Homebase Settings (Serial Kicked)
<t id="831">COMMAND_TYPE_GENERAL_31</t> : ADS: Sell Wares (Serial Kicked)
<t id="832">COMMAND_TYPE_GENERAL_32</t> : ADS: Buy Wares (Serial Kicked)
<t id="833">COMMAND_TYPE_GENERAL_33</t> : ADS: Send Defense Wing (Serial Kicked)
<t id="834">COMMAND_TYPE_GENERAL_34</t> : ADS: Send Attack Wing (Serial Kicked)
<t id="835">COMMAND_TYPE_GENERAL_35</t> : ADS: Clear Sector (Serial Kicked)
<t id="836">COMMAND_TYPE_GENERAL_36</t> : ADS: Dock All (Serial Kicked)

<t id="1137">COMMAND_TYPE_STATION_37</t> : ADS Manager (Serial Kicked)
<t id="1138">COMMAND_TYPE_STATION_38</t> : ADS Sector Defense (Serial Kicked)

<t id="1237">COMMAND_TYPE_SHIP_37</t> : ADS Manager (Serial Kicked)
<t id="1238">COMMAND_TYPE_SHIP_38</t> : ADS Auto Mode (Serial Kicked)

Thanks :)
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System

Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
Aegyen
Posts: 245
Joined: Sat, 31. May 08, 19:33
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Post by Aegyen »

Every time I return to the X Universe ( I just can't stay away it seems.. :roll: .. ), I have to roll through threads forever to find this MOD, as it seems the search engine doesnt recognize the 'HUD' in the thread title.

So, on behalf of the author, I would like to request that this MOD be added to the library for easy location in future incarnations:

http://forum.egosoft.com/viewtopic.php?t=242903

This modifies nothing except the .dds files related to the HUD.
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Cadvan
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Post by Cadvan »

Please add:

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<t id="1125">COMMAND_TYPE_GENERAL_26</t> : Deactivate Ship - Operating Costs by Huefte 

Command-slot will be used with next update of my plugin
Logain Abler
Posts: 2255
Joined: Mon, 31. Oct 05, 08:44
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Post by Logain Abler »

Could you please add the following:

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Scripts: Station Command

[url=http://forum.egosoft.com/viewtopic.php?t=281671] Freight Distribution Network Lite[/url] by Logain Abler

9917: Logain Abler, Freight Distribution Network Lite
Thanks

LA
mark_a_condren
Posts: 1468
Joined: Wed, 3. Aug 05, 05:05
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Post by mark_a_condren »

Could you please add the following, not sure if it should go under 'Other Scripts' or 'Trade Scripts'

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Scripts: Other Scripts 

[url=http://forum.egosoft.com/viewtopic.php?t=280559]Stock Exchange[/url] by mark_a_condren 

9740: mark_a_condren, Stock Exchange 

<t id="740">COMMAND_TYPE_CUSTOM_40</t> : MARCON_STOCK_EXCHANGE : Stock Exchange by mark_a_condren 

Thank you
MarCon
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Serial Kicked
Posts: 3823
Joined: Fri, 12. Aug 05, 20:46
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Post by Serial Kicked »

Another batch of plugins i've yet to register.


Yaki Armada 2

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Artificial Life

[url=http://forum.egosoft.com/viewtopic.php?t=267009]Yaki Armada 2[/url] by Serial Kicked

Text and Page ID 
8514: Serial Kicked, Yaki Armada 2

YA2 by Serial Kicked : Increased Yaki activity
War Plugin

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Artificial Life

[url=http://forum.egosoft.com/viewtopic.php?t=270544]War Plugin[/url] by Serial Kicked

Text and Page ID 
8512: Serial Kicked, War Plugin

War Plugin by Serial Kicked : Argons/Borons declare war on Paranids/Splits
Thank you, btw :)

edit : pretty please ?
Last edited by Serial Kicked on Tue, 6. Jul 10, 19:28, edited 1 time in total.
X3:TC/AP Pirate Guild 3 - Yaki Armada 2 - Anarkis Defense System

Anarkis Gaming HQ
Independent Game Development
X3 Scripting and Modding Station
jlehtone
Posts: 22568
Joined: Sat, 23. Apr 05, 21:42
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Post by jlehtone »

Aegyen wrote:So, on behalf of the author, I would like to request ...
Please do not request that we add scripts or mods created by someone other than yourself to this list. If you want someone else's script or mod listed here, pm them and ask them to post that they agree to have their work listed.
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Litcube
Posts: 4254
Joined: Fri, 20. Oct 06, 19:02
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Post by Litcube »

Al Plugin: Artificial Life script:

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[url=http://forum.egosoft.com/viewtopic.php?t=282659]Revelation[/url] by Litcube; adds aggressive takeover entity
T-file: 
8385: Litcube, Revelation
Text page: 
8385: Litcube, Revelation
TEKing66
Posts: 601
Joined: Thu, 10. Nov 05, 18:44
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Post by TEKing66 »

Please add my Game Start "Pirate Starts" released on 13/07/2010.

It is being offered as a mod in a .zip archive and also there is an SPK version that installs as a fake patch.

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Pirate Starts by TEKing66 : Gamestarts

[url=http://forum.egosoft.com/viewtopic.php?t=282844]Pirate Starts[/url] by TEKing66

Game Start ID's
226 : "Pirate Prowler" by TEKing66
227 : "Pirate Captain" by TEKing66
228 : "Yaki Grunt" by TEKing66
229 : "Yaki Captain" by TEKing66

Thanks in advance
My mods for X3TC & X3AP

Been with the X-series from the beginning. If it happens in the X_Universe I've been there done that several times over.
Alex Vanderbilt
Winner X3 Sektorquest
Posts: 2127
Joined: Thu, 4. May 06, 12:07
x3tc

Post by Alex Vanderbilt »

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Mission Director:

[url=http://forum.egosoft.com/viewtopic.php?t=283143]Change Population[/url] by Alex Vanderbilt; let's you change the population value of the Player Sector
No wares, text pages/files or the like used.

AV
Snowship
Posts: 1350
Joined: Wed, 4. Jan 06, 03:28
x3tc

Post by Snowship »

Please Update :)

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[URL=http://forum.egosoft.com/viewtopic.php?t=254612]Vanilla Malt Gamestarts[/URL] by Snowship

Gamestart ID's:
190: ATF Captain, Snowship
191: ATF Admiral, Snowship
192: Pirate Profiteer, Snowship
193: Clan Warrior, Snowship
194: Atreus Tech, Snowship
195: Dukes Dupe, Snowship
196: Jonferco Chauffer, Snowship
197: NMMC Prospector, Snowship
198: OTAS Employee, Snowship
199: Plutarch Transporter, Snowship
200: Strong Arms Security, Snowship
201: Terracorp’s Commodore, Snowship
202: Goner Split, Snowship
203: Kha’ak Invader, Snowship
204: Paranid War Priest, Snowship
205: Lost Split, Snowship
206: Teladi Defender, Snowship
207: Bounty Hunter, Snowship
208: Mercenary Leader, Snowship 
209: Yaki Enforcer, Snowship
I will be no longer using start ID 117 so that can be removed
[ external image ]
Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"
TEKing66
Posts: 601
Joined: Thu, 10. Nov 05, 18:44
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Post by TEKing66 »

Please add my "Add Disruptor Missile Fabs" script to the list.

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"Add Disruptor Missile Fabs" by TEKing66 : Object Availability  

[url=http://forum.egosoft.com/viewtopic.php?t=283243]Add Disruptor Missile Fabs[/url] by TEKing66

Description: Adds two Yaki owned Disruptor Missile Fabs to the sector Weaver's Tempest. - by TEKing66

No text pages used.
Thanks in advance.
My mods for X3TC & X3AP

Been with the X-series from the beginning. If it happens in the X_Universe I've been there done that several times over.
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Gazz
Posts: 13244
Joined: Fri, 13. Jan 06, 16:39
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Post by Gazz »

Please add this script to the list.

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Script - Information Gathering

[url=http://forum.egosoft.com/viewtopic.php?t=283682]BIER Scanner[/url] by Gazz ; An old-fashioned RADAR system

<t id="529">COMMAND_TYPE_SPECIAL_36</t> : BIER Scanner - BIER Scanner by Gazz 

Text and Page ID
7037: Gazz, BIER Scanner
7038: Gazz, BIER Scanner

Object Tasks
Ship task 7037: Gazz - BIER Scanner
http://forum.egosoft.com/viewtopic.php?t=283682
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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eldyranx3
Posts: 2178
Joined: Sat, 14. Jan 06, 21:29
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Post by eldyranx3 »

Please remove the Link for ATF Shipyard v4 (Deprecated)

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Game Object or Feature Alteration

[url=http://forum.egosoft.com/viewtopic.php?t=283693]Terran Revitalization Project[/url] by eldyranx3 - Adds an ATF Shipyard, TOA to Jump Gate converter, NPC Terran Bio Fabs, and an unique Terran Pirate Base.

T-file 8459: eldyranx3, ??? Terran Pirate Base
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Jaga_Telesin
Posts: 435
Joined: Sat, 16. Sep 06, 22:48
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Post by Jaga_Telesin »

Please add this MOD to the list:

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"X3-Unleashed" by Jaga_Telesin : Galaxy properties

[url=http://forum.egosoft.com/viewtopic.php?t=260355]X3-Unleashed[/url] by Jaga_Telesin

Description: Improves overall game performance by optimizing flights

No text pages, t-files, wares, or scripts used - just cat/dat pairs.
Sidenote: it would be great to see dedicated sections for performance scripts/mods in the Index.

Edit: This mod is backwards compatible through 2.1, and up to 2.7.1.

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