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[MOD] Vanilla Malt Gamestarts 1.1 (Jul 2010)
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Snowship



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PostPosted: Sun, 26. Jul 09, 09:33    Post subject: [MOD] Vanilla Malt Gamestarts 1.1 (Jul 2010) Reply with quote Print


Vanilla Malt Gamestarts 1.1


This Mod contains 20 new gamestarts.
All gamestarts based upon Standard Egosoft Stats/Ships, No other modifications included.

Terran Gamestarts:
ATF Captain

Ship: Vali
Start Sector: Asteroid Belt
Plot: Yes
Requirements: Terran Plot Completed, Specialist Fight Rank

ATF Admiral

Ship: Woden
Start Sector: The Moon
Plot: Yes
Requirements: Battlemaster Fight Rank

Corporation Gamestarts:
Atreus Tech

Ship: Barracuda Raider
Start Sector: Queen’s Harbour
Plot: Yes
Requirements: Petty Financier Trade Rank

Dukes Dupe

Ship: Hermes
Start Sector: Unknown Sector
Plot: Yes
Requirements: Petty Financier Trade Rank

Jonferco Chauffer

Ship: Express
Start Sector: Belt of Aguilar
Plot: Yes
Requirements: Petty Financier Trade Rank

NMMC Prospector

Ship: Vulture Miner
Start Sector: PTNI HQ
Plot: Yes
Requirements: Petty Financier Trade Rank

OTAS Employee

Ship: Eurus
Start Sector: Legends Home
Plot: Yes
Requirements: Petty Financier Trade Rank

Plutarch Transporter

Ship: Magnetar
Start Sector: Ore Belt
Plot: Yes
Requirements: Petty Financier Trade Rank

Strong Arms Security

Ship: Scorpion Prototype
Start Sector: Thyn’s Excavation
Plot: Yes
Requirements: Petty Financier Trade Rank

Terracorp’s Commodore

Ship: Cerberus
Start Sector: Home of Light
Plot: Yes
Requirements: Petty Financier Trade Rank

Non-Race Gamestarts:
Pirate Porfiteer

Ship: Pirate Elite
Start Sector: Farnham’s Legend
Plot: Yes
Requirements: None

Clan Warrior

Ship: Pirate Kea
Start Sector: Gaian Star
Plot: Yes
Requirements: Specialist Fight Rank

Yaki Enforcer

Ship: Susanowa Prototype
Start Sector: Weavers Tempest
Plot: Yes
Requirements: Priest Protectorate Paranid Rank
Note: This now replaces the Yaki Insurgent start from v1.0

Bounty Hunter

Ship: Falcon Prototype
Start Sector: Wretched Skies
Plot: Yes
Requirements: Battlemaster Fight Rank

Mercenary Leader

Ship: Elephant
Start Sector: Freedom’s Reach
Plot: Yes
Requirements: Tormented Teladi Start

Goner Split

Ship: Ozias
Start Sector: Elysium of Light
Plot: Yes
Requirements: Goner Plot Completed

Race Gamestarts:
Kha’ak Invader

Ship: Corvette
Start Sector: Various
Plot: No
Requirements: Battlemaster Fight Rank

Lost Split

Ship: Scorpion Raider
Start Sector: Kha’ak 931
Plot: Yes
Requirements: Family Protector Split Rank

Paranid War Priest

Ship: Pericles
Start Sector: Cardinal’s Domain
Plot: Yes
Requirements: Terran Plot Completed

Teladi Defender

Ship: Toucan Prototype
Start Sector: Deep in Xenon Territory
Plot: Yes
Requirements: Company Manager Teladi Rank

I’ve done a basic test with them and they start fine, if you come across any bugs please tell me and I’ll endeavour to fix them.

Download:
X3TC Vanilla Malt Gamestarts 1.1 by Snowship
Mirror

Installation:
Extract 13.cat/dat to your X3TC Installation directory.
If you have other mods that use the 13.cat/dat or up then extract the zip file to a temporary folder and rename them to after the last number… ie 15.dat/cat then rename to 16.dat/cat etc

Disclaimer:
All efforts to produce a stable product have been done, but I accept no liability for any problems/crashes/computer meltdowns that happen from you installing this mod. Use At Own Risk!

Notes:
If anyone want to translate this into german please feel free to contact me Smile
If you have any thoughts/problems then don't hesitate to post them.


Start ID:
190 – ATF Captain
191 – ATF Admiral
192 - Pirate Profiteer
193 – Clan Warrior
194 – Atreus Tech
195 – Dukes Dupe
196 – Jonferco Chauffer
197 – NMMC Prospector
198 – OTAS Employee
199 – Plutarch Transporter
200 - Strong Arms Security
201 – Terracorp’s Commodore
202 – Goner Split
203 – Kha’ak Invader
204 – Paranid War Priest
205 – Lost Split
206 – Teladi Defender
207 – Bounty Hunter
208 – Mercenary Leader
209 – Yaki Enforcer
--------


Start# pics (start#.jpg)
190-205


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Last edited by Snowship on Sun, 18. Jul 10, 06:15; edited 6 times in total
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Snowship



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modified
PostPosted: Sun, 26. Jul 09, 09:33    Post subject: Reply with quote Print

Changelog:

V1.1
Updated to be compatible with 2.7 patch (incl. 2.7.1)
Where applicable all fighters are docked at carrier capable playership
ATF Admiral start given a M3+
Lost Split start changed to allow easier escape
Yaki Enforcer changed from the Yaki Insurgent start


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Vanilla Malt Gamestarts
"The only time you have too much fuel is when you're on fire"


Last edited by Snowship on Sun, 18. Jul 10, 06:17; edited 1 time in total
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imperium3





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PostPosted: Sun, 26. Jul 09, 12:08    Post subject: Reply with quote Print

Very nice! One question though: Is it possible to obtain more Khaak ships on the Khaak Invader start *dreams of flying a Khaak Destroyer* Twisted Evil

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Stars_InTheirEyes





Joined: 09 Jan 2007
Posts: 1080 on topic
Location: Plymouth, UK
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PostPosted: Sun, 26. Jul 09, 23:32    Post subject: Reply with quote Print

im about to start again so will be using one of theese instead, but can i do the reg edit thing to unlock them all like for normal gamestarts?


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baric



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PostPosted: Sun, 26. Jul 09, 23:52    Post subject: Reply with quote Print

Do these starts add the "modified" tag? I am assuming yes.

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Lazerath





Joined: 22 Mar 2005
Posts: 749 on topic

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PostPosted: Mon, 27. Jul 09, 00:04    Post subject: Reply with quote Print

It won't let me download.. says the download limit has been reached Sad


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X1000





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PostPosted: Mon, 27. Jul 09, 01:37    Post subject: Reply with quote Print

Ditto Confused

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Snowship



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PostPosted: Mon, 27. Jul 09, 04:09    Post subject: Reply with quote Print

I'll check rapidshare and fix the limit. Sorry everyone Embarassed

@007bradz: Is that a restart normally or have you had to rebuilt your computer and install TC? Cause a normal restart should have most of them already (assuming you done terran plot)

@ Baric: yes you'll have a ***modified*** tag


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apricotslice





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PostPosted: Mon, 27. Jul 09, 05:13    Post subject: Reply with quote Print

Start numbers are included in the modding/scripting documentation sticky thread.

Can you submit these to that thread please.

And submit the mod to be listed as a mod.

Also, this should be added to the Merge Mod for the superbox. Is this ok to do ?


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Snowship



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PostPosted: Mon, 27. Jul 09, 07:57    Post subject: Reply with quote Print

Download link updated

Any problems please post them Smile


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apricotslice





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PostPosted: Mon, 27. Jul 09, 08:12    Post subject: Reply with quote Print

Just a suggestion, but mods should be zipped to include the mod directory, so when they unzip in the TC directory, the mod directory is created if it is not there. Saves confusion for inexperienced mod users.


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Snowship



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PostPosted: Mon, 27. Jul 09, 08:24    Post subject: Reply with quote Print

I'd worry that they're just overwriting stuff they didn't want too by accident, rather than manually placing it in there Question
or maybe that's just me link to have some control over what goes where (I've wrecked some things by doing without thinking)


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apricotslice





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PostPosted: Mon, 27. Jul 09, 08:29    Post subject: Reply with quote Print

You cant overwrite anything in the mod directory, only your own files if they already exist. But as a false patch number 09, it will overwrite any existing 09 files. Better to unpack it as a mod in the mod directory, and let someone manually move it and rename it as a false patch if they want to. imo anyway.


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Stars_InTheirEyes





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PostPosted: Mon, 27. Jul 09, 09:54    Post subject: Reply with quote Print

Snowship wrote:

@007bradz: Is that a restart normally or have you had to rebuilt your computer and install TC? Cause a normal restart should have most of them already (assuming you done terran plot)



I meant start new game, not reinstall.
See i dont like the starts and loose interest in the game quite quickly.
I dont find trading very heart pounding and i prefer a combat approach but in the west Argon side of the galaxy, not middle/west as for the terran/argon patriot starts.

See, i would be fine if i started with an Elite in Argon Prime but hate not being able to blow stuff up untill i grow out of the disco i get.


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Snowship



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PostPosted: Mon, 27. Jul 09, 10:00    Post subject: Reply with quote Print

Then the Pirate Profiteer has the Elite and is in the western side near AP (No restrictions either)
Or then maybe the Plutarch start and sell off stuff to buy an Elite.


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