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[Discussion/FAQ] What are the recommended scripts&mods? Ask here.
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jlehtone



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PostPosted: Tue, 21. Oct 08, 08:28    Post subject: [Discussion/FAQ] What are the recommended scripts&mods? Ask here. Reply with quote Print

It is inevitable. A user will enter this forum, and despite staring diligently at the Community Library and other invisibles, will still have a question of "What scripts&mods are recommended/"must have"?" That will become a FAQ after a while.

If we could collect them into this thread, then the next user with the same question should find the answer from here. This won't sticky, but there is a link in sticky to here, so it should always be within reach without the dreaded SearchFunction.


Occasionally, some summaries look "reasonable". They might beceme outdated though, and are always subjective.
2009-01-04
2009-08-12
2010-05-12



Last edited by jlehtone on Wed, 12. May 10, 21:52; edited 2 times in total
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B0rG





Joined: 29 Oct 2005
Posts: 35 on topic

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PostPosted: Tue, 21. Oct 08, 09:56    Post subject: Reply with quote Print

*. Factory Complex Constructor:
position you factories/complexes nice way. Absolutely must have.
thread here

*. SpaceLootTransporter V2.1.1
tired of manually fly over those missiles?
thread here

*. Explorer Software - Scan Asteroids
this command is absolutely must have, but not included in the X3TC, and the script is packed and signed so I can't port it to X3TC. Really need!

*. Ship Creator / Ship Installer
for those of us who don't mind cheater ship or simply more into complexes like myself. I guess this will have to wait until ES releases them to public...

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JoeDawson8





Joined: 12 Nov 2005
Posts: 3 on topic

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PostPosted: Tue, 21. Oct 08, 18:31    Post subject: Reply with quote Print

I think the cockpit call back is a must have for a lot of people. We already have a working prototype even though it causes a crash when docking etc.

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ITFUncleDave



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Joined: 27 Jun 2008
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PostPosted: Tue, 21. Oct 08, 19:50    Post subject: Reply with quote Print

The one thing i REALLY want ported to TC and is a MUST HAVE would be the Commercial Agent...can't live without it D:

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Borse





Joined: 12 May 2007

Location: Oslo, Norway

PostPosted: Tue, 21. Oct 08, 22:04    Post subject: Reply with quote Print

Automatic activation of SETA after gate jump? I haven't seen this in-game, so I assume it's out. Would be awesome for long travels.


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Graxster





Joined: 14 Oct 2006
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PostPosted: Tue, 21. Oct 08, 23:14    Post subject: Reply with quote Print

Must have: Unlimited Salvage Insurance (part of Cycrow's Cheat Package). I'd hate to have to play the game w/o this! Very Happy

-G

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ThisIsHarsh





Joined: 19 Oct 2008
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PostPosted: Tue, 21. Oct 08, 23:31    Post subject: Reply with quote Print

Though you can capture big ships now with marines, I still haven't seen any NPC vs. NPC pilot bailing. For that reason I wanna see a X3TC version of Bail Signal Extension.

It really provided a whole other non-combat income as a salvager. Also opened up the piracy route much better since you could use non-playerships to cap ships. This would be especially useful with the new 'Attack shields' command.

One thing it really needed though was NPC salvagers to compete against to balance it out a bit, but thats a topic for another thread.

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AxisKiller





Joined: 18 Sep 2007
Posts: 4 on topic
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PostPosted: Wed, 22. Oct 08, 01:41    Post subject: Reply with quote Print

Yes, I hope that Bail Signal Extension will be re-made for XTC, capturing ships was fun and that was my main source of income in X3R. One pirate here who wants his NPC vs NPC bails back. I'm reinstalling X3R to play on the side just because of this, until I get some of my favorite scripts back. (I can't live in X3 without scripts Razz)

Also, I would love to have Cockpit Callback remade for this, as some other people said.

Hmm, what else...Race Response Fleets? (This may have been included in XTC, haven't gotten much playtime in yet)
Sector Takeover?


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Garga-Potter



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PostPosted: Thu, 30. Oct 08, 18:21    Post subject: Reply with quote Print

Commodity Logistic Software... where are you both? Can't live without these wonderful scripts...


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Scoob





Joined: 27 Feb 2003
Posts: 5426 on topic
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PostPosted: Thu, 30. Oct 08, 18:53    Post subject: Reply with quote Print

Hi,

CLS and CAG are available for download as Alpha builds on the German forum - they have full english language files included. Been using CAG myself for a while now & it's been working flawlessly - don't know why they call it an Alpha at all! Smile

Cheers,

Scoob.

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andrewas





Joined: 10 Mar 2005
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PostPosted: Thu, 30. Oct 08, 18:54    Post subject: Reply with quote Print

Here:
CAG -> http://forum.egosoft.com/viewtopic.php?t=216726
CLS -> http://forum.egosoft.com/viewtopic.php?t=216728
EST -> http://forum.egosoft.com/viewtopic.php?t=216730[/quote]


Use babelfish to translate the instructions if you need to, but the scripts themselves will run in english.

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Mad Ashy





Joined: 29 Oct 2005
Posts: 187 on topic
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PostPosted: Mon, 8. Dec 08, 13:29    Post subject: Best Mod to replace MK III traders question Reply with quote Print

For TC 1.3 what is the best mod to get some pilots hired to do trading I hear MK III is still broken in 1.3 and soon I will be buying a second trade ship.


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maxfever63





Joined: 10 Mar 2007
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PostPosted: Mon, 8. Dec 08, 13:40    Post subject: Reply with quote Print

Commercial agent http://forum.egosoft.com/viewtopic.php?t=224352

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Mad Ashy





Joined: 29 Oct 2005
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PostPosted: Mon, 8. Dec 08, 13:44    Post subject: Reply with quote Print

Thanks mate I'll try that out Smile


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wyvern11





Joined: 15 Jul 2006
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PostPosted: Mon, 8. Dec 08, 13:45    Post subject: Reply with quote Print

nah ! commercial agent is for factories

EST is for free trading


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