Advantages of certain scripts and Mods in TC

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TTD
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Advantages of certain scripts and Mods in TC

Post by TTD »

It seems pointless to put this is s/m forum as this is not about any specific s/m .
It is not a question,more of a discussion ,which cannot be in the main TC forums.

I have been looking into applying s/m to TC in order to add game play and to improve FPS and other little niggles.

Like for example Julian Brennan's Mercury Tanker is derelict and parked almost in front of the Hub gate,making Navigation a little tricky at times.
Wouldn't it be good to own that ship and move it somewhere safe?
Easy..Just use the Utilize/Repair script.
Scan it to see what resources it needs.Pilot your TL with those resources and repair.
Now ...what about Presidents end :?: :D

FPS getting you down?
''''''''''''''''''''''''''''''''''''''''''''''
No-tubes
No-civs
Remove rocks
No fog
No add-signs
Reduced Aldrin Rock

Not getting to that station the other side of the sector quick enough to comm for a mission?
Just use the 500km comm range


Tired of traversing the universe to upgrade your new Yaki ship?
Use the Yaki equipment dock script.

Pirates getting really annoying?
Tame them with the friendly pirate script.

Need to know what's going on in the universe but not got your sats in place?
There's one for that too.

Annoyed with "Your" in your property names ?
You guessed it.You can lose that too.

Tired of waiting for the game to load?
Speed up the process by adding a tag to the .exe file ,and remove the animation on your second options screen.

Fancy buying those ATF ships and obtaining other rare ships etc?
Combined shipyards fits the bill

Fancy a mobile pirate station of your own and want to super-tune (just) one (I think) of your ships?
I chose the Spring Blossom for the super tune.
These can be gained by the Marauder script.

Now you have just claimed the ANH sector and have the urge to own more?
Sector take-over

=======================

I have not linked them as you all know they are in the s/m forum.

This is just what I have added to my main game.
Please feel free to add any s/m that enhances or improves the game.to the above list
Please mention any incompatibilities.

Use of a plug-in manager is advised and even needed quite often.Any extra libraries etc are usually listed in the relevant thread.
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Carlo the Curious
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Re: Advantages of certain scripts and Mods in TC

Post by Carlo the Curious »

TTD wrote:It seems pointless to put this is s/m forum as this is not about any specific s/m .
It is not a question,more of a discussion ,which cannot be in the main TC forums.
Threads that aren't about specific scripts/mods are allowed in the Scripts forum* - what isn't allowed is threads about specific scripts or mods which aren't in the existing thread.

It's not Creative forum stuff, anyway...

* - I think so, any...urgh *gets force-gripped by LV*
jlehtone
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Post by jlehtone »

Carlo does not know that we do offer here devious torture. :twisted:

For example adding a link to this thread into a thread that in turn is linked from a sticky. Like casting an invisibility spell. :roll:
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TTD
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Post by TTD »

The eternal string knot,perhaps?

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