[XFF] - Discussions and Development for anything related to the XFF.
Moderators: Scripting / Modding Moderators, Moderators for English X Forum
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- Posts: 2770
- Joined: Tue, 15. Jul 03, 00:35
[XFF] - Discussions and Development for anything related to the XFF.
http://forum.egosoft.com/viewtopic.php?t=274071
It was suggested we seperate the technical stuff from the main XFF thread to here. We claim this spot for us and we will fight you for it!
Anywho.
How to: Set up matches.
http://forum.egosoft.com/viewtopic.php? ... 27#3277627
XFF for Dummies guide. Get it before the price goes up!
Maps and Such
http://forum.egosoft.com/viewtopic.php? ... 80#3244280
http://www.mediafire.com/?2hqoyo2zkcv
Custom maps with nothing but room to fight.
Fleet Calculator
http://forum.egosoft.com/viewtopic.php?t=282623
This one looks like it will be the standard.
Script Editor Fleet Spawner
http://forum.egosoft.com/viewtopic.php? ... 45#3233045
http://cyberfuzzie.cy.ohost.de/xff.spawnfleets.xml
The original fleet spawner to create the fights.
Director Fleet Spawner
http://xup.rsyd.com/xff_scripts.zip
A new fleet spawner to make setting up fights take less work.
Other
I'm using page id 5555 for text in the next spawner version.
The end of a trilogy does not mean an end to a series.
| Vanilla with strawberries? [List of Vanilla safe mods.] | Tired of the plots? [Plot Skipper Tool v0.5] |
| X3: R & TC Minimaps |
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- Posts: 2770
- Joined: Tue, 15. Jul 03, 00:35
Setting missile fire rates.
Setting individual turret commands.EmperorJon wrote:[Ship] -> Set Missile Fire Prob to [Number/Var]
Deadbeat_Spinn is totally making a ship list.Serial Kicked wrote:HereAro wrote:*waits for turret script editor code to be posted or direction on where the command can be found*
(disregard the first 2 answers and jump to mine)
http://forum.egosoft.com/viewtopic.php? ... 14#3327214
Fleet calculator/list.
BeidAmmikon has one done here,
http://forum.egosoft.com/viewtopic.php?t=282623
xlsx version (excel 2007+)
http://forum.egosoft.com/viewtopic.php? ... 47#3331347
xls version (older excel)
http://forum.egosoft.com/viewtopic.php? ... 60#3331560
What is Aro working on?
If you get something done before me then I can remove it from my list to do. Yay!
Fleet spawner tweaks: [lost due to hdd crash]
Fleet lists: [mostly done thanks to DS]
Thanks to Deadbeat_Spinn for working on fleets!
Missile fire probability: [lost due to hdd crash]
Turret commands: [_____]
Other/Notes
call script to get numeric input or list of names in menu? return values?
Final Concept:
User starts in one of the match maps.
Dialog pops up to select the Argon fleet.
Dialog pops up to select the Xenon fleet.
Optionally warp user to a fixed point near the battle area.
Confirm match start.
Code: Select all
XFF Battle Creator
Fight?
[Yes]
[Cancel fight]
Please choose the player to be on the Argon side.
[names]
XFF Battle Creator
Please choose the player to be on the Xenon side.
[names]
XFF Battle Creator
Would you like to teleport to a viewing area?
[No thanks]
[Top (+z)] [Bottom (-z)]
[Up (+y)] [Down (-y)]
(Argon) top
\ up O
\ O /
\ | /
\|/
X
/|\
/ | \
/ O \
o down \
bottom (Xenon)
Fleet spawn distance?
/2?
Rotations (test)
alpha: bottom 0 | top 180
beta: up 90 | down 270
XFF Battle Creator
Begin the match?
[rawr]
[Cancel fight]
Resource listing for fleets:
http://forum.egosoft.com/viewtopic.php? ... 60#3273660
Working on fleets.
List fleet first. Flatten list. Spit out xml.
Mutiny
perkint
Spitzeuk
Killjaeden
Gavrushka
Spychotic
Emperor Jon
imperium3
Above fleets completed here:
http://forum.egosoft.com/viewtopic.php? ... 59#3331559
Stealth Hunter (argon) [done]
Code: Select all
<create_ship group="argonGroup" race="argon" typename="SS_SH_A_M1" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_F" exact="3"/>
<ware typename="SS_LASER_HEPT" exact="8"/>
<ware typename="SS_LASER_PPC" exact="4"/>
<ware typename="SS_LASER_IBL" exact="4"/>
<ware typename="SS_LASER_SS_LASER_FLAK_ALPHA" exact="4"/>
<ware typename="SS_MISSILE_E" exact="15"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SW_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
<ware typename="SS_WARE_SW_CARRIER_1" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
<create_ship group="argonGroup" race="argon" typename="SS_SH_A_M7" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_E" exact="3"/>
<ware typename="SS_LASER_IPG" exact="2"/>
<ware typename="SS_LASER_HEPT" exact="6"/>
<ware typename="SS_LASER_IBL" exact="4"/>
<ware typename="SS_LASER_SS_LASER_FLAK_ALPHA" exact="4"/>
<ware typename="SS_MISSILE_E" exact="15"/>
<ware typename="SS_MISSILE_SWRM" exact="5"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SW_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
<do_all exact="5">
<create_ship group="argonGroup" race="argon" typename="SS_SH_A_M6" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_D" exact="3"/>
<ware typename="SS_LASER_PRG" exact="2"/>
<ware typename="SS_LASER_HEPT" exact="7"/>
<ware typename="SS_MISSILE_E" exact="5"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SW_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="15">
<create_ship group="argonGroup" race="argon" typename="SS_SH_A_M3_P_2" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="3"/>
<ware typename="SS_LASER_HEPT" exact="2"/>
<ware typename="SS_LASER_IRE" exact="2"/>
<ware typename="SS_LASER_PAC" exact="5"/>
<ware typename="SS_MISSILE_B" exact="10"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SW_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="40">
<create_ship group="argonGroup" race="argon" typename="SS_SH_A_M4_2" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_B" exact="3"/>
<ware typename="SS_LASER_PAC" exact="2"/>
<ware typename="SS_LASER_IRE" exact="4"/>
<ware typename="SS_MISSILE_DMBF" exact="20"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="19">
<create_ship group="argonGroup" race="argon" typename="SS_SH_A_M5_3 " warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_A" exact="3"/>
<ware typename="SS_LASER_IRE" exact="4"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="2">
<create_ship group="argonGroup" race="argon" typename="SS_SH_A_TM" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_D" exact="2"/>
<ware typename="SS_LASER_PAC" exact="4"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
Code: Select all
<do_all exact="48">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_B_TM" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_D" exact="1"/>
<ware typename="SS_LASER_IRE" exact="3"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="192">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_OTAS_M4P" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="3"/>
<ware typename="SS_LASER_MASS" exact="4"/>
<ware typename="SS_WARE_AMMUNITION_ALPHA" exact="50"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
<ware typename="SS_MISSILE_B" exact="4"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
The following fleets are at:
http://forum.egosoft.com/viewtopic.php? ... 25#3329125
Olterin (argon) [done]
stemardue (xenon) [done]
GCU Grey Area (argon) [done]
NUKLEAR-SLUG (xenon)
Sticks (argon) [done]
Algoran (xenon) [done]
xXxSamxXx (argon) [done]
travisdhl (xenon) [done]
Master of the Blade (argon) [done]
ashkrowe (xenon) [done]
Round one already complete but we could add them:
Le Baron
*
perkint
*
Spitzeuk
*
Merdocharr
*
Chaosimperator
*
007bradz
*
Alex Vanderbilt
*
kalu
*
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- Posts: 6483
- Joined: Wed, 19. Nov 08, 20:47
Work is complete at this time.
Stage 1: Ships allowed in XFF I that have yet to do a Round 1 fight. (Complete)
Stage 2: All ships that were submitted in XFF I. (Complete)
Stage 3: All military ships and TP's/TM's/TL's allowed in XFF I. (Complete)
Stage 4: Adding in some vanilla unbuyable/not allowed (for XFF I) ships. (Complete)
Stage 5: Adding in some more vanilla buyable/unbuyable/not allowed (for XFF I) ships and ships only found in the files. (Complete)
Stage 6: Future work for XFF II and beyond?
Argon
Status: Ships allowed/used in XFF I:
Code: Select all
Colossus: SS_SH_A_M1
Titan: SS_SH_A_M2
Nova: SS_SH_A_M3
Nova Raider: SS_SH_A_M3_1
Buster Vanguard: SS_SH_A_M4_2
Discoverer: SS_SH_A_M5
Discoverer Raider: SS_SH_A_M5_1
Discoverer Vanguard: SS_SH_A_M5_3
Centaur: SS_SH_A_M6
Heavy Centaur: SS_SH_A_M6M
Cerberus: SS_SH_A_M7
Magnetar: SS_SH_A_TM
Code: Select all
Nova Vanguard: SS_SH_A_M3_2
Nova Sentinel: SS_SH_A_M3_3
Eclipse: SS_SH_A_M3P
Buster: SS_SH_A_M4
Buster Raider: SS_SH_A_M4_1
Buster Sentinel: SS_SH_A_M4_3
Elite: SS_SH_A_M4P
Discoverer Hauler: SS_SH_A_M5_2
Minotaur: SS_SH_A_M7M
Gladiator: SS_SH_A_M8
Mammoth: SS_SH_A_TL
Express: SS_SH_A_TP
Mercury: SS_SH_A_TS
Mercury Tanker: SS_SH_A_TS_1
Mercury Hauler: SS_SH_A_TS_2
Mercury Tanker: SS_SH_A_TS_3
Mercury Super Freighter: SS_SH_A_TS_4
Mercury Super Freighter: SS_SH_A_TS_5
Boron
Status: Ships allowed/used in XFF I:
Code: Select all
Shark: SS_SH_B_M1
Barracuda Raider: SS_SH_B_M3_1
Barracuda Sentinel: SS_SH_B_M3_3
Mako Vanguard: SS_SH_B_M4_2
Mako Sentinel: SS_SH_B_M4_3
Pike: SS_SH_B_M4P
Octopus Vanguard: SS_SH_B_M5_2
Thresher: SS_SH_B_M7
Pleco: SS_SH_B_TM
Code: Select all
Ray: SS_SH_B_M2
Barracuda: SS_SH_B_M3
Barracuda Vanguard: SS_SH_B_M3_2
Skate: SS_SH_B_M3P
Mako: SS_SH_B_M4
Mako Raider: SS_SH_B_M4_1
Octopus: SS_SH_B_M5
Octopus Raider: SS_SH_B_M5_1
Octopus Sentinel: SS_SH_B_M5_3
Hydra: SS_SH_B_M6
Heavy Hydra: SS_SH_B_M6M
Kracken: SS_SH_B_M7M
Orca: SS_SH_B_TL
Manta: SS_SH_B_TP
Manta Hauler: SS_SH_B_TP_1
Angel: SS_SH_B_TP_SPECIAL
Dolphin: SS_SH_B_TS
Dolphin Tanker: SS_SH_B_TS_1
Dolphin Hauler: SS_SH_B_TS_2
Dolphin Tanker: SS_SH_B_TS_3
Dolphin Super Freighter: SS_SH_B_TS_4
Dolphin Super Freighter: SS_SH_B_TS_5
OTAS
Status: Ships allowed/used in XFF I:
Code: Select all
Boreas: SS_SH_OTAS_M2
Solano: SS_SH_OTAS_M4P
Skiron: SS_SH_OTAS_M6M
Zephyrus: SS_SH_OTAS_TM
Code: Select all
Aquilo: SS_SH_OTAS_M7M
Sirokos: SS_SH_OTAS_HCF
Mistral: SS_SH_OTAS_TS
Mistral Super Freighter: SS_SH_OTAS_TS_1
Paranid
Status: Ships allowed/used in XFF I:
Code: Select all
Odyessus: SS_SH_P_M2
Perseus: SS_SH_P_M3
Pegasus Raider: SS_SH_P_M5_1
Heavy Nemesis: SS_SH_P_M6M
Deimos: SS_SH_P_M7
Helios: SS_SH_P_TM
Code: Select all
Zeus: SS_SH_P_M1
Perseus Raider: SS_SP_P_M3_1
Perseus Vanguard: SS_SH_P_M3_2
Perseus Sentinel: SS_SH_P_M3_3
Medusa: SS_SH_P_M3P
Pericles: SS_SH_P_M4
Pericles Raider: SS_SH_P_M4_1
Pericles Vanguard: SS_SH_P_M4_2
Pericles Sentinel: SS_SH_P_M4_3
Theseus: SS_SH_P_M4P
Pegasus: SS_SH_P_M5
Pegasus Vanguard: SS_SH_P_M5_2
Pegasus Sentinel: SS_SH_P_M5_3
Nemesis: SS_SH_P_M6
Ares: SS_SH_P_M7M
Hades: SS_SH_P_M8
Hercules: SS_SH_P_TL
Hermes: SS_SH_P_TP
Hermes Hauler: SS_SH_P_TP_1
Demeter: SS_SH_P_TS
Demeter Tanker: SS_SH_P_TS_1
Demeter Hauler: SS_SH_P_TS_2
Demeter Minder: SS_SH_P_TS_3
Demeter Super Freighter: SS_SH_P_TS_4
Demeter Super Freighter: SS_SH_P_TS_5
Split
Status: Ships allowed/used in XFF I:
Code: Select all
Raptor: SS_SH_S_M1
Mamba: SS_SH_S_M3
Mamba Vanguard: SS_SH_S_M3_2
Chimera: SS_SH_S_M3P
Scorpion: SS_SH_S_M4
Asp: SS_SH_S_M4P
Jaguar: SS_SH_S_M5
Dragon: SS_SH_S_M6
Heavy Dragon: SS_SH_S_M6M
Tiger: SS_SH_S_M7
Panther: SS_SH_S_M7_SPECIAL
Viper: SS_SH_S_M8
Iguana: SS_SH_S_TP
Code: Select all
Python: SS_SH_S_M2
Mamba Raider: SS_SH_S_M3_1
Mamba Sentinel: SS_SH_S_M3_3
Scorpion Raider: SS_SH_S_M4_1
Scorpion Vanguard: SS_SH_S_M4_2
Scorpion Sentinel: SS_SH_S_M4_3
Jaguar Raider: SS_SH_S_M5_1
Jaguar Hauler: SS_SH_S_M5_2
Jaguar Vanguard: SS_SH_S_M5_3
Cobra: SS_SH_S_M7M
Elephant: SS_SH_S_TL
Boa: SS_SH_S_TM
Caiman: SS_SH_S_TS
Caiman Tanker: SS_SH_S_TS_1
Caiman Hauler: SS_SH_S_TS_2
Caiman Tanker: SS_SH_S_TS_3
Caiman Super Freighter: SS_SH_S_TS_4
Caiman Super Freighter: SS_SH_S_TS_5
Caiman Miner: SS_SH_S_TS_6
Teladi
Status: Ships allowed/used in XFF I:
Code: Select all
Phoenix: SS_SH_T_M2
Falcon Hauler: SS_SH_T_M3_1
Kestrel: SS_SH_T_M5P
Heavy Osprey: SS_SH_T_M6M
Shrike: SS_SH_T_M7
Peregrine: SS_SH_T_M8
Albatross: SS_SH_T_TL
Pelican: SS_SH_T_TM
Code: Select all
Condor: SS_SH_T_M1
Falcon: SS_SH_T_M3
Falcon Vanguard: SS_SH_T_M3_2
Falcon Sentinel: SS_SH_T_M3_3
Kea: SS_SH_T_M3P
Buzzard: SS_SH_T_M4
Buzzard Hauler: SS_SH_T_M4_1
Buzzard Vanguard: SS_SH_T_M4_2
Buzzard Sentinel: SS_SH_T_M4_3
Kite: SS_SH_T_M4P
Harrier: SS_SH_T_M5
Harrier Hauler: SS_SH_T_M5_1
Harrier Vanguard: SS_SH_T_M5_2
Harrier Sentinel: SS_SH_T_M5_3
Osprey: SS_SH_T_M6
Gannet: SS_SH_T_M7M
Toucan: SS_SH_T_TP
Vulture: SS_SH_T_TS
Vulture Tanker: SS_SH_T_TS_1
Vulture Hauler: SS_SH_T_TS_2
Vulture Miner: SS_SH_T_TS_3
Vulture Super Freighter: SS_SH_T_TS_4
Vulture Super Freighter: SS_SH_T_TS_5
Terran
Status: Ships allowed/used in XFF I:
Code: Select all
Tokyo: SS_SH_USC_M1
Osaka: SS_SH_USC_M2
Spitfyre: SS_SH_LOST_M3H
#Deca.Cefa: SS_SH_TERRAFORMER2
Katana: SS_SH_USC_M6
Springblossom: SS_SH_LOST_M6H
Yokohama: SS_SH_USC_M7
Claymore: SS_SH_USC_M8
Code: Select all
Scimitar: SS_SH_USC_M3
Cutlass: SS_SH_USC_M3P
Sabre: SS_SH_USC_M4
#Deca.Deaf: SS_SH_TERRAFORMER3
Rapier: SS_SH_USC_M5
#Deca.Fade: SS_SH_TERRAFORMER4
Mobile Mining Base-Ship: SS_SH_USC_TL_MINING
Scabbard: SS_SH_USC_TP
Baldric: SS_SH_USC_TS
Yaki
Status: Ships allowed/used in XFF I:
Code: Select all
Akuma: SS_SH_Y_M2
Susanowa: SS_SH_Y_M3
Tenjin: SS_SH_Y_M3P
Fujin: SS_SH_Y_M5
Chokaro: SS_SH_Y_TM
Code: Select all
Hoshi: SS_SH_Y_M1
Raijin: SS_SH_Y_M4
Tonbo: SS_SH_Y_M4P
Ryu: SS_SH_Y_TL
-
- Posts: 6483
- Joined: Wed, 19. Nov 08, 20:47
Argon
Status: Ships not allowed (currently):
Code: Select all
Nova Prototype: SS_SH_A_M3_PROTO
Eclipse Prototype: SS_SH_A_M3P_PROTO
Enhanced Elite: SS_SH_A_M4P_ENH
Advanced Discoverer: SS_SH_A_M5_ADV
Heavy Centaur Prototype: SS_SH_A_M6M_PROTO
Griffon: SS_SH_A_M7_SPECIAL
Express Hauler: SS_SH_A_TP_1
Advanced Express: SS_SH_A_TP_ADV
Enhanced Mercury: SS_SH_A_TS_ENH
Mercury Prototype: SS_SH_A_TS_PROTO
Fighter Drone: SS_SH_A_FIGHTDRONE
Fighter Drone MKII: SS_SH_A_MK2DRONE
Spaceflies: SS_SH_SPACEFLY
Lasertower: SS_SH_ORBITALLASER
Orbital Weapons Platform (Small): SS_SH_OWP_1
Orbital Weapons Platform (Medium): SS_SH_OWP_2
Orbital Weapons Platform (Large): SS_SH_OWP_3
Code: Select all
Arrow: SS_SH_R2
Starburst: SS_SH_R1
ATF
Status: Ships not allowed (currently):
Code: Select all
Odin: SS_SH_TR_M1
Tyr: SS_SH_TR_M2
Thor: SS_SH_TR_M3
Fenrir: SS_SH_TR_M3H
Mjollnir: SS_SH_TR_M4
Valkyrie: SS_SH_TR_M5
Vidar: SS_SH_TR_M6
Vali: SS_SH_TR_M6M
Aegir: SS_SH_TR_M7
Skirnir: SS_SH_TR_M7M
Code: Select all
Valhalla: SS_SH_TR_M0
Woden: SS_SH_TR_M1H
Boron
Status: Ships not allowed (currently):
Code: Select all
Advanced Barracuda: SS_SH_B_M3_ADV
Barracuda Prototype: SS_SH_B_M3_PROTO
Skate Prototype: SS_SH_B_M3P_PROTO
Enhanced Mako: SS_SH_B_M4_PROTO
Marlin Hauler: SS_SH_B_M8
Enhanced Dolphin: SS_SH_B_TS_ENH
Goner
Status: Ships not allowed (currently):
Code: Select all
Aran: SS_SH_GO_MSY
Ranger: SS_SH_GONER
Truelight Seeker: SS_SH_TLS
Ozias: SS_SH_GO_TL
Kha'ak
Status: Ships not allowed (currently):
Code: Select all
Carrier: SS_SH_K_M1
Destroyer: SS_SH_K_M2
Fighter: SS_SH_K_M3
Interceptor: SS_SH_K_M4
Scout: SS_SH_K_M5
Corvette: SS_SH_K_M6
Guardian: SS_SH_K_HIVEGUARD
Hive Queen: SS_SH_K_QUEEN
OTAS
Status: Ships not allowed (currently):
Code: Select all
Venti: SS_SH_OTAS_M3
Notus Hauler: SS_SH_OTAS_M3P
Eurus: SS_SH_OTAS_M4
Code: Select all
Astraeus Hauler: SS_SH_OTAS_M7
Auster Hauler: SS_SH_OTAS_M8
Paranid
Status: Ships not allowed (currently):
Code: Select all
Advanced Perseus: SS_SH_P_M3_ADV
Medusa Prototype: SS_SH_P_M3_PROTO
Enhanced Pericles: SS_SH_P_M4_ENH
Hyperion Vanguard: SS_SH_P_M6_ADV
Agamemnon: SS_SH_P_M7_SPECIAL
Demeter Prototype: SS_SH_P_TS_PROTO
Pirate
Status: Ships not allowed (currently):
Code: Select all
Galleon: SS_SH_PI_M1_P
Brigantine: SS_SH_PI_M2_P
Falcon: SS_SH_T_M3_P
Falcon Vanguard: SS_SH_T_M3_P_3
Nova: SS_SH_A_M3_P_2
Nova Raider: SS_SH_A_M3_P_1
Eclipse: SS_SH_A_M3P_P
Advanced Eclipse: SS_SH_A_M3P_ADV_P
Blastclaw: SS_SH_PI_M3P_P
Blastclaw Prototype: SS_SH_PI_M3P_PROTO_P
Kea: SS_SH_T_M3P_P
Scorpion: SS_SH_S_M4_P
Buzzard: SS_SH_T_M4_P_1
Buzzard Vanguard: SS_SH_T_M4_P_3
Buster: SS_SH_A_M4_P
Elite: SS_SH_A_M4P_P
Harrier: SS_SH_T_M5_P
Harrier Raider: SS_SH_T_M5_P_1
Harrier Hauler: SS_SH_T_M5_P_2
Harrier Vanguard: SS_SH_T_M5_P_3
Kestral: SS_SH_T_M5P_P
Centaur: SS_SH_A_M6_P
Osprey: SS_SH_T_M6_P
Carrack: SS_SH_PI_M7_P
Caravel: SS_SH_PI_TM_P
Pirate Ship: SS_SH_PI_TS_P
Code: Select all
Marauder Hauler: SS_SH_PI_M6_P
Split
Status: Ships not allowed (currently):
Code: Select all
Advanced Mamba: SS_SH_S_M3_ADV
Enhanced Chimera: SS_SH_S_M3P_ENH
Scorpion Prototype: SS_SH_S_M4_PROTO
Enhanced Jaguar: SS_SH_S_M5_ENH
Iguana Vanguard: SS_SH_S_TP_1
Teladi
Status: Ships not allowed (currently):
Code: Select all
Falcon Prototype: SS_SH_T_M3_PROTO
Enhanced Kea: SS_SH_T_M3P_ENH
Kite Vanguard: SS_SH_T_M4_ENH
Toucan Hauler: SS_SH_T_TP_1
Toucan Prototype: SS_SH_T_TP_PROTO
Vulture Prototype: SS_SH_T_TS_PROTO
Code: Select all
Advanced Kestral: SS_SH_T_M5P_ADV
Tern Sentinel: SS_SH_T_M7_SPECIAL
Terran
Status: Ships not allowed (currently):
Code: Select all
#Deca: SS_SH_TERRAFORMER1
Xperimental Shuttle: SS_SH_X_SHUTTLE
Atmospheric Lifter: SS_SH_USC_TL
Baldric Miner: SS_SH_USC_TS_1
Keris: SS_SH_USC_DRONE
Xenon
Status: Ships not allowed (currently):
Code: Select all
J: SS_SH_X_M1
K: SS_SH_X_M2
L: SS_SH_X_M3
LX: SS_SH_X_M3P
M: SS_SH_X_M4
N: SS_SH_X_M5
P: SS_SH_X_M6
PX: SS_SH_X_M6M
Q: SS_SH_X_M7
Yaki
Status: Ships not allowed (currently):
Code: Select all
Shuri: SS_SH_Y_M0
Susanowa Raider: SS_SH_Y_M3_1
Susanowa Hauler: SS_SH_Y_M3_2
Susanowa Prototype: SS_SH_Y_M3_PROTO
Raijin Raider: SS_SH_Y_M4_2
Raijin Sentinel: SS_SH_Y_M4_1
Fujin Raider: SS_SH_Y_M5_2
Fujin Sentinel: SS_SH_Y_M5_1
Code: Select all
Washi Hauler: SS_SH_Y_M6M
Akurei Hauler: SS_SH_Y_M7_1
Kariudo Hauler: SS_SH_Y_M7_2
Senshi Hauler: SS_SH_Y_M7M
Advanced Chokaro: SS_SH_Y_TM_1
-
- Posts: 2770
- Joined: Tue, 15. Jul 03, 00:35
Example process of creating the XML for the fleet spawner.
Examples how I go about making the xml for a fleet. If someone would like to give a try at making fleets you could follow along...
Using X2-Eliah's fleet for this example.
First we start with whatever the person posted as a fleet list.
Code: Select all
48 x Pleco
-Pleco itself 308390cr
-1x 200MJ shield 155816cr
-3x IRE in turrets 3x 4676cr
192 Solanos
-Solano itself 408045 cr
-3x 25 MJ shields 257100 cr
-4x Mass Driver 467456 cr
-50x Mass Driver Ammunition crates 33600cr
-Fight Command Software Mk1 2416cr
-Duplex Scanner 4212cr
- 4x Wasp Missile 5392cr
Remove extra information like credits and add all of the weapons together. (If a ship has two turrets, one has 1 IRE and another has 2 IRE, list 3 IRE.)
Code: Select all
48 x Pleco
1x 200MJ
3x IRE
192 Solanos
3x 25 MJ shields
4x Mass Driver
50x Mass Driver Ammo
Fight Command Software Mk1
Duplex Scanner
4x Wasp Missile
The basic stuff gets placed in and numbers are transferred.
Code: Select all
48x
<create_ship group="argonGroup" race="argon" typename="SS_SH_B_TM" warp="1">
<ware typename="SS_SHIELD_D" exact="1"/>
<ware typename="SS_LASER_IRE" exact="3"/>
192x
<create_ship group="argonGroup" race="argon" typename="SS_SH_OTAS_M4P" warp="1">
<ware typename="SS_SHIELD_C" exact="3"/>
<ware typename="SS_LASER_MASS" exact="4"/>
<ware typename="SS_WARE_AMMUNITION_ALPHA" exact="50"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
<ware typename="SS_MISSILE_B" exact="4"/>
Add in the loops to create ships and the other bits.
Code: Select all
<do_all exact="48">
<create_ship group="argonGroup" race="argon" typename="SS_SH_B_TM" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_D" exact="1"/>
<ware typename="SS_LASER_IRE" exact="3"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="192">
<create_ship group="argonGroup" race="argon" typename="SS_SH_OTAS_M4P" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="3"/>
<ware typename="SS_LASER_MASS" exact="4"/>
<ware typename="SS_WARE_AMMUNITION_ALPHA" exact="50"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
<ware typename="SS_MISSILE_B" exact="4"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
Another example of fleet creation with Stealth Hunter's fleet.
Again start with whatever the person posted as a fleet list.
Code: Select all
[color=#770000]1 x Collosus "Ginkori no Hana"[/color]
3 x 2GJ
Front: 4 x HEPT
Back: 4 x HEPT
Right: 2 x PPC ; 2 x Incendiary Bomb Launcher
Left: 2 x PPC ; 2 x Incendiary Bomb Launcher
Top: 2 x FAA
Bottom: 2 x FAA
15 x Hornet missile
[u]Software and miscellanious equipment[/u]
FC I + II
Triplex scanner
Carrier command software
[color=#770000]1 x Cerberus "Tetsu no Hanabira"[/color]
3 x 1GJ
Main: 2 x IPG ; 4 x HEPT
Back: 2 x HEPT
Right: 2 x Incendiary Bomb Launcher
Left: 2 x Incendiary Bomb Launcher
Top: 2 x FAA
Bottom: 2 x FAA
15 x Hornet missile
5 x Typhoon missile
FC I + II
Triplex scanner
5 x Centaur
3 x 200MJ
Main: 2 x PRG ; 4 x HEPT
Back: 1 x HEPT
Right: 1 x HEPT
Left: 1 x HEPT
5 x Hornet missile
FC I + II
Triplex scanner
15 x Nova
3 x 25MJ
Main:2 x HEPT; 2 x IRE; 4 x PAC
Back: 1 x PAC
10 x Wasp missiles
FC I + II
Duplex scanner
40 x Buster Vanguard
3 x 5MJ
2 x PAC; 4 x IRE
20 x Firefly missile
FC I
Duplex scanner
19 x Discoverer Vanguard
3 x 1MJ
4 x IRE
FC I
Duplex scanner
2 x Magnetar
2 x 200MJ
Front: 2 x PAC
Back: 2 x PAC
FC I
Duplex scanner
Remove extra information and shrink the weapon list.
Code: Select all
Collosus
3 x 2GJ
8 x HEPT
4 x PPC
4 x Incendiary Bomb Launcher
4 x FAA
15 x Hornet missile
FC I + II
Triplex scanner
Carrier command software
Cerberus
3 x 1GJ
2 x IPG
6 x HEPT
4 x Incendiary Bomb Launcher
4 x FAA
15 x Hornet missile
5 x Typhoon missile
FC I + II
Triplex scanner
5 x Centaur
3 x 200MJ
2 x PRG
7 x HEPT
5 x Hornet missile
FC I + II
Triplex scanner
15 x Nova
3 x 25MJ
2 x HEPT
2 x IRE
5 x PAC
10 x Wasp missiles
FC I + II
Duplex scanner
40 x Buster Vanguard
3 x 5MJ
2 x PAC
4 x IRE
20 x Firefly missile
FC I
Duplex scanner
19 x Discoverer Vanguard
3 x 1MJ
4 x IRE
FC I
Duplex scanner
2 x Magnetar
2 x 200MJ
4 x PAC
FC I
Duplex scanner
Copy and paste time.
Code: Select all
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_A_M1" warp="1">
<ware typename="SS_SHIELD_F" exact="3"/>
<ware typename="SS_LASER_HEPT" exact="8"/>
<ware typename="SS_LASER_PPC" exact="4"/>
<ware typename="SS_LASER_IBL" exact="4"/>
<ware typename="SS_LASER_SS_LASER_FLAK_ALPHA" exact="4"/>
<ware typename="SS_MISSILE_E" exact="15"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SW_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
<ware typename="SS_WARE_SW_CARRIER_1" exact="1"/>
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_A_M7" warp="1">
<ware typename="SS_SHIELD_E" exact="3"/>
<ware typename="SS_LASER_IPG" exact="2"/>
<ware typename="SS_LASER_HEPT" exact="6"/>
<ware typename="SS_LASER_IBL" exact="4"/>
<ware typename="SS_LASER_SS_LASER_FLAK_ALPHA" exact="4"/>
<ware typename="SS_MISSILE_E" exact="15"/>
<ware typename="SS_MISSILE_SWRM" exact="5"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SW_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
5x
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_A_M6" warp="1">
<ware typename="SS_SHIELD_D" exact="3"/>
<ware typename="SS_LASER_PRG" exact="2"/>
<ware typename="SS_LASER_HEPT" exact="7"/>
<ware typename="SS_MISSILE_E" exact="5"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SW_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
15x
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_A_M3_P_2" warp="1">
<ware typename="SS_SHIELD_C" exact="3"/>
<ware typename="SS_LASER_HEPT" exact="2"/>
<ware typename="SS_LASER_IRE" exact="2"/>
<ware typename="SS_LASER_PAC" exact="5"/>
<ware typename="SS_MISSILE_B" exact="10"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SW_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
40x
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_A_M4_2" warp="1">
<ware typename="SS_SHIELD_B" exact="3"/>
<ware typename="SS_LASER_PAC" exact="2"/>
<ware typename="SS_LASER_IRE" exact="4"/>
<ware typename="SS_MISSILE_DMBF" exact="20"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
19x
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_A_M5_3 " warp="1">
<ware typename="SS_SHIELD_A" exact="3"/>
<ware typename="SS_LASER_IRE" exact="4"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
2x
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_A_TM" warp="1">
<ware typename="SS_SHIELD_D" exact="2"/>
<ware typename="SS_LASER_PAC" exact="4"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
Extra bits to make it functional.
Code: Select all
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_A_M1" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_F" exact="3"/>
<ware typename="SS_LASER_HEPT" exact="8"/>
<ware typename="SS_LASER_PPC" exact="4"/>
<ware typename="SS_LASER_IBL" exact="4"/>
<ware typename="SS_LASER_SS_LASER_FLAK_ALPHA" exact="4"/>
<ware typename="SS_MISSILE_E" exact="15"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SW_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
<ware typename="SS_WARE_SW_CARRIER_1" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_A_M7" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_E" exact="3"/>
<ware typename="SS_LASER_IPG" exact="2"/>
<ware typename="SS_LASER_HEPT" exact="6"/>
<ware typename="SS_LASER_IBL" exact="4"/>
<ware typename="SS_LASER_SS_LASER_FLAK_ALPHA" exact="4"/>
<ware typename="SS_MISSILE_E" exact="15"/>
<ware typename="SS_MISSILE_SWRM" exact="5"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SW_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
<do_all exact="5">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_A_M6" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_D" exact="3"/>
<ware typename="SS_LASER_PRG" exact="2"/>
<ware typename="SS_LASER_HEPT" exact="7"/>
<ware typename="SS_MISSILE_E" exact="5"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SW_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="15">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_A_M3_P_2" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="3"/>
<ware typename="SS_LASER_HEPT" exact="2"/>
<ware typename="SS_LASER_IRE" exact="2"/>
<ware typename="SS_LASER_PAC" exact="5"/>
<ware typename="SS_MISSILE_B" exact="10"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SW_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="40">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_A_M4_2" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_B" exact="3"/>
<ware typename="SS_LASER_PAC" exact="2"/>
<ware typename="SS_LASER_IRE" exact="4"/>
<ware typename="SS_MISSILE_DMBF" exact="20"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="19">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_A_M5_3 " warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_A" exact="3"/>
<ware typename="SS_LASER_IRE" exact="4"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="2">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_A_TM" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_D" exact="2"/>
<ware typename="SS_LASER_PAC" exact="4"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
-
- Posts: 6483
- Joined: Wed, 19. Nov 08, 20:47
Master of the Blade (Argon)
Code: Select all
Yokohama: 34,798,346 x 2
Main: Starburst Shockwave Cannon 623,268 x 8
Turret 1 (Right): ?
Turret 2 (Left): ?
Turret 3 (Down): Starburst Shockwave Cannon 623,268 x 2
Turret 4 (Up): Starburst Shockwave Cannon 623,268 x 2
Shields: 1 GJ Shields 229,268 x 5
Software: Triplex Scanner 9,828 x 1
Cost: 86,867,460
Shrike: 29,790,200 x 2
Main: Incendiary Bomb Launcher 893,868 x 8
Turret 1 (Right): Gauss Cannon 727,668 x 2
Turret 2 (Back): ?
Turret 3 (Left): Gauss Cannon 727,668 x 2
Turret 4 (Up): Flak Artillery Arrary 662,123 x 2
Turret 5 (Down): Flak Artillery Arrary 662,123 x 2
Shields: 1 GJ Shields 229,268 x 4
Ammo: Gauss Cannon Ammunition 6,833 x 50
Missiles: Wasp 1,348 x 50
Hornet 10,108 x 10
Typhoon 33,692 x 40
Software: Triplex Scanner 9,828 x 1
Cost: 84,693,992
Falcon Hauler 2,084,545 x 16
Main: Energy Bolt Chaingun 151,144 x 4
Turret 1 (Back): ?
Ammo: Energy Bolt Chaingun Ammunition 1,348 x 100
Missiles: Wasp 1,348 x 50
Software: Triplex Scanner 9,828 x 1
Cost: 46,518,384
Total cost: 217,979,836
-
- Posts: 6483
- Joined: Wed, 19. Nov 08, 20:47
Olterin vs. stemardue
Code: Select all
<create_ship group="argonGroup" race="argon" typename="SS_SH_T_M2" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_F" exact="5"/>
<ware typename="SS_LASER_PPC" exact="24"/>
<ware typename="SS_LASER_FLAK_ALPHA" exact="4"/>
<ware typename="SS_LASER_ESR" exact="8"/>
<ware typename="SS_MISSILE_FF" exact="3"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
<do_all exact="2">
<create_ship group="argonGroup" race="argon" typename="SS_SH_T_M7" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_E" exact="4"/>
<ware typename="SS_LASER_EBC" exact="10"/>
<ware typename="SS_LASER_FLAK_ALPHA" exact="8"/>
<ware typename="SS_AMMUNITION_BETA" exact="60"/>
<ware typename="SS_MISSILE_FF" exact="3"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="16">
<create_ship group="argonGroup" race="argon" typename="SS_SH_T_M3_1" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_D" exact="1"/>
<ware typename="SS_LASER_EBC" exact="8"/>
<ware typename="SS_LASER_PAC" exact="1"/>
<ware typename="SS_AMMUNITION_BETA" exact="48"/>
<ware typename="SS_MISSILE_FF" exact="5"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="3">
<create_ship group="argonGroup" race="argon" typename="SS_SH_OTAS_TM" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_D" exact="3"/>
<ware typename="SS_LASER_HEPT" exact="2"/>
<ware typename="SS_LASER_MASS" exact="4"/>
<ware typename="SS_AMMUNITION_ALPHA" exact="80"/>
<ware typename="SS_MISSILE_FF" exact="3"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="12">
<create_ship group="argonGroup" race="argon" typename="SS_SH_OTAS_M4P" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="3"/>
<ware typename="SS_LASER_PAC" exact="6"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
Code: Select all
<do_all exact="22">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_USC_M6" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_D" exact="5"/>
<ware typename="SS_LASER_EMP" exact="12"/>
<ware typename="SS_MISSILE_POLTERGEIST" exact="110"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
<ware typename="SS_SW_FIGHT_1" exact="1"/>
<ware typename="SS_SW_FIGHT_2" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
GCU Grey Area vs. NUKLEAR-SLUG
Code: Select all
<create_ship group="argonGroup" race="argon" typename="SS_SH_Y_M2" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_F" exact="3"/>
<ware typename="SS_LASER_IONC" exact="4"/>
<ware typename="SS_LASER_GAUSS" exact="16"/>
<ware typename="SS_LASER_CIG" exact="5"/>
<ware typename="SS_LASER_IOND" exact="6"/>
<ware typename="SS_LASER_FLAK_ALPHA" exact="8"/>
<ware typename="SS_LASER_FLAK_CLUSTER" exact="3"/>
<ware typename="SS_AMMUNITION_GAMMA" exact="101"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
<do_all exact="2">
<create_ship group="argonGroup" race="argon" typename="SS_SH_P_M7" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_E" exact="6"/>
<ware typename="SS_LASER_ESR" exact="8"/>
<ware typename="SS_LASER_FLAK_ALPHA" exact="6"/>
<ware typename="SS_LASER_HEPT" exact="2"/>
<ware typename="SS_MISSILE_FF" exact="200"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="6">
<create_ship group="argonGroup" race="argon" typename="SS_SH_Y_TM" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_D" exact="2"/>
<ware typename="SS_LASER_PAC" exact="4"/>
<ware typename="SS_MISSILE_D" exact="100"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="30">
<create_ship group="argonGroup" race="argon" typename="SS_SH_Y_M5" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_A" exact="3"/>
<ware typename="SS_LASER_IRE" exact="4"/>
<ware typename="SS_MISSILE_B" exact="37"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
Code: Select all
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_S_M1" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_F" exact="2"/>
<ware typename="SS_LASER_CIG" exact="8"/>
<ware typename="SS_LASER_FLAK_ALPHA" exact="12"/>
<ware typename="SS_MISSILE_FF" exact="30"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
<do_all exact="15">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_S_M3" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="2"/>
<ware typename="SS_LASER_PAC" exact="6"/>
<ware typename="SS_MISSILE_FF" exact="20"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="10">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_S_M3P" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="3"/>
<ware typename="SS_LASER_HEPT" exact="4"/>
<ware typename="SS_LASER_PBE" exact="2"/>
<ware typename="SS_MISSILE_FF" exact="25"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="21">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_S_M4P" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="1"/>
<ware typename="SS_LASER_PBE" exact="2"/>
<ware typename="SS_MISSILE_FF" exact="15"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="3">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_S_M8" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="4"/>
<ware typename="SS_LASER_PBE" exact="1"/>
<ware typename="SS_MISSILE_BOMBER" exact="20"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
Sticks vs. Algoran
Code: Select all
<do_all exact="2">
<create_ship group="argonGroup" race="argon" typename="SS_SH_USC_M2" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_F" exact="6"/>
<ware typename="SS_LASER_PSP" exact="24"/>
<ware typename="SS_LASER_TERRANANTIFIGHTER" exact="24"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
Code: Select all
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_T_M2" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_F" exact="5"/>
<ware typename="SS_LASER_GAUSS" exact="24"/>
<ware typename="SS_LASER_ESR" exact="24"/>
<ware typename="SS_WARE_AMMUNITION_GAMMA" exact="100"/>
<ware typename="SS_MISSILE_FF" exact="30"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_USC_M1" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_F" exact="5"/>
<ware typename="SS_LASER_TERRANANTIFIGHTER" exact="8"/>
<ware typename="SS_LASER_MAM" exact="16"/>
<ware typename="SS_WARE_TR_TECH7" exact="10"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
<do_all exact="16">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_A_M3_1" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="3"/>
<ware typename="SS_LASER_EBC" exact="4"/>
<ware typename="SS_LASER_PRG" exact="4"/>
<ware typename="SS_AMMUNITION_BETA" exact="10"/>
<ware typename="SS_MISSILE_B" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="33">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_S_M4" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_B" exact="1"/>
<ware typename="SS_LASER_PBE" exact="1"/>
<ware typename="SS_MISSILE_B" exact="5"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
xXxSamxXx vs. travisdh1
Code: Select all
<create_ship group="argonGroup" race="argon" typename="SS_SH_USC_M2" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_F" exact="6"/>
<ware typename="SS_LASER_EMP" exact="48"/>
<ware typename="SS_MISSILE_POLTERGEIST" exact="399"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
<do_all exact="45">
<create_ship group="argonGroup" race="argon" typename="SS_SH_A_M3" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="3"/>
<ware typename="SS_LASER_HEPT" exact="8"/>
<ware typename="SS_LASER_PRG" exact="1"/>
<ware typename="SS_MISSILE_FF" exact="4"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="12">
<create_ship group="argonGroup" race="argon" typename="SS_SH_P_TM" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_D" exact="2"/>
<ware typename="SS_LASER_PAC" exact="4"/>
<ware typename="SS_MISSILE_DMBF" exact="724"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
Code: Select all
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_USC_M2" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_F" exact="6"/>
<ware typename="SS_LASER_PSP" exact="24"/>
<ware typename="SS_LASER_TERRANANTIFIGHTER" exact="24"/>
<ware typename="SS_MISSILE_SPECTRE" exact="65"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SW_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
<do_all exact="3">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_USC_M7" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_E" exact="5"/>
<ware typename="SS_LASER_TERRANANTIFIGHTER" exact="6"/>
<ware typename="SS_LASER_MAM" exact="8"/>
<ware typename="SS_LASER_EMP" exact="2"/>
<ware typename="SS_WARE_TR_TECH7" exact="400"/>
<ware typename="SS_MISSILE_SPECTRE" exact="22"/>
<ware typename="SS_WARE_SW_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_SW_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
Master of the Blade vs. ashkrowe
Code: Select all
<do_all exact="2">
<create_ship group="argonGroup" race="argon" typename="SS_SH_USC_M7" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_E" exact="5"/>
<ware typename="SS_LASER_TERRANANTIFIGHTER" exact="12"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="2">
<create_ship group="argonGroup" race="argon" typename="SS_SH_T_M7" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_E" exact="4"/>
<ware typename="SS_LASER_IBL" exact="8"/>
<ware typename="SS_LASER_GAUSS" exact="4"/>
<ware typename="SS_LASER_FLAK_ALPHA" exact="4"/>
<ware typename="SS_AMMUNITION_GAMMA" exact="50"/>
<ware typename="SS_MISSILE_B" exact="50"/>
<ware typename="SS_MISSILE_E" exact="10"/>
<ware typename="SS_MISSILE_SWRM" exact="40"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="16">
<create_ship group="argonGroup" race="argon" typename="SS_SH_T_M3_1" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_D" exact="1"/>
<ware typename="SS_LASER_EBC" exact="4"/>
<ware typename="SS_AMMUNITION_BETA" exact="4"/>
<ware typename="SS_MISSILE_B" exact="50"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
Code: Select all
<do_all exact="4">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_T_M7" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_E" exact="4"/>
<ware typename="SS_LASER_GAUSS" exact="4"/>
<ware typename="SS_LASER_EBC" exact="6"/>
<ware typename="SS_LASER_FLAK_ALPHA" exact="4"/>
<ware typename="SS_LASER_HEPT" exact="2"/>
<ware typename="SS_WARE_AMMUNITION_BETA" exact="50"/>
<ware typename="SS_WARE_AMMUNITION_GAMMA" exact="35"/>
<ware typename="SS_MISSILE_TORP" exact="2"/>
<ware typename="SS_MISSILE_HTSK" exact="65"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="25">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_T_M3_1" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_D" exact="1"/>
<ware typename="SS_LASER_EBC" exact="6"/>
<ware typename="SS_LASER_PRG" exact="1"/>
<ware typename="SS_AMMUNITION_BETA" exact="12"/>
<ware typename="SS_MISSILE_A" exact="15"/>
<ware typename="SS_MISSILE_C" exact="10"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
-
- Posts: 6483
- Joined: Wed, 19. Nov 08, 20:47
Bonus: The War
Code: Select all
<do_all exact="2">
<create_ship group="argonGroup" race="argon" typename="SS_SH_K_M1" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_F" exact="4"/>
<ware typename="SS_LASER_KH_ALPHA" exact="2"/>
<ware typename="SS_LASER_KH_BETA" exact="2"/>
<ware typename="SS_LASER_KH_GAMMA" exact="2"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="2">
<create_ship group="argonGroup" race="argon" typename="SS_SH_K_M2" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_F" exact="5"/>
<ware typename="SS_LASER_KH_ALPHA" exact="5"/>
<ware typename="SS_LASER_KH_BETA" exact="5"/>
<ware typename="SS_LASER_KH_GAMMA" exact="5"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="4">
<create_ship group="argonGroup" race="argon" typename="SS_SH_K_M6" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_D" exact="5"/>
<ware typename="SS_LASER_KH_ALPHA" exact="4"/>
<ware typename="SS_LASER_KH_BETA" exact="11"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="15">
<create_ship group="argonGroup" race="argon" typename="SS_SH_K_M3" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="3"/>
<ware typename="SS_LASER_KH_ALPHA" exact="1"/>
<ware typename="SS_LASER_KH_BETA" exact="2"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="10">
<create_ship group="argonGroup" race="argon" typename="SS_SH_K_M4" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_B" exact="2"/>
<ware typename="SS_LASER_KH_ALPHA" exact="2"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
Code: Select all
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_X_M1" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_F" exact="3"/>
<ware typename="SS_LASER_PPC" exact="6"/>
<ware typename="SS_LASER_CIG" exact="6"/>
<ware typename="SS_LASER_FLAK_ALPHA" exact="18"/>
<ware typename="SS_LASER_EBC" exact="8"/>
<ware typename="SS_LASER_PAC" exact="6"/>
<ware typename="SS_LASER_PRG" exact="4"/>
<ware typename="SS_WARE_AMMUNITION_BETA" exact="80"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_X_M2" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_F" exact="4"/>
<ware typename="SS_LASER_PSP" exact="2"/>
<ware typename="SS_LASER_GAUSS" exact="4"/>
<ware typename="SS_LASER_CIG" exact="6"/>
<ware typename="SS_LASER_FLAK_ALPHA" exact="10"/>
<ware typename="SS_LASER_EBC" exact="8"/>
<ware typename="SS_LASER_PAC" exact="6"/>
<ware typename="SS_LASER_PRG" exact="4"/>
<ware typename="SS_WARE_AMMUNITION_GAMMA" exact="20"/>
<ware typename="SS_WARE_AMMUNITION_BETA" exact="80"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
<do_all exact="3">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_X_M7" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_E" exact="4"/>
<ware typename="SS_LASER_IBL" exact="4"/>
<ware typename="SS_LASER_HEPT" exact="4"/>
<ware typename="SS_LASER_FLAK_ALPHA" exact="2"/>
<ware typename="SS_LASER_EBC" exact="4"/>
<ware typename="SS_WARE_AMMUNITION_BETA" exact="40"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="6">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_X_M6M" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_D" exact="4"/>
<ware typename="SS_LASER_EMP" exact="7"/>
<ware typename="SS_LASER_PRG" exact="5"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="20">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_X_M3P" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="4"/>
<ware typename="SS_LASER_HEPT" exact="6"/>
<ware typename="SS_LASER_PAC" exact="2"/>
<ware typename="SS_LASER_IRE" exact="2"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
Mutiny vs. perkint
Code: Select all
<create_ship group="argonGroup" race="argon" typename="SS_SH_B_M1" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_F" exact="3"/>
<ware typename="SS_LASER_PPC" exact="8"/>
<ware typename="SS_LASER_CIG" exact="12"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
<ware typename="SS_WARE_BOOST" exact="1"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
<create_ship group="argonGroup" race="argon" typename="SS_SH_B_M7" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_E" exact="3"/>
<ware typename="SS_LASER_PPC" exact="2"/>
<ware typename="SS_LASER_CIG" exact="11"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
<ware typename="SS_WARE_BOOST" exact="1"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
<do_all exact="30">
<create_ship group="argonGroup" race="argon" typename="SS_SH_B_M3_3" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="3"/>
<ware typename="SS_LASER_PD" exact="3"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
<ware typename="SS_WARE_BOOST" exact="1"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="6">
<create_ship group="argonGroup" race="argon" typename="SS_SH_B_M3_1" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="1"/>
<ware typename="SS_LASER_PD" exact="3"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
<ware typename="SS_WARE_BOOST" exact="1"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="14">
<create_ship group="argonGroup" race="argon" typename="SS_SH_B_M4P" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="1"/>
<ware typename="SS_LASER_PAC" exact="3"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_BOOST" exact="1"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="8">
<create_ship group="argonGroup" race="argon" typename="SS_SH_B_M4_2" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_B" exact="2"/>
<ware typename="SS_LASER_IRE" exact="4"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_BOOST" exact="1"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="5">
<create_ship group="argonGroup" race="argon" typename="SS_SH_B_M4_3" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_B" exact="3"/>
<ware typename="SS_LASER_IRE" exact="4"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_BOOST" exact="1"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="14">
<create_ship group="argonGroup" race="argon" typename="SS_SH_B_M5_2" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_A" exact="2"/>
<ware typename="SS_LASER_IRE" exact="3"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_BOOST" exact="1"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="8">
<create_ship group="argonGroup" race="argon" typename="SS_SH_B_TM" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_D" exact="1"/>
<ware typename="SS_LASER_PAC" exact="3"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER2" exact="1"/>
<ware typename="SS_WARE_BOOST" exact="1"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
Code: Select all
<do_all exact="3">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_S_M7_SPECIAL" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_E" exact="4"/>
<ware typename="SS_LASER_IBL" exact="6"/>
<ware typename="SS_LASER_FLAK_ALPHA" exact="12"/>
<ware typename="SS_LASER_EBC" exact="4"/>
<ware typename="SS_WARE_AMMUNITION_BETA" exact="30"/>
<ware typename="SS_MISSILE_FF" exact="50"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="25">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_T_M3_1" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_D" exact="1"/>
<ware typename="SS_LASER_EBC" exact="8"/>
<ware typename="SS_LASER_PAC" exact="1"/>
<ware typename="SS_WARE_AMMUNITION_BETA" exact="30"/>
<ware typename="SS_MISSILE_FF" exact="30"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
Code: Select all
<create_ship group="argonGroup" race="argon" typename="SS_SH_S_M7_SPECIAL" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_E" exact="4"/>
<ware typename="SS_LASER_IBL" exact="6"/>
<ware typename="SS_LASER_PAL" exact="4"/>
<ware typename="SS_LASER_FLAK_ALPHA" exact="12"/>
<ware typename="SS_MISSILE_HTSK" exact="30"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
<do_all exact="2">
<create_ship group="argonGroup" race="argon" typename="SS_SH_T_M7" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_E" exact="4"/>
<ware typename="SS_LASER_IBL" exact="8"/>
<ware typename="SS_LASER_GAUSS" exact="4"/>
<ware typename="SS_LASER_FLAK_ALPHA" exact="4"/>
<ware typename="SS_LASER_EBC" exact="2"/>
<ware typename="SS_WARE_AMMUNITION_BETA" exact="49"/>
<ware typename="SS_LASER_AMMUNITION_GAMMA" exact="20"/>
<ware typename="SS_MISSILE_SWRM" exact="29"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="29">
<create_ship group="argonGroup" race="argon" typename="SS_SH_OTAS_M4P" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="3"/>
<ware typename="SS_LASER_PAC" exact="6"/>
<ware typename="SS_MISSILE_B" exact="20"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="10">
<create_ship group="argonGroup" race="argon" typename="SS_SH_T_M3_1" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_D" exact="1"/>
<ware typename="SS_LASER_PD" exact="4"/>
<ware typename="SS_LASER_EBC" exact="4"/>
<ware typename="SS_LASER_IRE" exact="1"/>
<ware typename="SS_WARE_AMMUNITION_BETA" exact="48"/>
<ware typename="SS_MISSILE_D" exact="10"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="9">
<create_ship group="argonGroup" race="argon" typename="SS_SH_A_M3_1" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="3"/>
<ware typename="SS_LASER_HEPT" exact="8"/>
<ware typename="SS_LASER_IRE" exact="1"/>
<ware typename="SS_MISSILE_D" exact="10"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="3">
<create_ship group="argonGroup" race="argon" typename="SS_SH_T_M8" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="3"/>
<ware typename="SS_LASER_IRE" exact="1"/>
<ware typename="SS_MISSILE_BOMBER" exact="25"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
Code: Select all
<do_all exact="239">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_OTAS_TM" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_D" exact="3"/>
<ware typename="SS_LASER_PAC" exact="6"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
<ware typename="SS_MISSILE_HTSK" exact="2"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
Code: Select all
<do_all exact="2">
<create_ship group="argonGroup" race="argon" typename="SS_SH_T_M7" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_E" exact="4"/>
<ware typename="SS_LASER_IBL" exact="4"/>
<ware typename="SS_LASER_GAUSS" exact="4"/>
<ware typename="SS_LASER_FLAK_ALPHA" exact="4"/>
<ware typename="SS_LASER_PRG" exact="2"/>
<ware typename="SS_WARE_AMMUNITION_GAMMA" exact="30"/>
<ware typename="SS_MISSILE_SWRM" exact="1"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="5">
<create_ship group="argonGroup" race="argon" typename="SS_SH_LOST_M6H" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_D" exact="3"/>
<ware typename="SS_LASER_MAM_1" exact="8"/>
<ware typename="SS_LASER_TERRANANTIFIGHTER_1" exact="6"/>
<ware typename="SS_WARE_TR_TECH7" exact="50"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="7">
<create_ship group="argonGroup" race="argon" typename="SS_SH_T_M8" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="5"/>
<ware typename="SS_LASER_IRE" exact="1"/>
<ware typename="SS_MISSILE_BOMBER" exact="15"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="10">
<create_ship group="argonGroup" race="argon" typename="SS_SH_LOST_M3H" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="3"/>
<ware typename="SS_LASER_MAM_1" exact="5"/>
<ware typename="SS_LASER_EMP_1" exact="2"/>
<ware typename="SS_WARE_TR_TECH7" exact="14"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="3">
<create_ship group="argonGroup" race="argon" typename="SS_SH_A_M5_1" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_A" exact="3"/>
<ware typename="SS_LASER_IRE" exact="3"/>
<ware typename="SS_MISSILE_C" exact="4"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
Code: Select all
<do_all exact="4">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_USC_M7" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_E" exact="5"/>
<ware typename="SS_LASER_MAM" exact="12"/>
<ware typename="SS_LASER_TERRANANTIFIGHTER" exact="4"/>
<ware typename="SS_WARE_TR_TECH7" exact="100"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="16">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_OTAS_TM" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_D" exact="3"/>
<ware typename="SS_LASER_PAC" exact="6"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="63">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_OTAS_M4P" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="3"/>
<ware typename="SS_LASER_PAC" exact="6"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
Code: Select all
<create_ship group="argonGroup" race="argon" typename="SS_SH_S_M&_SPECIAL" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_E" exact="4"/>
<ware typename="SS_LASER_IBL" exact="10"/>
<ware typename="SS_LASER_PAC" exact="8"/>
<ware typename="SS_LASER_FLAK_ALPHA" exact="4"/>
<ware typename="SS_MISSILE_SWRM" exact="29"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
<do_all exact="32">
<create_ship group="argonGroup" race="argon" typename="SS_SH_LOST_M3H" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="3"/>
<ware typename="SS_LASER_MAM_1" exact="6"/>
<ware typename="SS_WARE_TR_TECH7" exact="13"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="3">
<create_ship group="argonGroup" race="argon" typename="SS_SH_USC_M8" warp="1">
<position x="-1*{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="5"/>
<ware typename="SS_MISSILE_USC_BOMBER" exact="40"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
</equipment>
<rotation alpha="270deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
Code: Select all
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_S_M7_SPECIAL" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_E" exact="4"/>
<ware typename="SS_LASER_IBL" exact="6"/>
<ware typename="SS_LASER_PAL" exact="4"/>
<ware typename="SS_LASER_FLAK_ALPHA" exact="12"/>
<ware typename="SS_MISSILE_SWRM" exact="10"/>
<ware typename="SS_MISSILE_B" exact="5"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
<do_all exact="29">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_OTAS_M4P" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="3"/>
<ware typename="SS_LASER_PAC" exact="6"/>
<ware typename="SS_MISSILE_B" exact="1"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="3">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_Y_M3" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="2"/>
<ware typename="SS_LASER_PD" exact="7"/>
<ware typename="SS_LASER_IRE" exact="1"/>
<ware typename="SS_MISSILE_A" exact="1"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="10">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_P_TM" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_D" exact="2"/>
<ware typename="SS_LASER_PAC" exact="4"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
<ware typename="SS_WARE_SCANNER3" exact="1"/>
<ware typename="SS_WARE_CARRIER_1" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="20">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_TERRAFORMER2" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="2"/>
<ware typename="SS_LASER_MAM_1" exact="8"/>
<ware typename="SS_LASER_EMP" exact="1"/>
<ware typename="SS_WARE_TR_TECH7" exact="11"/>
<ware typename="SS_MISSILE_POLTERGEIST" exact="2"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
<do_all exact="20">
<create_ship group="xenonGroup" race="xenon" typename="SS_SH_A_M3_1" warp="1">
<position x="{value@fleetDistance}km" y="0" z="0" max="{value@fleetSpacing}km"/>
<sector sector="{player.sector}"/>
<equipment>
<ware typename="SS_SHIELD_C" exact="3"/>
<ware typename="SS_LASER_PD" exact="7"/>
<ware typename="SS_LASER_IRE" exact="2"/>
<ware typename="SS_MISSILE_B" exact="1"/>
<ware typename="SS_WARE_FIGHT_1" exact="1"/>
<ware typename="SS_WARE_FIGHT_2" exact="1"/>
</equipment>
<rotation alpha="90deg"/>
<command command="killenemies"/>
</create_ship>
</do_all>
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- Posts: 6483
- Joined: Wed, 19. Nov 08, 20:47

Edit:
Bonus Match - The War has been finished.
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- Posts: 4081
- Joined: Fri, 28. Dec 07, 23:43
I'd like it to remain separated from this thread, so that people can make suggestions there, as it's a totally separated piece of software from the rest of the scripting that's being done on XFF.
Besides, it's not much Scripting and Modding to it, so I'd rather see it moved to the X Universe forum

Keep up the good work.
against the rulers of the darkness of this world, against spiritual wickedness in high places