Well I still get the whole #NAME? thing and it's
still not functional (for me at least).
Granted I don't mind building a fleet the old fashioned way, I did it once before and I don't mind too much doing it again though it does take longer. In fact I have several fleets already designed for future XFF fights but they remain incomplete/unfinished until the new rules are stated.
On to other matters, the remaining eight fleet layouts (those who have already fought and survived Round 1) have been finished.
I noticed a few things while doing the layouts,
1. Weapons mounted where they
can't be mounted.
2. Though I suspect it's deliberate on part of the fleet submitters, the underarming of ships.
As an example: Mutiny's Thresher. A Thresher can mount 21 guns but his Thresher is only mounting 11 meaning the ship's only half armed.
I know that we take the size/power of the weapons generator into consideration when using energy based weapons and we don't want to deplete the power in a matter of seconds.
So minor suggestion when it comes to XFF II: Those who submit a fleet need to make sure that a given weapon can be mounted in the place wanted. It would also be best for fleet submitters to check up on the thread at least once one week (7 days) prior to the deadline to make sure there are no issues/problems/concerns with their fleet.
Edit: This is assuming Kha'ak/Xenon allowed into XFF II. Now their price of course is ridiculously cheap when it comes to certain ships belonging to them, so my idea is this:
As an example, the M1. Take the cost of all vanilla M1's (barring the Aran) then divide by the number of races to get an average price and make that the price the cost of a Kha'ak/Xenon M1.
Code: Select all
Colossus: $ 67,092,098
Shark: $ 61,950,215
Zeus: $ 86,730,365
Galleon: $ 86,657,160
Raptor: $ 80,535,235
Condor: $ 68,145,250
Tokyo: $ 68,226,890
Hoshi: $ 79,987,855
Shuri: $ 67,092,098
Total: $ 666,420,166
Divide by 9
Average M1 price: $ 74,046,685
And make that the buying price of a Kha'ak/Xenon M1.