Turret Commands
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Turret Commands
How do you set the commands for turrets? I guess you would have to go through each of the turret and set them individually.
XDrake
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the right place to ask such a question =P
as for the question:
put Fight command software mk1 and mk2 on the ship(for more commands, you have a single command available without em.)
open up the ships command console, scroll down a little bit.
youll see each turret batteries position (up / down / left / right) click on "none" and itll show you what commands available.
pick the command and that turret is set.
as for the question:
put Fight command software mk1 and mk2 on the ship(for more commands, you have a single command available without em.)
open up the ships command console, scroll down a little bit.
youll see each turret batteries position (up / down / left / right) click on "none" and itll show you what commands available.
pick the command and that turret is set.

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Yes, you should have been 
where
$ship = ship you want to alter
$turretid = turret number, starting at 1
and the script can be any of the !turret.* script
EDIT // Oops i forgot about that, thanks Gazz, it's fixed.

Code: Select all
$ship -> start task $turretid with script '!turret.killenemies.std' and prio 0: arg1=$turretid arg2=null arg3=null arg4=null arg5=null
$ship = ship you want to alter
$turretid = turret number, starting at 1
and the script can be any of the !turret.* script
EDIT // Oops i forgot about that, thanks Gazz, it's fixed.
Last edited by Serial Kicked on Tue, 29. Jun 10, 13:29, edited 1 time in total.
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For ES scripts, the first argument must also be equal to the turret ID.
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I am now using AP. Has something changed for setting turret commands?
I can't get even Cycrows cheats to set turret commands for cheated ships!
EDIT:
I have found the problem, I was referencing old script commands!
Now that I have looked I have a new question:
What are the these commands and what are the difference?
!turret.command.alpha
!turret.command.delta
!turret.command.gamma
!turret.swaptask.adv
!turret.attackobject.std
I also have two of the same excate one of these?
!turret.killcapitals.std
I can't get even Cycrows cheats to set turret commands for cheated ships!
EDIT:
I have found the problem, I was referencing old script commands!
Now that I have looked I have a new question:
What are the these commands and what are the difference?
!turret.command.alpha
!turret.command.delta
!turret.command.gamma
!turret.swaptask.adv
!turret.attackobject.std
I also have two of the same excate one of these?
!turret.killcapitals.std
XDrake
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NECORE Inc.
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NECORE Inc.