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Most succesful closed-loop complex?
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dragondream



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PostPosted: Mon, 23. Nov 09, 15:08    Post subject: Most succesful closed-loop complex? Reply with quote Print

What is the most profitable closed-loop complex I can make with a comfortable 300-400M credits? I've got sufficient money for a closed loop complex and I wanted to find out which is the best one I should invest in.

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And please don't say Spacefuel, I already tried that in Elena's fortune and I kept getting unwanted attention from the Argon and Boron military M7's.
Spoiler


I would prefer the suggestions to be complex's for legal goods as I have a really high rep with the Argon, Paranid and Boron...

Is there also a Complex Calculator for X3TC like there was for Reunion? I would like to calculate which factories I need for a closed-loop complex depending on the type of the product I want to make.

Thanks for your help in advance.


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longinus0000



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PostPosted: Mon, 23. Nov 09, 15:28    Post subject: Reply with quote Print

That's because Spacefuel is illegal in all Commonwealth Sectors. Build your Spacefuel in Pirate or Unknown sectors.

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I use Xadrian's calculator and have 25L Spacefuel in Gunne's Crusade as a closed complex.

http://forum.egosoft.com/viewtopic.php?t=239659
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Technojerk36



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PostPosted: Mon, 23. Nov 09, 15:37    Post subject: Reply with quote Print

I'm not sure about the most profitable closed-loop complex as the biggest complex I've built is a Cattle Ranch - Cahoona Bakery, but for the complex calculator try this:

http://home.wolfsburg.de/kprohrbeck/x3tcocc.html


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dragondream



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PostPosted: Mon, 23. Nov 09, 16:25    Post subject: Reply with quote Print

longinus0000 wrote:
That's because Spacefuel is illegal in all Commonwealth Sectors. Build your Spacefuel in Pirate or Unknown sectors.


That's why I have a problem with the Spacefuel complex... Build it in Argon or any other Race sector, say bye bye to your complex. Build it in a Pirate Sector, bye bye complex and traders. So what I'm trying to find out is which of the tech complexes for example are the most profitable...


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Kapakio



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PostPosted: Mon, 23. Nov 09, 16:28    Post subject: Reply with quote Print

dragondream wrote:
longinus0000 wrote:
That's because Spacefuel is illegal in all Commonwealth Sectors. Build your Spacefuel in Pirate or Unknown sectors.


That's why I have a problem with the Spacefuel complex... Build it in Argon or any other Race sector, say bye bye to your complex. Build it in a Pirate Sector, bye bye complex and traders. So what I'm trying to find out is which of the tech complexes for example are the most profitable...

You can also build them in Terran sectors. There's nothing illegal there and they are the most secured sectors in the game.

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em3e3



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PostPosted: Mon, 23. Nov 09, 16:53    Post subject: Reply with quote Print

[quote="vbruzual"]
dragondream wrote:
You can also build them in Terran sectors. There's nothing illegal there and they are the most secured sectors in the game.


And Yaki, Goner sectors. Plenty of options. Otherwise, I hear 1MJ shields go like crazy - never tried them myself.

And there's a newer version of the complex calculator:

http://altanetworks.com/x3/x3tcocc.html


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LordForrester





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PostPosted: Mon, 23. Nov 09, 17:02    Post subject: Reply with quote Print

Just Drop a patrol in the Pirate sector with it. Should protect it just fine.

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mash319





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PostPosted: Mon, 23. Nov 09, 17:05    Post subject: Reply with quote Print

In my game 1mj shields sell very well. I also make a lot of profit selling wasps and silkworms to EQ Docks with a fast M3 on a manual trade run set to run indefinetly.

I tend to add the food factories to the complex but source my Ecells for elsewhere. Just set price to +1 average and NPC's bring em to me.

Hope this helps.

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Esgaro





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PostPosted: Mon, 23. Nov 09, 17:28    Post subject: Reply with quote Print

You are in right mind to want to forget space fuel and space weed. You will make more profit producing a product which requires ore anyway. I suggest 1 MJ shields as well. Their return is really shockingly good.

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LordForrester





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PostPosted: Mon, 23. Nov 09, 17:29    Post subject: Reply with quote Print

Yes the 1MJ shields work well.

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1muvwndr



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PostPosted: Mon, 23. Nov 09, 17:30    Post subject: Reply with quote Print

Chips. You'll never build enough chips. 300 factories running at full capacity won't satisfy the demand.

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mash319





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PostPosted: Mon, 23. Nov 09, 17:38    Post subject: Reply with quote Print

In my game 1mj shields sell very well. I also make a lot of profit selling wasps and silkworms to EQ Docks with a fast M3 on a manual trade run set to run indefinetly.

I tend to add the food factories to the complex but source my Ecells for elsewhere. Just set price to +1 average and NPC's bring em to me.

Hope this helps.

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mrbadger





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modified
PostPosted: Mon, 23. Nov 09, 17:41    Post subject: Reply with quote Print

em3e3 wrote:
Otherwise, I hear 1MJ shields go like crazy - never tried them myself.


This is true. I use them as my standard 'starting station' normally, and usually build three or four large 1mj sheild producing complexes.
At just below average price they sell like stink to npc traders. If you sell them with your own traders you can make even more.

Also, and this is very handy, you can use M5 ships to sell them.

I'd never choose spaceweed/fuel over 1mj sheilds, mostly because unlike the illegal options you can put them anywhere you want.

1muvwndr wrote:
Chips. You'll never build enough chips. 300 factories running at full capacity won't satisfy the demand.


Also very true, I learned this in my first TC game.


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Last edited by mrbadger on Mon, 23. Nov 09, 17:42; edited 1 time in total
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Technojerk36



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PostPosted: Mon, 23. Nov 09, 17:41    Post subject: Reply with quote Print

1muvwndr wrote:
Chips. You'll never build enough chips. 300 factories running at full capacity won't satisfy the demand.


Yeah microchips sell really well even if they are at max price. Easy credits.


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Esgaro





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PostPosted: Mon, 23. Nov 09, 17:59    Post subject: Reply with quote Print

A microchip complex isn't a bad idea for the hub quest, but when talking about profit, their return on their investment is pretty damn low, mainly due to the large expense of the chip factories (even Boron ones). 1 MJ shields will give you a significantly better return on your investment.

It takes a 29 million credit open loop chip complex to match the kind of profit you would see from an 11 million credit open loop 1 MJ shield complex.

The cost of closing the loop on either of these complexes will be pretty much the same, as they both take roughly the same number of energy cells. Use the saved cash on the 1 MJ shield complex to make a second one, if you still have cash. You'll come out ahead.



Last edited by Esgaro on Mon, 23. Nov 09, 18:07; edited 1 time in total
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