Is there also a Complex Calculator for X3TC like there was for Reunion? I would like to calculate which factories I need for a closed-loop complex depending on the type of the product I want to make.
Thanks for your help in advance.
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Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
That's why I have a problem with the Spacefuel complex... Build it in Argon or any other Race sector, say bye bye to your complex. Build it in a Pirate Sector, bye bye complex and traders. So what I'm trying to find out is which of the tech complexes for example are the most profitable...longinus0000 wrote:That's because Spacefuel is illegal in all Commonwealth Sectors. Build your Spacefuel in Pirate or Unknown sectors.
You can also build them in Terran sectors. There's nothing illegal there and they are the most secured sectors in the game.dragondream wrote:That's why I have a problem with the Spacefuel complex... Build it in Argon or any other Race sector, say bye bye to your complex. Build it in a Pirate Sector, bye bye complex and traders. So what I'm trying to find out is which of the tech complexes for example are the most profitable...longinus0000 wrote:That's because Spacefuel is illegal in all Commonwealth Sectors. Build your Spacefuel in Pirate or Unknown sectors.
vbruzual wrote:And Yaki, Goner sectors. Plenty of options. Otherwise, I hear 1MJ shields go like crazy - never tried them myself.dragondream wrote:You can also build them in Terran sectors. There's nothing illegal there and they are the most secured sectors in the game.
And there's a newer version of the complex calculator:
http://altanetworks.com/x3/x3tcocc.html
This is true. I use them as my standard 'starting station' normally, and usually build three or four large 1mj sheild producing complexes.em3e3 wrote: Otherwise, I hear 1MJ shields go like crazy - never tried them myself.
Also very true, I learned this in my first TC game.1muvwndr wrote:Chips. You'll never build enough chips. 300 factories running at full capacity won't satisfy the demand.
Yeah microchips sell really well even if they are at max price. Easy credits.1muvwndr wrote:Chips. You'll never build enough chips. 300 factories running at full capacity won't satisfy the demand.
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
This is why I don't start with them, the set up cost is indeed quite high. Mind you, once you have enough money to afford that they are ok.Esgaro wrote:A microchip complex isn't a bad idea for the hub quest, but when talking about profit, their return on their investment is pretty damn low, mainly due to the large expense of the chip factories (even Boron ones). 1 MJ shields will give you a significantly better return on your investment.
"Sell well" and "sell manually".mash319 wrote:In my game 1mj shields sell very well. I also make a lot of profit selling wasps and silkworms to EQ Docks with a fast M3 on a manual trade run set to run indefinetly.
Antigone Memorial has some very high yeild asteroids, making it good for almost any kind of complex. Ore belt is good for really massive complexes, but very crowded, and your framerate will tank.dragondream wrote:So which "safe" sector (preferably Argon sector) has enough high yield Silicon and Ore asteroids where I can set up my complex?