I have Stu's already, basically just shows how to create a ship with equipment/wares in a specific sector.
I've read all I could that was available, I'm in no mans land now with no map to guide me

.
I've moved a little beyond the tuts that are available:
Menagerie Shipyard
Anyway I have a need of some help with this code:
Code: Select all
<do_if value="" >
<play_text textid="1333"/>
<play_sound soundid="1008"/>
<incoming_message author="Menagerie Shipyard" text="Shipyard jumping" popup="1"/>
<find_sector sector="{player.sector}" name="spawn_sector Sector" min="1" max="250"/>
<find_gate gate="Ship_spawn_random.Gate">
<sector sector="spawn_sector Sector"/>
</find_gate>
<warp_player>
<position min="50km" max="70km" object="Ship_spawn_random.Gate"/>
<sector sector="spawn_sector Sector"/>
</warp_player>
</do_if>
Basically What it's supposed to do is:
check if player is docked at a specific station.
If he is then to send a message.
Then undock his ship.
And then to warp him to a random sector as penance for staying too long
I can't figure out what value I need to use, and I've tried them all.
There's alot of .dockobject commands but not enough explanation of how they are used.
I even unpacked the game to get at the mission MD files but too much code and params had me lost.
So be prepared for a ton of noob questions as I go along
Anyway hope someone can add the value I'm in need of.
PS. If someone could also add what value would be needed to check for other player/non player ships, it would help out massively
Much thanks in advance,
Argo.