Bug with upgraded Fusion Beam Cannon Forge

General discussion about X³: Farnham's Legacy.

Moderators: Moderators for English X Forum, Moderators for the X3:FL Forums

Artificial
Posts: 41
Joined: Mon, 17. May 21, 13:57

Bug with upgraded Fusion Beam Cannon Forge

Post by Artificial »

I've found new bug with moving upgraded station. I've built Fusion Beam Cannon Forge factory and upgraded it with S kit to medium version. After that I've moved it to another sector, but it was builded as completelty different station - with new model, new parameters, even with new article in encyclopedia. Also, after moving it started to produce "Unknown Object" instead of Fusion Beams Cannons:
https://i.imgur.com/7UDymCP.png
https://i.imgur.com/yO9mcXE.png

How looks default factory model:
https://i.imgur.com/rWECwz0.png

How looks new model:
https://i.imgur.com/62yqbBX.png
Last edited by Terre on Sun, 27. Jun 21, 07:30, edited 1 time in total.
Reason: Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22438
Joined: Sun, 14. Nov 04, 23:26
x4

Re: Bug with upgraded Fusion Beam Cannon Forge

Post by Cycrow »

this is not a bug, but intentional

the model of the station was changed as the original one was not suitable for complexes so it was switch to a player version of the terran station.
it wasn't really possible to replace the model with already built factories, but instead it switches them when you pack and re-deploy instead.

if you were to buy a new station and deploy it, you will get the new model too
Artificial
Posts: 41
Joined: Mon, 17. May 21, 13:57

Re: Bug with upgraded Fusion Beam Cannon Forge

Post by Artificial »

But what about it's production? It says that result will be "Unknown Object". With another differencies aswell:
https://i.imgur.com/yO9mcXE.png

Station before being moved:
https://i.imgur.com/QiC2ddQ.png

I mean, I don't care about station models,I like both, but station before and after moving are completely different, even in parameters. I can upload 2 save files for you, if you want, just say to where.
Last edited by Terre on Sun, 27. Jun 21, 07:31, edited 1 time in total.
Reason: Images posted directly to the forums should not be greater than 640x480 or 100kb, oversize image now linked
Artificial
Posts: 41
Joined: Mon, 17. May 21, 13:57

Re: Bug with upgraded Fusion Beam Cannon Forge

Post by Artificial »

And... I tried to upgrade factory to L size before moving. Result - broken station again, now L size. Production - Unknown Oblect. Screenshots here:
https://i.imgur.com/YsgRRPf.jpeg
https://i.imgur.com/gBgkqKC.jpeg

Can't check how it will work with another modified stations because they currently under upgrade.
Snafu_X3
XWiki Moderator
XWiki Moderator
Posts: 4473
Joined: Wed, 28. Jan 09, 15:14
x3tc

Re: Bug with upgraded Fusion Beam Cannon Forge

Post by Snafu_X3 »

Artificial wrote: Sat, 26. Jun 21, 23:17 I mean, I don't care about station models,I like both, but station before and after moving are completely different, even in parameters.
The different station models referred to are to allow more or less connections/docks than the previous version, so fairly crucial if building 'plexes. The station designs themselves, while pretty, are simply additional cruft added to make the final build look less nonsensical visually IG (& possibly readjust its hitbox location/size)

All this is IMO from inferences derived from previous comments, bugreps & patch notes, so may not be entirely accurate :)(
Wiki X:R 1st Tit capping
Wiki X3:TC vanilla: Guide to generic missions, Guide to finding & capping Aran
Never played AP; all X3 advice is based on vanilla+bonus pack TC or before: AP has not changed much WRT general advice.

I know how to spell teladiuminumiumium, I just don't know when to stop!

Dom (Wiki Moderator) 8-) DxDiag
Artificial
Posts: 41
Joined: Mon, 17. May 21, 13:57

Re: Bug with upgraded Fusion Beam Cannon Forge

Post by Artificial »

Yeah, I can understand that, and that's why I said that I like both models. But problem is in station parameters after it's being moved - they all are different between "before" and "after". And result production different aswell - station starts to produce "Unknown Objects" instead of "Fusion Beam Cannons".

I think, problem here lays in incorrect linking in script or incorrect parameters for "replacement" station, but can't confirm it by myself so I did report about bug in that form. Hope, it won't be ignored.

Btw, as I said before, I made reserve copy of 2 save files "before" and "after", can upload them to help with finding issue.
Artificial
Posts: 41
Joined: Mon, 17. May 21, 13:57

Re: Bug with upgraded Fusion Beam Cannon Forge

Post by Artificial »

Cycrow wrote: Sat, 26. Jun 21, 23:01 this is not a bug, but intentional

the model of the station was changed as the original one was not suitable for complexes so it was switch to a player version of the terran station.
it wasn't really possible to replace the model with already built factories, but instead it switches them when you pack and re-deploy instead.

if you were to buy a new station and deploy it, you will get the new model too
Well, I waited in SETA around 12 hours and checked how Plasma Beam Cannon Forge XXL (argon beam laser factory) survived moving - and it wasn't affected with that bug, same model as before migration and same parameters, even production is correct:
https://i.imgur.com/oPKypL6.png

I not sure, is problem only woth terran's Fusion Beam Cannon Forge or not, but at least, I can say that Plasma Beam Cannon Forge XXL survived migration without bug.
Midnightknight
Posts: 418
Joined: Sat, 12. Jun 10, 11:49
x4

Re: Bug with upgraded Fusion Beam Cannon Forge

Post by Midnightknight »

It's not to say what happens you is not possible (Like some people would ahah) but to give some precisions.

I moved a lot of stations lately, and even full complexes bit by bit and had not run into this issue yet. But also, i haven't moved any of my weapon factory so far (What will soon happen) so my guess is that it doesn't target all the factories but only a few of them. No issues so far with microships, food or space fuel.

But will have to move soon my "War complex" where i have my shields and all that is related to Ore ... So i guess i'll find out pretty soon.


Edit : Ninjaed
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22438
Joined: Sun, 14. Nov 04, 23:26
x4

Re: Bug with upgraded Fusion Beam Cannon Forge

Post by Cycrow »

if you buy and deploy a new fusion beam cannon, does that one work correctly with the new model, or is it broken as well ?

i tried to reproduce it, but its working correctly for me.
the old model was replaced by the new one, and the production for the new station was working correctly
Artificial
Posts: 41
Joined: Mon, 17. May 21, 13:57

Re: Bug with upgraded Fusion Beam Cannon Forge

Post by Artificial »

Here's my save files:
https://dropmefiles.com/aQNrA

update 1:
X04 - latest one with upgraded station, it's empty at Asteroid Belt sector. And you also can check for "afk" ships issue here:
3 afk Agamemnons in Holy Vision Delta
bunch of afk M6 in Bala Gi's Joy
afk Makkana in Jupiter
afk Griphon in Eigthteen Billion
afk Panther and Cormorant in Ceo's Sprite
bunch of afk TM and TS across the universe

update 2:
Packed station and dropped it in my sector (Harmony of Perpetuity beta) - bug still there.
User avatar
ubuntufreakdragon
Posts: 5226
Joined: Thu, 23. Jun 11, 14:57
x4

Re: Bug with upgraded Fusion Beam Cannon Forge

Post by ubuntufreakdragon »

The core point to me seams to be first upgrade than move, so the moved station differs from it Tfactories entry by production size.
My X3 Mods

XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
Posts: 22438
Joined: Sun, 14. Nov 04, 23:26
x4

Re: Bug with upgraded Fusion Beam Cannon Forge

Post by Cycrow »

ubuntufreakdragon wrote: Wed, 30. Jun 21, 16:03 The core point to me seams to be first upgrade than move, so the moved station differs from it Tfactories entry by production size.
Thats not how it works, upgraded stations dont have different entries in TFactories, its still the same factory, just their production is increased.

Looks like the issue with only with existing games, it works fine for new games.
Its not fully loading the update file that defines the stations product so it doesn't know what its supposed to be

Return to “X³: Farnham's Legacy”