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mr.WHO





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PostPosted: Fri, 8. Jan 16, 23:57    Post subject: Anti-wishlist for the next game Reply with quote Print

We already had a several lists of what people want from the next game, but I figured out that there is actually a several things that I would like NOT TO BE in the next game.

I think every X-game player has several anti-wishes as well.


So lets get starting:

1) I don't want for player character to speak - you save money for voice acting, it's more immersive (you don't have to be Ren Otani), you save time and nerves for listening the same voice all the time.
2) I don't want copilot comments to be longer than 3 short word. Simple Yes, affirmative, copy, acknowledge is much less pain in the long run that "Shut up Betty", "transfering coordinates to following ships" and several other needesly long comments.
3) I don't want to be limited to ships with copilot (single seat with Betty and multi-crew bridges are to go!)
4) I don't want any NPC comments about "swetty male clothes", "not cleaning", "rubbish dump" or other stupid comments that you wouldn't say to someone who just paid 100k to hire you.
5) I don't want to be limited to player ship to ferry my NPC
6) I don't want to constantly fly in and out of the zone to hope that NPC I need spawn on NPC stations
7) I don't want to go to NPC stations to hire personel / I don't want my stations to be populated only by my workers
8 ) I don't want ANY-minigames that aren't optional
9) I don't want any ships that don't work (Sulleccus I'm watching at you)
10) I DON'T WANT GUI that force me to make a thousands repetitive push/clicks to to simple things all the time (like assigning ships to leader, selecting trade ship in trade menu, finding anything in property menu)
11) I don't want NPC/Pirates/Xenon/Khaak to spawn out of thin air (with the exception of BB missions)
12) I don't want NPC shipyards to be constantly occupied by building NPC XL ships (e.g add second XL dock to each SY similar to L docks that rarely got ocupied both in the same time)
13) I don't want to be limited to NPC shipyard for ship production
14) I don't want multi-product stations (e.g. drone factories) to randomly switch between production with no player control.
15) I don't want to pay 200% shipworth of drones only to see that they are useless and die en masses.
16) I don't want to pay absurd amount of money for S and M ships only to see that it takes them ages to fly from one sector to another (not even mention from system to system)
17) I don't want to see at these half-derelict Canteran stations (Crystal Castle and Habitat tation) that are next to dozens of my brand an shiny new stations for ages.
18 ) I don't want NPC indestoyable stations
19) I don't want OOS repairs to be so rudiculosly fast - the repair speed should be the same no matter if you are present or not (there is no point of using SY repairs right now as it's not free and take ages for ships to dock at SY).
20) I don't want to see ANY space grannies / space nuns / Scarface / Quasimodo / Hazmat-suit / Ass-for-a-face NPC......EVER!
21) Don't want orange orbs of energy that slow-you down during superhighway cruise (I though we get rid of highway mini-game? this must be leftover)



Last edited by mr.WHO on Sun, 10. Jan 16, 11:34; edited 1 time in total
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DaMuncha





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PostPosted: Sat, 9. Jan 16, 08:10    Post subject: Reply with quote Print

I dont want a console port.

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Nikola515





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PostPosted: Sat, 9. Jan 16, 08:22    Post subject: Reply with quote Print

1) Horrible Writing and Acting.

2) Smalltalk min game.

3) Yisha.

4) Highways.

5) Useless drones and hacking.

6) Limited economy.

7) NPC where their hands look like they are not made out of wood Laughing

8.) Indescribable objects.

9) JUST ONE SHIP Rant


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Assailer





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PostPosted: Sat, 9. Jan 16, 09:24    Post subject: Re: Anti-wishlist for the next game Reply with quote Print

mr.WHO wrote:

I think every X-game player has several anti-wishes as well.
...


I agree to all your claims. +1

No point having S/M ships when you can raise money for L/XL too fast. Make sure there is reason to keep them and invest even more S/M for certain tasks later on.

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DarkTemplar





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PostPosted: Sat, 9. Jan 16, 10:35    Post subject: Reply with quote Print

So basically, you don't want a worse Freelancer copy made for a console but salvaged for the PC but a proper X4? I'm with you on that!

But from every interview so far, they still seem to think this is the way to go and that "if not for the bugs" everything would've been awesome. Then again, let's wait and see if there will even be a X-Stillbirth 2 much less a X4.

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axeslay3r





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PostPosted: Sat, 9. Jan 16, 11:56    Post subject: Reply with quote Print

Opinions are wonderful everyone has one.
so here's mine
1) don't bother me in the least
2) not very "immersive " if they say just 3 short words.
3) a co pilot , is more realistic on certain size ships and the skunk fits
that size IMOP.
4)pretty sure you looking too far into those . they are meant more to amusing.
(and I find them so , it may get old after awhile , but that's a ways off)
and you would be wrong what people think they can say too you , since they are paying or you are serving them in some fashion, many people lack manners...
5) this one I agree with
6) I agree with this one , I am still looking for a metallurgical engineer Evil or Very Mad
7)first part I disagree with , it isn't that bad and kinda makes sense you would go where the specialist are , and if your looking too hire them they wouldn't be on your station unless there is some kinda of galaxy wide personal/job add made Wink , second part yes would be more realistic.
Cool personal perspective , they don't bother me much , and with the mods they are mostly worked around anyway
9) this is a given , I want all my ships too work as they are meant too
10) agree , it could be a lot more user friendly
11) what you never seen a magician pull a rabbit from a hat ? honestly they
got too spawn somewhere
12) I haven't ran into this problem yet honestly , but agree it would suck
13) agree player controlled shipyards would be nice
14) agree more control over production would be grand
15)drones are cheap and expendable so being fragile is expected, being useless isn't ( but they would be very hard too balance as well, if drones were great , they would be all you would use )
16) would be nice if there were more distinction in ships meant too be system only ships , with a variant too be use for longer out of system hauls.
17)agree , it would be nice if they slowly upgraded , seeing your effect/impact on their economy
18)agree if it can be built , it should be able too be destroyed
19) I am torn on this one , I stayed there and babysat a ship while it was being repaired before I found out if I left a engineer and ran too get a captain, the repairs sped up.... so faster repair would be nice if this was implemented , because waiting sucks
20) agree

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mr.WHO





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PostPosted: Sat, 9. Jan 16, 12:38    Post subject: Reply with quote Print

axeslay3r wrote:
Opinions are wonderful everyone has one.
so here's mine
15)drones are cheap and expendable so being fragile is expected, being useless isn't ( but they would be very hard too balance as well, if drones were great , they would be all you would use )

19) I am torn on this one , I stayed there and babysat a ship while it was being repaired before I found out if I left a engineer and ran too get a captain, the repairs sped up.... so faster repair would be nice if this was implemented , because waiting sucks


The drones cost on average 150k per unit (most of them cost more, some even 300k and the cheapest cost like 60k), this is only slightly cheper than light fighters that are way more survivable. If they should be expendable their price should be expendable too. I ususally buy like 1/3 of the amount of drone the ship can carry and ususally the drone cost as much as the ship itself.


As for repairs - the engineer repairs are duck tape improvisation and should be slow, but free. If you would need fast and full repair the SY repair should be the method of choice.

Right now there is no point of using SY repair if OOS engineer can repair your Arawn in a few minutes. Additionally engineed OOS repairs is double-edged sword as NPC ships/station that you attacked will be repaired ultra-fast if you leave the zone which force you to make only the successful one-time attacks (you cannot dammage your target, fly away for rearm and get back as it will be repaired before you return).

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axeslay3r





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PostPosted: Sat, 9. Jan 16, 15:11    Post subject: Reply with quote Print

mr.WHO wrote:
axeslay3r wrote:
Opinions are wonderful everyone has one.
so here's mine
15)drones are cheap and expendable so being fragile is expected, being useless isn't ( but they would be very hard too balance as well, if drones were great , they would be all you would use )

19) I am torn on this one , I stayed there and babysat a ship while it was being repaired before I found out if I left a engineer and ran too get a captain, the repairs sped up.... so faster repair would be nice if this was implemented , because waiting sucks


The drones cost on average 150k per unit (most of them cost more, some even 300k and the cheapest cost like 60k), this is only slightly cheper than light fighters that are way more survivable. If they should be expendable their price should be expendable too. I ususally buy like 1/3 of the amount of drone the ship can carry and ususally the drone cost as much as the ship itself.


As for repairs - the engineer repairs are duck tape improvisation and should be slow, but free. If you would need fast and full repair the SY repair should be the method of choice.

Right now there is no point of using SY repair if OOS engineer can repair your Arawn in a few minutes. Additionally engineed OOS repairs is double-edged sword as NPC ships/station that you attacked will be repaired ultra-fast if you leave the zone which force you to make only the successful one-time attacks (you cannot dammage your target, fly away for rearm and get back as it will be repaired before you return).

I agree drones should be cheaper , too reflect the lack of being super effective.
and I agree , a SY should be the first call of a ship that has been majorly damaged, a more realistic solution , would be too have your engineer assist
the engineer you put on board the Cap ship and then repair the ship up too a certain point , say 45- 50% hull , 50%-75% engines , and 2-3 weapon systems , just enough too give it decent speed , and enough hull and weapons too hold off a fighter patrol on it's way too the SY.
NPC ships/stations , maybe slow down the rate of their repairs? damage control can only do so much after all , now after a reasonable amount of time they should be repaired fully

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DorianEU





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PostPosted: Sat, 9. Jan 16, 15:31    Post subject: Reply with quote Print

DaMuncha wrote:
I dont want a console port.


^^ THIS +1

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spankahontis





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PostPosted: Sun, 10. Jan 16, 03:52    Post subject: Re: Anti-wishlist for the next game Reply with quote Print

1) I don't want for player character to speak - you save money for voice acting, it's more immersive (you don't have to be Ren Otani), you save time and nerves for listening the same voice all the time.

I agree, as it would be too expensive to have say, the choice of 5 voice actors to create a custom character; don't think Egosoft could ever afford to pull this off.

2) I don't want copilot comments to be longer than 3 short word. Simple Yes, affirmative, copy, acknowledge is much less pain in the long run that "Shut up Betty", "transfering coordinates to following ships" and several other needesly long comments.

Yeah, I think in terms of future X titles to be able to hire crew to have a immersive feel to your ship and it's crew as well as for budget on voice acting the chit chat, I agree needs to be shortened but not too dumbed down.
Having a little personality in your crew would be great for immersion, having them as clones with the same responses but different faces is not a good idea IMHO.


3) I don't want to be limited to ships with copilot (single seat with Betty and multi-crew bridges are to go!)

I think the franchise needs to go the way of multi-ships in the future. I think the People have spoken on this one.
But Bridges is also a high demand for those who want to ride in Destroyers and have the Star Trek feel.
****-pits are important too for those who like fighters and Skunk like cockpits for Corvettes and Heavy Fighters/Bombers.
Not having most of this wont cut it for me personally, time they upped their game.


4) I don't want any NPC comments about "swetty male clothes", "not cleaning", "rubbish dump" or other stupid comments that you wouldn't say to someone who just paid 100k to hire you.

Yeah, no respect whatsoever to the Boss that just paid them. I totally agree. It's not realistic.
IDEA: Better to have a new feature where the crew renegotiate their contract to you. If you refuse too much? Their attitude to you decreases to downright hostility; that's when they start talking to you with disrespect.

Could even effect your rep, making hiring someone more expensive until you repair your rep by accepting their terms.


5) I don't want to be limited to player ship to ferry my NPC

IDEA: New Transport Ships, large enough to have jump capability, designed to ferry customers like a taxi service and the ability to transfer newly hired Staff to their Ship.
Maybe even design a small structure to serve as a Taxi Service to generate revenue through NPC transport?


6) I don't want to constantly fly in and out of the zone to hope that NPC I need spawn on NPC stations

Not sure what they can do to solve this spawn issue.. Maybe my idea below number 5 could play an important role in transporting new NPC's, ones that can be hired as Staff to keep that zone from stagnating on the NPC front?

7) I don't want to go to NPC stations to hire personel / I don't want my stations to be populated only by my workers

Agree 100% there needs to be an open door policy for people to visit.

IDEA: and even the ability to attach a small fee through Manager Details (A tax slider) to any traders that use your premises to trade.

The higher the transaction fee, gives you more tax revenue but causes a penalty that more expensive products are sold on that Station and effect merchant numbers costing you tax revenue in the long run.
Could also do this to the Player, every Station you trade on has a Trader transaction fee, some high others cheap that fluctuate randomly over time.


8 ) I don't want ANY-minigames that aren't optional

Unless it's hacking then I agree. Smalltalk needs the option of being able to skip the chit chat.

9) I don't want any ships that don't work (Sulleccus I'm watching at you)

Not sure what you mean? The Succellus fires out of it's main cannon for me, maybe you're talking about it's attack pattern? Whic I agree, it needs to maintain it's position to fully utilize it's huge ILC.

10) I DON'T WANT GUI that force me to make a thousands repetitive push/clicks to to simple things all the time (like assigning ships to leader, selecting trade ship in trade menu, finding anything in property menu)

Yeah, a search menu needs implementing as late game the numbers of stations and ships gets unmanageable.
When it tells you an NPC needs money or things need doing then it gets complex when it shouldn't, a search engine that filters out non-name specific results would greatly help.
Plus a better interface for multiships, to display a list of trade ships in your inventory would alleviate some of the time and pain.


11) I don't want NPC/Pirates/Xenon/Khaak to spawn out of thin air (with the exception of BB missions)

God yes!!!! I hope the only Pirates come from Hidden Pirate Dens and battered up shipyards made from messed up, semi-workable Capital Ship Hulls.
Xenon I think need a little spawnage in order to hide it's base of operations, it's advanced Stations should be destroyable to slow them down.. But a danger if left unchecked.
Kha'ak should be spawnable for now as lore wise we don't know enough about them to defeat them, maybe an unexplored Sector for future battles to drive them out?
NPC's should be tied to Shipyards being built, the traders on Stations spawn, buy a ship and keep the economy rolling.


12) I don't want NPC shipyards to be constantly occupied by building NPC XL ships (e.g add second XL dock to each SY similar to L docks that rarely got ocupied both in the same time)

The ability for us to build our own wouldn't hurt either Smile


13) I don't want to be limited to NPC shipyard for ship production

Capitals that build their own ships when fed resources would be a cool idea as well as our own Shipyard.

14) I don't want multi-product stations (e.g. drone factories) to randomly switch between production with no player control.

I agree with you, I think we talked about on beta forum?

15) I don't want to pay 200% shipworth of drones only to see that they are useless and die en masses.

When you're rich enough it's not really a problem. Got about 7 Billion Credits to throw away, I just keep buying Destroyers full of attack drones and I can't keep up, I make more than I spend.

16) I don't want to pay absurd amount of money for S and M ships only to see that it takes them ages to fly from one sector to another (not even mention from system to system)

Yeah, they're getting boosters, in fact I've sometimes seen fighters use booster to escape being killed by me, but they need the ability to repair their Hulls cause buying fleets of them make no sense at all and I agree, way too expensive.
I once built a Fleet of around 60 Fighters to patrol DeVries Reiver regions and after a few hours a large chunk of them were wiped out by Reiver Fleets.
The time to name them, assign them to a squad is seriously time consuming as well.


17) I don't want to see at these half-derelict Canteran stations (Crystal Castle and Habitat tation) that are next to dozens of my brand an shiny new stations for ages.

Seen Habitation Stations in Korini and Cold Star that are undamaged in good condition inhabited by Atlas Pirates in (the 9th Zone in Korini and Reef's Edge in Cold Star.
I hope this means that we can finally repair these stations in the game back to their former glory.


18 ) I don't want NPC indestoyable stations

Me too.

19) I don't want OOS repairs to be so rudiculosly fast - the repair speed should be the same no matter if you are present or not (there is no point of using SY repairs right now as it's not free and take ages for ships to dock at SY).

They really need to integrate Shipyards building CV's that need to fly out and fix these damaged Stations.
Really need to find a way to stop Station rebuilding.

Or IDEA: Have them repair to a certain point and offer a Mission to someone who builds and delivers a CV to that Station to deploy and start asking for wares to perform the full repair Friendly/Neutral Stations only.


20) I don't want to see ANY space grannies / space nuns / Scarface / Quasimodo / Hazmat-suit / Ass-for-a-face NPC......EVER!

adds to immersion that you have people of different ages, face types.. I think the problem here is there far too few models and it's attack of the clones, same 7-8 voice actors for Humans and too few faces with variations.
This needs to seriously improve.



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dmk





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PostPosted: Sun, 10. Jan 16, 04:16    Post subject: Reply with quote Print

i think i agree with initial post with some comments
6. npc hiring should be (in middle of game) available via managers of stations.
(or other special personnel for that, availability of npc should depends on manager characteristics and known stations(with assistants there))

8. some (mini) games which looks as absolutely necessary should be fully in style of game, i.e. instead of hacking there should flying by "hacking" drone inside ship/station you hacking(just drone targeting + click, no minigame here) and neutralizing(same drone firing) it's internal defenses and getting to correct wires/chips/position in correct order (may be also with some sort internal force fields, which could be disabled somewhere other place, and depends on hull damage).
other minigames should be 100% optional.


10. normal strategic fleet control is required where frequent actions require at most 2 clicks (in assumption that ships(stations) for orders already selected) with fixed menu position (i.e. click on target and second click for action(or enter for default action, or number button for others) ), rare action could require more clicks.

20. on normal station should be more attractive faces(with preference to 20-30 years, but may be some rare older but attractive ones)
on pirate stations ... well Scarface at least is expected Smile.

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ubuntufreakdragon



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PostPosted: Sun, 10. Jan 16, 06:44    Post subject: Reply with quote Print

Things I don't want to ever again: (I start counting with 0 btw.)
0 being forced to do so many things in person e.g. hire crew(there should be a full but weak default crew for any shipyard ship), train crew (even worse by playing the minigame)(learning by doing!!!), building stations(as there are buildspots they should be present on the map for ooz interaktion)
1 Minigame
2 Skunk as the forced Playership
3 The Lack of any documentation for the script commands
4 Such a stupid AI which doesn't even allow micro settings and has horrible defaults(no refuel; shipyard leaving ships join squad(stay there!!!))
5 The UI especially the dialogue menu
6 having to give any small order once the last is done(stackable short comands for ships e.g. move there than kill that than move there than refuel... and for architects just build the hole damn station)
7 invincible stations, be want a dynamic universe.
8 missing races


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CNR4806





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PostPosted: Sun, 10. Jan 16, 11:06    Post subject: Reply with quote Print

I never see the point of voiced player character unless the game has a VERY rich narrative and characterization to justify it. Silent PC costs less for the developers and is more immersive for the players.

Locking the players up in the boring Skunk is also a disastrous decision. This is not "going back to the roots of BTF" as the apologists love to claim. This is going back to the Stone Age.


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mr.WHO





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PostPosted: Sun, 10. Jan 16, 11:33    Post subject: Reply with quote Print

"<Silence>" - Gordon Freeman

That's my opinion on voice acting.

As for mini-games - I agree that hacking is the only mini-game that make sence and is optional so it's all good.


I also must add that I don't want these orange orb of energy that slow you down during super-highway cruise.

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pref



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PostPosted: Sun, 10. Jan 16, 14:21    Post subject: Reply with quote Print

Try that hacking minigame at low fps.
They cant provide a lag free input for it, you will loose 4 out of 5 if your system is choking.

Also the hacker drone can provide huge benefits while boarding, you can get by without but thats not a great option.

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