DrBullwinkle wrote:Well, at least you have been clear about your vision, Orfevs.
However, your vision is wrong.
But that's the good thing about visions. You cannot see it until it happens
DrBullwinkle wrote:Aside from your thoughts that cannot work...
I sense a challenge here..
DrBullwinkle wrote:(I will also make the shield restore threshold configurable in the t file. Of course, raising the threshold too high makes the miner nearly invulnerable, which seems less fun than the current balance which has some risk. However, options are good.)
I assume this threshold is in percent.
DrBullwinkle wrote:
You're going to have to try it before you will believe me, so give me an update after you experiment with repair thresholds, OK? I did over a hundred hours of testing, but you may find a combination that is more challenging/fun. If you do, then I will be happy to implement it. Don't worry about the math -- I'll do that part. Just give me a few relevant data points, if you find them.
I have to do the math myself in order to get the optimal solution. But I'll try it out.
DrBullwinkle wrote:
Mining is impractical without shields. Yes, I (finally) understand that you are trying to mine right at the beginning of the game. No, I do not think that you will be successful with that plan.
No. That's just a scenario you put your script through. No homebase, a silly little TS with a pitiful shield, but it has a laser for mining and an ore collector. You're dealing with percentages - not actual values.
DrBullwinkle wrote:
Do missions or manual trade runs until you can afford shields.
Then begin mining. Simple.
Mk3's (and EST's) earn plenty. The size of the cargo hold is mostly irrelevant. In fact, smaller UT's are more reliable than large UT's. The fact that there are a zillion incorrect threads on the topic does not make them any more correct.

However, if you can afford Mk3 software, then you can afford shields for your miner.
This isn't about me and my way to galactic dominance. This is about a single (or many single) ships without homebases that mine. And that they're drones that should do as commanded. Not as they please.
Taking detours that have a bigger chance of destroying the ships, and in addition take a whole lot of time they could have better spent mining - is a flaw in my eyes. The "Mine & Trade" command - well enough. But in the cases where you have no notion of what's outside your current sector, that command is a bit.. dumb.
Where my case is concerned. I run around finding salvage. Sell the rubbish after fixing it up, and keeping some that I put to use with what means I got. All the while that dumb little ship fetch me rocks. That's also what I do with the next TS I pick up - send it to work in the mines or sell it. As long as there's no sat network, trading can be a little ..tame.
And that's usually the case in the first crucial hours of the game.
DrBullwinkle wrote:
It did occur to me that I could add a command to Abandoned Ship Spawner for AP to "Repair all ships". It would be like the current "Repair ships in sector", except that it would travel to different sectors; as needed. I will put it on the list for a future update to ASS-AP; thanks.
Can I turn OFF the ship spawning function? In between SCS,NPC Bail and ASS-AP I bet there would be loads of ships to scoop up. Yeah?
DrBullwinkle wrote:
Orfevs wrote:I know, better to use the TS to actually trade rather than mine. Irrelevant.
You realize that is just crazy talk, right?
Irrelevant. You need to look at the scenario where the script has been given a command to perform. "I cannot do it properly because I got no homebase, my shields suck and it's better to trade anyway, so I quit" isn't acceptable. When I task the ship to mine, I fully expect it to do so.
My personal strategies to obtain credits is of no concern whatsoever.
That said, my strategies lie in using TS ships and Falcon Haulers for mining. The TS ships are basically used with prospector and got jumpdrives so they can work independently. The falcons make more collectable rocks for the TS ships while gathering their own - and such make as buddies for the TS ships. They have no jumpdrives and will never have as their direct attachment is the mining base.
All of them have docking computers and transporter devices - and naturally MAX shields.
I also use an M1 Aran as mining base and general headquarter - a salvaged vessel to be sure. A bunch of Mistral Super Freighter XL run around the universe making peace with everyone trading using EST, CAG, MK3 or SFM. Then I got 2 Mistral SFXL waiting to sell off any ore and silicon using ACC and 1 Terran Freight Drone (!) using CLS2 delivering ore and silicon to the nearby hub/and or refueling the Aran.
To start with I ram the Aran into the rocks (it got collector too) at variable speeds and generally make a huge mess using forward and lateral thrusters and dancing around in the field for a bit doing the Betty-rap. Stopping on the other side, with about 1 quarter left of the shield energy, I send out the miners and go do something else.
Usually basing myself in a sector with asteroids worth making into stations I make up a self sufficient hub and move on once there's no rock left to dig. So I also got a TL on standby. That said, the Split Elephant suck profusely.
Outfitting M5 ships with sensors or cargo space I send them exploring the universe or laying satellites. If they can't use Triplex Scanner, they're going back to the shipyard. I also got 1 Discoverer Hauler on standby as multipurpose shuttle/surveyor/whatever.
I the meantime I tend to cruise around in an M7 with firepower enough to take out a Xenon Q and enough hangar space for salvaged vessels. And a couple fighters. M6 Included. Ships are repaired and sent off to nearest yard for sell-off.
Or I take my personal Mistral on a stroll to do trade quests or light assassination missions while sending my M7 around to pick up ships.
The M7 doubles as cavalry if anything goes amiss.
Much of this are automated processes if everything goes smoothly. As the case is, attacks and unforeseen events have a nasty habit of ruining this.
Man, I got NO time dealing with obstinate miners.
But we shall see how it goes.
I'll make a script using my "vision" of a homeless miner. A very reckless one at that.
Minimum requirements:
- Ram Mining - TS with 5MJ shield and Ore Collector. No laser.
- Buddy Ship - Discoverer with 4x IRE, full shields and Mineral Scanner
- TP "repair vessel" with marines
- Scalable hull response/alert (high, medium, low)
And I will make the miner survive.
Anyone trying to slam a revolving door knows well the word is needed. But that doesn't mean I have to like the word "impossible"!