Mobile Mining Mk2 (MM Mk2)
Download: Mobile Mining Mk2 <-- v1.05 Improved continuation of mining after unload. (kurush)
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Enhances Mobile Mining in several ways:
You can mine Nividium.
Ships pause for shield recovery when low.
Damaged ships go to nearby shipyard or homebase for repairs.
Homebase can now be a military vessel (M0/1/2/7).
Adds Wing Mining command to Trade menu. Command an entire wing to mine with a single setup.
Continues to mine after unloading at Homebase.
Recommended
- Use with Marine Repairs v2 and Detector for terrific synergy! Detector finds Nividium rock clusters, MM Mk2 mines it, and Marine Repairs fixes your ships and trains your marines when ships get damaged during routine mining operations.
Guides
- For more information about Mobile Mining, see Bunny's classic Mobile Mining Guide. It was written for X3:Reunion, but is still correct for Terran Conflict or Albion Prelude.
For a fully-automated approach, including selling your minerals, see: Mobile Mining Quick Setup Guide.
Compatibility
- Works for TC and AP. Should be compatible with anything that works with vanilla Mobile Mining.
If you ask me whether it works with XRM, I'm going to tell you to punch yourself for asking.
Requirements
- Mineral Scanner
Ore Collector
Special Command Software
Navigation Command Software
Ship that will carry Ore. (In vanilla X3R, TC, or AP, that means XL size cargo.)
Optional: "Homebase" Capital Ship (TL/M7/M1/M2/M0) (Both Homebase and miners require Transporter Device for this option to work.)
How to Install Mobile Mining Mk2
- 1) Install Mobile Mining Mk2 as an archive with the Plugin Manager, or copy the contents of the scripts folder into your addon\scripts folder (AP) or scripts folder (TC). If this is your first time, see LV's tutorial: Installing Scripts & Mods
Note: You do not need to install the scripts.uninstall folder. It contains the vanilla mobile mining scripts, in case you want to uninstall Mobile Mining Mk2.
- 1) On a ship that meets the above Requirements, open the Special Menu. Then choose "Mine Minerals... [Mine.S]"
2) Select the mineral that you want the miner to mine.
3) Optional: If the miners are homebased to a TL that is in-sector, then they will offload their minerals when full, then return to mining. That way, you can have a single TS with multiple miners (Falcon Haulers are excellent, but a TS will do). Then a CLS2 can transfer from the TL to a sales location.
4) Profit.
Tips
- I know that the guides all recommend TS's as miners. I don't know where that idea came from, but it is not the best, especially if the miners will be working In-Sector with the player. TS's have weak shields, poor maneuverability, and their guns are on the tail.
Miners should have a TL (or other capital ship) in the same sector to offload minerals. So the cargo capacity of the miner ships is not so important.
A better choice would be an XL-capable fighter (Falcon Hauler) or an M6.
If you do use a TS, the best chioces are the new TS+ ships (Drake, Sturgeon, Snotra, Tern, Hayabusa) or Mistrals (Regular and SF) for their stronger shields and front turrets.
Mobile Drilling System is neither required nor desired. Just have a few hornets on the player ship for initial asteroid-busting. After that, mosquitoes or any fast gun will break up smaller junks.
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History
- v1.02 (2012-06-16)
- Fixes problem with ships always stuck recovering shields.
- Temporarily changes ship name when recovering shields or repairing.
v1.01 - Mobile Mining Mk2 (Name change) (2012-06-14)
- Adds Nividium to list of mineable minerals.
- Ships pause to restore shields when needed.
- Damaged ships go to shipyard or homebase for repairs.
v1.00 - Mobile Mining for Nividium Initial Release - Bullwinkle (2012-06-11)
Links