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Yeah, I left some logging in a previous version by accident. Its nothing to worry about. Its fixed in the latest version. You can delete the file no worries.ThalonMook wrote:Hi,
after the update I found a log10002.txt. Problem is I made serval updates form different scripts. So I don't know if it's from your script.
Here's the link:
http://www.tzd-online.de/X3TC/log10002.txt
CU
NPC Bailing Addon does not work for player ships, so if pilots are ejecting from your ships it must be something Lucike has coded, best off asking in one of his threads.ThalonMook wrote:Hi,
I wont let you sleep
I have a request. I use Lucikes scripts. Commercial Agent, Commodity Logistics Software, Economy and Supply Trader.....
If you know that scripts you also know that a pilot is very valuable.
Sometimes I miss one of the traders, then I find a bailed ship and if I get it I see that it is one of mine.
Is it possible to get a message when one of my pilots bail that I get a message ?
CU Thalon
Did you disable this functionality at some point? I could have sworn that you had it initially. I also have some vague half-forgotten memory of us having this same discussion 18 months ago or so.ThisIsHarsh wrote:NPC Bailing Addon does not work for player ships, so if pilots are ejecting from your ships it must be something Lucike has coded, best off asking in one of his threads.ThalonMook wrote:Hi,
I wont let you sleep
I have a request. I use Lucikes scripts. Commercial Agent, Commodity Logistics Software, Economy and Supply Trader.....
If you know that scripts you also know that a pilot is very valuable.
Sometimes I miss one of the traders, then I find a bailed ship and if I get it I see that it is one of mine.
Is it possible to get a message when one of my pilots bail that I get a message ?
CU Thalon
Security and Rescue Services, is what you are looking for. Dedicated rescue ships and defensive squadrons for Pilot Union pilotsaka1nas wrote:Did you disable this functionality at some point? I could have sworn that you had it initially. I also have some vague half-forgotten memory of us having this same discussion 18 months ago or so.ThisIsHarsh wrote:NPC Bailing Addon does not work for player ships, so if pilots are ejecting from your ships it must be something Lucike has coded, best off asking in one of his threads.ThalonMook wrote:Hi,
I wont let you sleep
I have a request. I use Lucikes scripts. Commercial Agent, Commodity Logistics Software, Economy and Supply Trader.....
If you know that scripts you also know that a pilot is very valuable.
Sometimes I miss one of the traders, then I find a bailed ship and if I get it I see that it is one of mine.
Is it possible to get a message when one of my pilots bail that I get a message ?
CU Thalon
Edit: Couldn't get it out of my head, lol. Found it: http://forum.egosoft.com/viewtopic.php? ... t=#3009913
Yeah that means they will bail with less hull damage, and since equipment damage is related to hull damage, more of it will remain.ThalonMook wrote:@ThisIsHarsh
One question.
When I need that the bailed ships have more equipment then I have to increase the 'Bail hull factor'. Is this correct ?
I never included any comprehensive debugging for NPC Bail Addon, it's really quite a simple script.Sunrayn wrote:How do I turn on script debugging for NPC Bail. I have reached a point in my game where I get an unavoidable freeze. I even went back to an older save and precisely at almost the same game time, it freezes.
I logged the IR debug and there was nothing on there that explains it.
OK, thanks for the report. Damn X3TC, soo many ships don't have the right object class.djrygar wrote:small glitch:
I just noticed recon drone that bailed
also:
khaak/xenon ships IMHO should bail very rarely. They currently bail at same rate as other, while whey have no pilots that care for their own safety.