I'm puzzled too - I can't understand how it would have done that. There must have been some sort of incompatibility between versions and somehow it showed up in this case.Freggel.Doe wrote:I thought long and hard about this since your fix came around the time, when I last worked on all the involved scripts.
I finally found the problem or rather a solution to it: I recompiled all my scripts with the up-to-date version of Exscriptor and now the error is gone.
I'm still puzzled by the fact, that ONE change in ONE of the scripts broke the entire thing when compiled by Exscriptor but not when this one script got compiled by the ingame SE.
Thanks for your help and I'm sorry for any inconvenience I may have caused.
Anyway, I'm glad it's working now!
