they weren't talking about TC1) Fresh X3: Reunion install from DVD.

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Oooppsss...pardon my mishap...I'm in the right forum though => X3TCdraffutt wrote:they weren't talking about TC1) Fresh X3: Reunion install from DVD.
1. How are the mods installed ?Alien ND wrote:Hi Cycrow, I have a couple of questions about Plugin Manager Lite Beta v1.10
1) When I select the Mods menu, it can't find any Mods even if I have them installed.
Why is this ?
2) Would it be possible for a future Plugin Manager to allow multiple Mods to be active ?
Apologies if these have already been answered or they are stupid questions.
Thanks in advance
Alien.
do you mean the 2nd ship is not in the TShips entry at all ?LarryBurstyn wrote:I have some XSP that say they are installed but the ships simply do not appear in game. Others have downloaded and installed the XSP's and report no problems with the ship not appearing in game. Example: the Liberator XSP installs correctly for some but not me. PM Lite 1.10 says it is installed but again it is not in the game. I have other ships (XSP) installed and are in the game with no problems--such as the EA Omega.
Edit: some added stuff...notice first one shows up in game second one does not...
Spacepark TL
0;0;0.005;0.005;0.005;SG_SH_TL;500062;30120;1454;102;1;11;373;3132;112;247;ships\bsg\spacepark\spacepark;ships\argon\cockpits\argon_m1_cp_scene; 0;0;10000;0.0179;3;5;0;9;18;18;60000;160000;87;0;0;0;0;0;0;0;0;0;0;0;0;50;5;1;120000;37;38;0;0;7; OBJ_SHIP_TL;1;1;0;ships\props\cameradummy;1;1;1;0;1;1;1;0;0;0;;-1;1;36580;25;1;3;36580;0;0;0;Spacepark;
Liberator (M2 I think).
0;0;0.0666667;0.0666667;0.0666667;13;5055;50000;3000;102;1;11;373;40000;112;247;ships\MarkusXL\Liberator\Liberator_scene;ships\argon\cockpits\argon_m6_cp_scene; 541638752;7;15000;0.0666667;4;6;124197947;9;10;0;1500;1500;0;0;0;0;0;0;0;0;0;0;0;0;0;0;4;1;800000;37;38;0;0;16;2027;1;1;0; ships\MarkusXL\Liberator\Parts\Wings;7;1;1;7;1;7;1;1;ships\props\weapondummy;2;;-1;2;1;ships\props\weapondummy;3;;-1;3;1;ships\props\weapondummy;3;;-1;4;1;ships\props\weapondummy;4;;-1;5;1;ships\props\weapondummy;4;;-1;6;1;ships\props\weapondummy;5;;-1;7;1;ships\props\weapondummy;5;;-1;1;200000000;25;1;0;200000000;3333;0;0;SS_MXL_BL1
The first thing I noticed was that the fifth item in the one that works is "SG_SH_TL" which is missing from the one that does not show up...When I add them in PMLite the TShips.pck file has the data for the ships that show up and does NOT for the ships that do not show up. Which explains why they do not show up...however the PMLite GUI shows the ships as added.
The text quoted for the first ship was from the TShips.pck file created by PMLite while the second ship was from the XSP file via Ship Creator (raw data tab).
These are still part of the Plugin Manager Lite, they just aren't on the desktop. You just have to go in through -> All Programs, to find them.Old SPK Tools: These are the additional programs from the old plugin manager, SPK Explorer and Script Packager. These have yet to be updated
All programs only has uninstall, main program, xsp converter.mark_a_condren wrote:apricotslice
These are still part of the Plugin Manager Lite, they just aren't on the desktop. You just have to go in through -> All Programs, to find them."Cycrow" wrote:Old SPK Tools: These are the additional programs from the old plugin manager, SPK Explorer and Script Packager. These have yet to be updated
MarCon
He is using the command line version and it is working. you can find it in the tools folder of where every you installed manager. The GUI version (Script packager) that uses the command line isn't finished.apricotslice wrote:Confused : How is Cycrow creating spk's not compatible with the old program if the packager isnt converted yet ?