[PROGRAM] X Plugin Manager : V1.87 : 2024-01-06

The place to discuss scripting and game modifications for X³: Terran Conflict and X³: Albion Prelude.

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Liath
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Post by Liath »

Is there a really simple quick'n'dirty guide for making SPK from scripts/mods already made that don't come SPK'd?

Organizing script packages and installing/removing them is such a pain manually because I have to keep separate folders with all of the scripts/mods so that I even know *what* to remove.
X games - addictive as heck. Always something to come back to.
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Alee Enn
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Post by Alee Enn »

Hi Cycrow,
Forget I said anything, must have been a problem with my PC,
which a complete OS re-install may have solved.

Thank you anyway !

***Post edited to remove problem which is now solved.***
Last edited by Alee Enn on Fri, 19. Mar 10, 15:46, edited 2 times in total.
zandervm
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Post by zandervm »

Is there a version of the plugin manager that will work on a mac?
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Alee Enn
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Post by Alee Enn »

@ zandervm
Although I can't speak for Cycrow, as he told me
Cycrow wrote:the spk librarys are currently compatable with linux, and i will release linux versions of them.

it wont be the full plugin manager, but they can do everything the plugin manager can do, just without the gui

eventually i will most liky build a linux gui for it as well
In response to a Linux version, he may be working on a Mac version too.
Cycrow
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Post by Cycrow »

yes, as alien said, i am working on linux compatable versions, and this should also compile and run under mac as well

no estimated time yet however
strekship
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Post by strekship »

I am having an odd issue. I can install scripts (such as the cheat script 1.4) with no issues. When I install ships (XSPs), they do not show up in game at all. They are not at any stations, and I cannot spawn them with the cheats script. It is as if they do not exist. I am running X3 2.5 with the XTM mod. The ships I was trying to install did indicate that they were XTM compatible. Has anyone here had a similar issue?
Cycrow
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Post by Cycrow »

this is most likly due to you not use the plugin manager mod file in the game, but using the xtm one instead, which wont contain the new ships.

what you need to do is on the game startup screen, select the xtm mod, then open the plugin manager and close it again, this will create the new mod files, based on the one you had selected, ie (XTM)

then when you run the game again, make sure the plugin manager mod is selected, as it should now contain both xtm and the added ships.

this only applies to X3: Reunion, it should just work normally on TC.

this is also only a temporary solution, and will be fixed to work like it does for TC
strekship
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Post by strekship »

In the X3 launcher, the only mod that shows up is the plugin manager. XTM does not show up as a separate mod. XTM is definitely working though, since i can use the extra stuff that XTM added and the loading screens all indicate that XTM is working.
Cycrow
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Post by Cycrow »

i think xtm might be a fake patch instead, cant remember, in which case it should work, as long as the plugin manager mod is selected at startup
Vaan Dawn
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Post by Vaan Dawn »

Hi,

maybe i just plain stupid but is it not possible to use vanilla save games in the modified version?

UPDATE: I also found out that my save games disappear once i switch back from modified to vanilla but are there when i play it in modified.


Plus i usually used only the cheat package and had no problems running it in the older version of the PM...weird stuff happening :D

thanks for any help
The sigh of the oppressed creature...
strekship
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Post by strekship »

I have selected the plugin manager at the X3 launcher and it has made no difference. Is there some other way of forcing it to load the modified files?
Vaan Dawn
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Post by Vaan Dawn »

An update to my post above and some interesting findings.

I finally realized what happened to my save-games and thought u might want to know what happened.

I know i had version 2.5 installed as well as an older version of the PM and the cheat pack running. I then wanted to get the improved boarding mod(with the other required mods and scripts). Because i needed the new PM i downloaded and installed the PM and installed the boarding mod.

Now here is the strange thing. Once installed, my in-game version changed from 2.5 to 2.0. and my save games stopped working. Only with a clean update ( 1.x to 2.5 ) the save-games worked again. Now everything works fine so no need for any help anymore. Still interesting. Do you know what might have caused it???

Greetings,
Vaan
The sigh of the oppressed creature...
Deleted User

Answer My Question Someone

Post by Deleted User »

how do I replace my vanilla savegames? I used a script and now I don't want to, but my savegames are gone? I can see them in My Docs, but where do they go?
Lord Dakier
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Post by Lord Dakier »

Are you using the Plugin Manager?
jlehtone
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Post by jlehtone »

ashkrowe wrote:I used a script and ...
Carlo the Curious wrote:As with anything to do with scripts or mods, you should ask in the appropriate thread in the scripts forum.
*Merge*
Vaan Dawn
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Re: Answer My Question Someone

Post by Vaan Dawn »

ashkrowe wrote:how do I replace my vanilla savegames? I used a script and now I don't want to, but my savegames are gone? I can see them in My Docs, but where do they go?
if you are using the plug-in manager, the save games will be available depending with what mode you are running the game (Settings --> Mode --> Vanilla or Modified)
The sigh of the oppressed creature...
Lord Dakier
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Post by Lord Dakier »

I need help with adding a fake patch as an SPK. I keep getting display file filter. The file filter is set to all but it still won't let me save.

EDIT - Nevermind.
strekship
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Post by strekship »

Well I tried to get ships to work on a fresh install on a different computer, and they still don't work. It must be something I am doing wrong. This is the install order:
1) Fresh X3: Reunion install from DVD.
2) Update 1.0-2.5
3) Bonus package
4) Plugin Manager 1.2 RC4 (was using stable version on the other computer)
5) LV Cheat Scripts 1.4 via Package Manager
6) XSP ships via Package Manager
7) Start the game launcher
8) Select "PackageManager" form the mod selector

When the game loads, the cheat scripts work fine. None of the added ships show up. Just in case it matters, the OS on both of the computers is Windows 7 64bit.
Lord Dakier
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Post by Lord Dakier »

Ok, I think I found a bug.

I had some trojan enter my system while X3TC was minimised. Well it tried to enter it was shot down though after a good five minutes. Because X3TC was in Seta 10x the load was chuggin my system. I had to reset so I reopened TC saved and quit. Then turned off my system. Now all my SPK's have disappeared from the plugin managers main menu. The scripts are still installed however.
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Argonaught.
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Post by Argonaught. »

strekship wrote:Well I tried to get ships to work on a fresh install on a different computer, and they still don't work. It must be something I am doing wrong. This is the install order:
1) Fresh X3: Reunion install from DVD.
2) Update 1.0-2.5
3) Bonus package
4) Plugin Manager 1.2 RC4 (was using stable version on the other computer)
5) LV Cheat Scripts 1.4 via Package Manager
6) XSP ships via Package Manager
7) Start the game launcher
8) Select "PackageManager" form the mod selector

When the game loads, the cheat scripts work fine. None of the added ships show up. Just in case it matters, the OS on both of the computers is Windows 7 64bit.
There is no bonus pack for X3TC yet, can you link to what that package is?

Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
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