Although I consider this better than what we have now, it solves one problem and brings in another. When you first get a complex going (I usually give it a TS load of crystals), it takes a finite amount of time before various FACTs have sufficient resources to get a production cycle started. For example in a very large complex, I might have between 8 and 12 XL SPPs. If these are all combined into one, I'm going to need maybe 4 MSF loads of crystals in order to produce any ECs at all. If I have a combo of 1x, 3x and 5x, the 1x will start first and this should be enough to start producing base food. The idea is to supply enough crystals so that by the time the SPPs have run out of crystals, the various other FACTs that feed resources to the smallest crystal fab will result in a crystal producing cycle.Brian5001 wrote:actually, I'm kind of curious about what would happen if I merely changed the formula to one that merely adds the values of all ore/silicon/ice qualities, and have the production timer/amount produced, reflected in the outcome...
I'm going to mess with this and test the results to see if these assumptions are accurate. I believe that the mine outputs (time/amt) are directly related to the quality, and that if the quality's of multiple mines are simply added together, they would give the same overall output levels as the mines would achieve separately.
This isn't exclusive to mines either. Sometimes I'll choose 2 or 3 M fabs as well as X number of Ls, instead of all L size, so that when they all get crunched I'm not left with one massive FACT. A massive one is fine if there's also a small one. The comparitive sizes aren't critical but the smallness of the smaller one is.