i wish, it was one of the best parts of x3Shimrod wrote:Great to hear about X4. Crossing my fingers for a scripting engine!

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i wish, it was one of the best parts of x3Shimrod wrote:Great to hear about X4. Crossing my fingers for a scripting engine!
i dont think there is any need for that because every EGO Game since X² has one.Shimrod wrote:Great to hear about X4. Crossing my fingers for a scripting engine!
so you want to deny that AI and MD Scripts exist? sure, they work diffrent than the ones X3 had, but they do exist. They may not be internally editable anymore, in preference for External Tools (the latter being a long-standing wish by the Scripting Community btwbambikaka wrote:well, xr does not have it... at least its nothing like we had it in x3.UniTrader wrote:i dont think there is any need for that because every EGO Game since X² has one.Shimrod wrote:Great to hear about X4. Crossing my fingers for a scripting engine!
lol, poor try, nobody was denying anything, you know just as i know i was talking about the internal editor and thats called scripting engine... notepad isnt one.UniTrader wrote:so you want to deny that AI and MD Scripts exist? sure, they work diffrent than the ones X3 had, but they do exist. They may not be internally editable anymore, in preference for External Tools (the latter being a long-standing wish by the Scripting Community btwbambikaka wrote:well, xr does not have it... at least its nothing like we had it in x3.UniTrader wrote:i dont think there is any need for that because every EGO Game since X² has one.Shimrod wrote:Great to hear about X4. Crossing my fingers for a scripting engine!)
denying their Existence isnt helping your cause, quite the opposite - it makes you look like you have no idea what you are talking about..
Nope, the Magic was in X3, especially the Price CalculationKetraar wrote:Or how do you think those xml files are parsed, magic?![]()
did you mean a mod? hmm, not necessarily... xml files are parsed by xml parsing not scripting, you know scripting is the process of writing the scripts and a scripting engine is what allows the user to write scripts... parsing/compiling them is an other category. but i quit this pointless offing...Ketraar wrote:Shouldn't a SW dev know what a scripting engine is? Or how do you think those xml files are parsed, magic?![]()
MFG
Ketraar
Nope, a Scripting Engine is the Part of a Program which interprets and executes small Programs (aka Scripts) to run in the Environment given by the Scripting Engine. Where these Programs/Scripts are written is not part of the Definition - it may be internally in the main Program, like in X2/X3 (which has this as primary method of Creating them, and that is VERY unusual for Scripting Languages. As secondary means to write and test short sequences of Code, or point to external files to be executed, it is far more common) or, more commonly, by Text Editors, which even have helpful highlighting and Block Folding for them. (Example for a proper Editor would be Notepad++, and examples for Scripting Languages primarily edited this way are Lua, Bash and Windows Shell (aka bat(ch) files))bambikaka wrote:you know scripting is the process of writing the scripts and a scripting engine is what allows the user to write scripts...
People who edit XML in notepad scare mebambikaka wrote:lol, poor try, nobody was denying anything, you know just as i know i was talking about the internal editor and thats called scripting engine... notepad isnt one.UniTrader wrote:so you want to deny that AI and MD Scripts exist? sure, they work diffrent than the ones X3 had, but they do exist. They may not be internally editable anymore, in preference for External Tools (the latter being a long-standing wish by the Scripting Community btwbambikaka wrote:well, xr does not have it... at least its nothing like we had it in x3.UniTrader wrote:i dont think there is any need for that because every EGO Game since X² has one.Shimrod wrote:Great to hear about X4. Crossing my fingers for a scripting engine!)
denying their Existence isnt helping your cause, quite the opposite - it makes you look like you have no idea what you are talking about..
Let me know if I'm getting out of scope for the thread. But I'm wondering what your favourite things are in the XML vs. standard scripting languages? I've not used the XML too much, but it seems to have similar principles as other languages, but much more verbose and with some syntactic quirks. Does it have some good features to appeal to non-programmers?Ketraar wrote:I already have a job, not having a sensible way to mod the games will only result in me playing more EU4 instead.
MFG
Ketraar
Ah, right, I think I get it.Ketraar wrote:Well I can only speak for the MD way of using XML and after having tried for ages getting in SE in previous games, it was so convoluted that it always put me off. Where the MD just makes sense, check this, do that, wait here, do that x number of times, etc.
Now this is possibly more related to how the MD is structured and the schema is put then anything else, which I couldn't say as I'm no programmer by a long shot. It can also just be that it clicked for me and SE did not, much like with people, some you just dont like and you cant even tell really why...![]()
MFG
Ketraar