Mods that are reported as working with Versions 2.50 to 4.3x
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4.00 RC 3 Debug Ship Recycling (jth) - Egosoft Link
jth
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[color=#0066FF]4.00 RC 3[/color] [color=Green]De[/color][color=Yellow]bug[/color] Ship Recycling (jth) [url=http://forum.egosoft.com/viewtopic.php?t=373500] - Egosoft Link [/url]
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Do you want it left in the list with the version it supports?Reaperxvii wrote:Oh! Hey nz! Albion Civil war is no longer being worked on and not supported for any recent game (I totally forgot I even made it till I saw it on this list)
Ooops, that one slipped by me... - Thank you Alexalspalexalsp wrote:http://prntscr.com/a1c9ou

Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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This mod should go in the list
DockAllDrones
http://www.nexusmods.com/xrebirth/mods/453/?
absolutely nice little script that 'fixes' the deployed drone issue and destroys orphan drones that have no motherships.
DockAllDrones
http://www.nexusmods.com/xrebirth/mods/453/?
absolutely nice little script that 'fixes' the deployed drone issue and destroys orphan drones that have no motherships.
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Please can you say what version of Rebirth you have been using it successfully with most recently? E.g. 3.61 or the 4.00 beta (e.g. b7 or RC3).Requiemfang wrote:This mod should go in the list
DockAllDrones
http://www.nexusmods.com/xrebirth/mods/453/?
absolutely nice little script that 'fixes' the deployed drone issue and destroys orphan drones that have no motherships.
Forum link is here:
http://forum.egosoft.com/viewtopic.php?t=381320
4.00 beta contains various drone changes. Whilst they may not lead to problems with the mod, it is conceivable they could or that the mod may not be needed, and 4.00 has been announced for today.
CBJ wrote: • Beta 6 Added drones launching from stations depending on Defence Officer skills.
• Beta 6 Fixed some cases of drones flying far away before docking on their launchpads.
• RC2 Fixed capital ships losing combat drones that tried to follow enemies into highways.
• RC2 Fixed several cases of lost combat drones launched from capital ships.
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DockAllDrones works fine in 4.0 RC3, as I expect it to in 4.0 release. Didn't announce it here because people who use it should really read the instructions because it could potentially screw up your game if you don't use it properly.
Although I did just keep it installed all the time for a while to see if that potential danger is ever realized, and didn't notice any adverse effects.
Guess it would be ok to list it for 4.0.
Oh, and NZ, might as well uplist the 4.0 RC3 list to just 4.0.
Although I did just keep it installed all the time for a while to see if that potential danger is ever realized, and didn't notice any adverse effects.
Guess it would be ok to list it for 4.0.
Oh, and NZ, might as well uplist the 4.0 RC3 list to just 4.0.
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3.61 Debug Station Production Module Limit (jth) - Egosoft Link
4.00 Debug Station Production Module Limit (jth) - Egosoft Link
jth
4.00 Debug Station Production Module Limit (jth) - Egosoft Link
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[color=#0066FF]3.61[/color] [color=Green]Debug[/color] Station Production Module Limit (jth) [url=http://forum.egosoft.com/viewtopic.php?t=385622] - Egosoft Link [/url]
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[color=#0066FF]4.00[/color] [color=Green]Debug[/color] Station Production Module Limit (jth) [url=http://forum.egosoft.com/viewtopic.php?t=385622] - Egosoft Link [/url]
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Hmmm, don't you means 4.00 Beta7 to just 4.0??w.evans wrote:Oh, and NZ, might as well uplist the 4.0 RC3 list to just 4.0.
Will add that other thing too, and put a warning to read instructions next to it..
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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That's partly my fault, RL has been getting in the way of me spending a lot of time on games, so have just been pottering around with small ones I bought at xmas sale, and I never noticed it going to RC.
Just bought the DLC so will be powering it up for a quick looksee, so will test the mods I use anyway
Just bought the DLC so will be powering it up for a quick looksee, so will test the mods I use anyway

Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Joined: Tue, 18. Nov 14, 16:23
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List updated to 4.0 - Not much yet, but time will change that 

Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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Hi, you can update my "Log Everything" from 3.61 to 4.00 

XR mods: Log Everything
TC/AP scripts: Automatic Rank Variation Checker - Aran Finder - Missile Transformer - Station Hacking Software
[ external image ]
TC/AP scripts: Automatic Rank Variation Checker - Aran Finder - Missile Transformer - Station Hacking Software
[ external image ]
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All done, you now updated.Juggernaut93 wrote:Hi, you can update my "Log Everything" from 3.61 to 4.00

Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.
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- Joined: Tue, 3. Jan 06, 23:31
Can I just start by apologising for doubling your work 
Its been pointed out to me that I have been a bit inconsistent in naming this mod.
The name kind of developed as the mod did and I have tried to get something that describes what the mod does but its been a bit uphill with this one.
So I have decided to go for Station Production Limiting and am altering its home page, Nexus and Steam to agree
Please can you alter the entries to
3.61 Debug Station Production Limiting (jth) - Egosoft Link - Steam Link
4.00 Debug Station Production Limiting (jth) - Egosoft Link - Steam Link
Thanks
jth

Its been pointed out to me that I have been a bit inconsistent in naming this mod.
The name kind of developed as the mod did and I have tried to get something that describes what the mod does but its been a bit uphill with this one.
So I have decided to go for Station Production Limiting and am altering its home page, Nexus and Steam to agree
Please can you alter the entries to
3.61 Debug Station Production Limiting (jth) - Egosoft Link - Steam Link
4.00 Debug Station Production Limiting (jth) - Egosoft Link - Steam Link
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[color=#0066FF]3.61[/color] [color=Green]Debug[/color] Station Production Limiting (jth) [url=http://forum.egosoft.com/viewtopic.php?t=385622] - Egosoft Link [/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=626271301] - Steam Link [/url]
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[color=#0066FF]4.00[/color] [color=Green]Debug[/color] Station Production Limiting (jth) [url=http://forum.egosoft.com/viewtopic.php?t=385622] - Egosoft Link [/url] [url=http://steamcommunity.com/sharedfiles/filedetails/?id=626271301] - Steam Link [/url]
jth
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http://puu.sh/nm7ZA/cf1e4f2f5d.png
more missiles mod doesn't work in 4.00, Unless there's something I am missing, but the npc's don't have any missiles to sell, you can't sell your missiles to them, and you can't use any of the added missiles.
more missiles mod doesn't work in 4.00, Unless there's something I am missing, but the npc's don't have any missiles to sell, you can't sell your missiles to them, and you can't use any of the added missiles.
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Miscellaneous IZ Combat Tweaks should now be working properly in X Rebirth 4.0. In case any bugs slipped past, please let me know in the MICT thread.
And with that, all my mods are now compatible with X Rebirth 4.0.
And with that, all my mods are now compatible with X Rebirth 4.0.
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Hey nz, something changed withen beta 7 and the release it seems as more missles is no longer working.
**EDIT** actually...hold off, it seems to work on new starts only upon upgrading to 4.0?
**EDIT 2** http://imgur.com/a/gX78V Yes it is working, for me at least
**EDIT** actually...hold off, it seems to work on new starts only upon upgrading to 4.0?
**EDIT 2** http://imgur.com/a/gX78V Yes it is working, for me at least
Last edited by Reaperxvii on Sat, 27. Feb 16, 19:26, edited 1 time in total.
"We are the middle children of History. Born too late to explore the earth, born to early to explore the stars."
"Time is the fire in which we burn"
Reaper's Mod Index
"Time is the fire in which we burn"
Reaper's Mod Index
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Hey Wanderer,
The following mods appear to be working fine in 4.0. A disclaimer though: I have clear debug log with these mods running, but haven't been able to play long enough yet to check if they're actually working.
AutoLooter - Euclid
BetterStationScanMode - Rubini
Carriers - Marvin Martian
Combat Rank Bailout - Euclid
CopilotConvo - YorrickVander
Exploration Light - Nodus Cursorius
Extra Surplus Info - jth
Crossroads Cluster - Exavier
Capital Ship Bridge - Litauen
Fleet Supported Boarding - Marvin Martian
Hacking as a Service - Marvin Martian
M-Class docks for some ships - Marvin Martian
MoreCrew - Euclid
Enhanced Money Transfer - wysiwyg
Transcend - With Highways - Observe
Multi Assignment - Phipsz
PlayerJump - Euclid
Repair Docks For Capship - camus
Show Skills - StormMagi
Show Me Your Faction, Please! - Phipsz
Side Bar Extender - Phipsz
TAF! - Bix'
Trade Menu Cargo Hold Filter - blackmilan
Manager Account Sharing - UniTrader
Yet Another Trader v2.00 - YorrickVander
The following mods appear to be working fine in 4.0. A disclaimer though: I have clear debug log with these mods running, but haven't been able to play long enough yet to check if they're actually working.
AutoLooter - Euclid
BetterStationScanMode - Rubini
Carriers - Marvin Martian
Combat Rank Bailout - Euclid
CopilotConvo - YorrickVander
Exploration Light - Nodus Cursorius
Extra Surplus Info - jth
Crossroads Cluster - Exavier
Capital Ship Bridge - Litauen
Fleet Supported Boarding - Marvin Martian
Hacking as a Service - Marvin Martian
M-Class docks for some ships - Marvin Martian
MoreCrew - Euclid
Enhanced Money Transfer - wysiwyg
Transcend - With Highways - Observe
Multi Assignment - Phipsz
PlayerJump - Euclid
Repair Docks For Capship - camus
Show Skills - StormMagi
Show Me Your Faction, Please! - Phipsz
Side Bar Extender - Phipsz
TAF! - Bix'
Trade Menu Cargo Hold Filter - blackmilan
Manager Account Sharing - UniTrader
Yet Another Trader v2.00 - YorrickVander