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[TC/AP][SCRIPT] Aran Finder [v2 - 09/02/2013]
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Juggernaut93



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PostPosted: Mon, 4. Feb 13, 21:50    Post subject: [TC/AP][SCRIPT] Aran Finder [v2 - 09/02/2013] Reply with quote Print

Aran Finder

Italian topic

Hi all! I wish to share with you a script I created some hours ago: the ARAN FINDER Razz

The Aran Finder helps you to find the notorious Aran in the unfocussed sectors. When you are in one of them, press the hotkey previously assigned to the script. The script will ask you if you want to activate coordinate detection. If you accept, you have to choose the precision level, that is between 1 and 3. On level 1 only one of the 3 space coordinates will be revealed, on level 3 they will be all revealed. The price increases as much as the precision level (the base price is 60 Energy Cells, 3 Computer Components, 1 Advanced Satellite, 1 Microchip and 4 Silicon Wafers; other 30 Cells, 2 Computer Components, 1 Advanced Satellite, 1 Microchip and 2 Silicon Wafers will be required for each level). Then the software will inform you about the possible presence of the Aran in the sector and, if selected, the script will also show you its coordinates.

Download link:
  • Zip version:

  • Spk version:


Alternative Download link from xdownloads:


FOR FURTHER INFORMATION OPEN THE README INCLUDED IN THE DOWNLOAD

Code:
Change log:

v0 - 04/02/2013
- Initial version

v1 - 07/02/2013
- Coordinate detection is now optional and requires extra resources

v2 - 09/02/2013
- Script cost balanced
_______________
Used resources:

T-files: 9306
Text pages: 9306



Edit [1st December 2015]: added alternative download link from xdownloads. X2-Illuminatus


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XR mods: Log Everything
TC/AP scripts: Automatic Rank Variation Checker - Aran Finder - Missile Transformer - Station Hacking Software


Last edited by Juggernaut93 on Tue, 20. Aug 13, 21:30; edited 4 times in total
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Deeparth





Joined: 30 Apr 2010
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PostPosted: Thu, 7. Feb 13, 14:41    Post subject: Reply with quote Print

Sorta cheaty, aint it?
Why don't you put in the coordinate function an optional addon and just make the script report the presence of an Aran?


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Juggernaut93



MEDAL

Joined: 17 Jul 2011
Posts: 2296 on topic
Location: DeVries/Verità Accecante/Corona Ardente
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PostPosted: Thu, 7. Feb 13, 19:01    Post subject: Reply with quote Print

Deeparth wrote:
Sorta cheaty, aint it?
Why don't you put in the coordinate function an optional addon and just make the script report the presence of an Aran?

Uhm... what if I make the coordinate option cost more than a normal activation? Razz


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XR mods: Log Everything
TC/AP scripts: Automatic Rank Variation Checker - Aran Finder - Missile Transformer - Station Hacking Software
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Deeparth





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Posts: 403 on topic
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PostPosted: Thu, 7. Feb 13, 21:06    Post subject: Reply with quote Print

Yep that would be a good idea. Maybe more ecells or even a satellite.


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Juggernaut93



MEDAL

Joined: 17 Jul 2011
Posts: 2296 on topic
Location: DeVries/Verità Accecante/Corona Ardente
Thank you for registering your game
PostPosted: Thu, 7. Feb 13, 21:31    Post subject: Reply with quote Print

Upgrade to version 1





Changes:
  • Coordinate detection is now optional and requires extra resources



_________________
XR mods: Log Everything
TC/AP scripts: Automatic Rank Variation Checker - Aran Finder - Missile Transformer - Station Hacking Software
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View user's profile Send private message Send e-mail
Juggernaut93



MEDAL

Joined: 17 Jul 2011
Posts: 2296 on topic
Location: DeVries/Verità Accecante/Corona Ardente
Thank you for registering your game
PostPosted: Sat, 9. Feb 13, 20:19    Post subject: Reply with quote Print

Upgrade to version 2





Changes:
  • Script cost balanced



_________________
XR mods: Log Everything
TC/AP scripts: Automatic Rank Variation Checker - Aran Finder - Missile Transformer - Station Hacking Software
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