[MOD] Smalltalk Hack

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w.evans
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Joined: Tue, 18. Nov 14, 16:23
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[MOD] Smalltalk Hack

Post by w.evans » Sat, 13. Dec 14, 14:50

This is a small hack that makes the Smalltalk/Hacking minigame much easier. It works by widening the 5-point sweet spot to encompass almost the entire bar. Clicking almost anywhere in the bar nets you the full 5 points in the minigame.

Please note that no attempt was made to balance this mod, nor in any way attempt to make the minigame fun. This is a straight out cheat which will leach all fun out of the minigame. If you find the Small Talk/Hacking minigame the least bit fun, do not use this mod.

Built using v3.0 release. Save-game compatible. Should be compatible with any mod out there, as well as any future updates EXCEPT those which specifically alter [/parameters/minigame/curves] in parameters.xml

Can be downloaded here:

http://www.nexusmods.com/xrebirth/mods/426/?

Made at the request of Legionnaire at this thread:

http://forum.egosoft.com/viewtopic.php?t=374805

Any updates, should they prove necessary, will be announced on this thread. Should be better than hijacking Legionnaire's thread (sorry, man.)

Viel Spaß!

edit: uploaded file to nexus mods, and changed link to reflect that.

_____
Compatibility:

This mod is current as of X:R 4.00
Compatible with X:R 3.61

Compatible with Windows, Linux, and Mac versions of X Rebirth.

_____
Check out my other mods for X Rebirth:
MarineRebalance,
BetterAutoAim,
Epic Capital Ship Shields,
Station Engineers,
Engineer Drone Fix,
Slightly More Useful Plot Station,
DockAllDrones,
Miscellaneous OOZ Combat Tweaks,
Miscellaneous IZ Combat Tweaks,
DifficultyHack
Last edited by w.evans on Tue, 1. Mar 16, 08:16, edited 13 times in total.

w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
x4

Post by w.evans » Sat, 13. Dec 14, 14:54

The code in its entirety is:

Code: Select all

<?xml version="1.0" encoding="utf-8"?>
<diff>
	<replace sel="/parameters/minigame/curves">
		<!-- These are NOT texture coordinates, because the UI only displays 50% of the curve at a time. Make sure to enter the scaled positions relative to the center of the texture (peak) -->
			<curves>
				<curve peak="0.5">
					<position x="-0.06" level="1" />
					<position x="0.013" level="2" />
					<position x="0.026" level="3" />
					<position x="0.038" level="4" />
					<position x="0.046" level="5" />
					<position x="0.952" level="4" />
					<position x="0.955" level="3" />
					<position x="0.962" level="2" />
					<position x="0.972" level="1" />
					<position x="0.987" level="0" />
				</curve>
				<curve peak="0.5">
					<position x="0.043" level="1" />
					<position x="0.045" level="2" />
					<position x="0.047" level="3" />
					<position x="0.048" level="4" />
					<position x="0.049" level="5" />
					<position x="0.952" level="4" />
					<position x="0.962" level="3" />
					<position x="0.972" level="2" />
					<position x="0.982" level="1" />
					<position x="0.992" level="0" />
				</curve>
				<curve peak="0.5">
					<position x="-0.006" level="1" />
					<position x="0.017" level="2" />
					<position x="0.033" level="3" />
					<position x="0.042" level="4" />
					<position x="0.049" level="5" />
					<position x="0.952" level="4" />
					<position x="0.953" level="3" />
					<position x="0.955" level="2" />
					<position x="0.958" level="1" />
					<position x="0.962" level="0" />
				</curve>
				<curve peak="0.5">
					<position x="0.036" level="1" />
					<position x="0.044" level="2" />
					<position x="0.047" level="3" />
					<position x="0.048" level="4" />
					<position x="0.049" level="5" />
					<position x="0.953" level="4" />
					<position x="0.959" level="3" />
					<position x="0.969" level="2" />
					<position x="0.985" level="1" />
					<position x="1.04" level="0" />
				</curve>
				<curve peak="0.5">
					<position x="0.007" level="1" />
					<position x="0.018" level="2" />
					<position x="0.028" level="3" />
					<position x="0.038" level="4" />
					<position x="0.047" level="5" />
					<position x="0.950" level="4" />
					<position x="0.951" level="3" />
					<position x="0.952" level="2" />
					<position x="0.954" level="1" />
					<position x="0.956" level="0" />
				</curve>
			</curves>
	</replace>
</diff>
in parameters.xml

Please note that I didn't actually code anything. Just fiddled with numbers provided in Egosoft's code. Suggestions to further simplify the mod to decrease footprint and/or increase compatibility would be very welcome.

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NZ-Wanderer
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Post by NZ-Wanderer » Tue, 16. Dec 14, 09:30

As I said in the Legionnaire thread, Thank you for doing this mod :) - don't suppose you could also make it for those drone missions etc as well that have timers on them :P

Soon as my eyes let me I will be editing my list and putting this in it for all :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

w.evans
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Post by w.evans » Tue, 16. Dec 14, 10:19

@kiwi You already did! I believe that HailedGorion told you about it.

Hope it helps! Thinking of making a less-cheaty version, but am not sure if there would be a point to that.

I'm unfortunately unfamiliar with the timed drone mission. Have to admit that I only played the plot up to DeVries. Still having fun trading, building stations, organizing patrols, and trying to make Twilight Sentinel safe.

w.evans
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Post by w.evans » Tue, 16. Dec 14, 10:26

Would be cool if you put the Egosoft link though. I believe that HailedGorion gave you the Nexus link. More information here for the curious.

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NZ-Wanderer
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Post by NZ-Wanderer » Tue, 16. Dec 14, 10:27

oppps yea sorry, I added it earlier guess the pain medication was still in full effect back then :P

Well I only asked about the timed missions mainly because of the new capture rules in "having" to complete the Yisha parts in capturing ships (one of which I believe is having to use drones to do something) .
Like you I have to much fun in trading, building etc to have finished the plot too
Ohwell, best I go rest my eyes, from this computer screen...
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

w.evans
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Joined: Tue, 18. Nov 14, 16:23
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Post by w.evans » Tue, 16. Dec 14, 10:35

No problem. And I appreciate the interest.

Working on the capture problem here:

http://forum.egosoft.com/viewtopic.php?t=375052

where feedback is sorely needed. Rebalancing is finicky, and more feedback is needed to first set the rough big points before it can be fine-tuned. At the present point of balance, you'll still mostly need to do Yisha's missions, but you won't have to lower the target's defence strength quite as low.

You should probably rest your eyes.

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NZ-Wanderer
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Post by NZ-Wanderer » Tue, 16. Dec 14, 20:07

ok I headed over to that thread and put in my 2c worth, don't know if it will be of any help tho :)
Link to the list of Mods working in X4-Foundations and also Link to the list of Mods working in X-Rebirth

NOTE: I play with a modded game, so any reports I make outlining suggestions/problems/bugs/annoyances, are made with mods installed and running.

w.evans
Posts: 2963
Joined: Tue, 18. Nov 14, 16:23
x4

Post by w.evans » Tue, 16. Dec 14, 20:10

Thanks!

John McG
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Re: [MOD] Smalltalk Hack

Post by John McG » Sun, 21. Jun 15, 21:36

w.evans wrote:This is a small hack that makes the Smalltalk/Hacking minigame much easier. It works by widening the 5-point sweet spot to encompass almost the entire bar. Clicking almost anywhere in the bar nets you the full 5 points in the minigame.

Please note that no attempt was made to balance this mod, nor in any way attempt to make the minigame fun. This is a straight out cheat which will leach all fun out of the minigame. If you find the Small Talk/Hacking minigame the least bit fun, do not use this mod.

Built using v3.0 release. Save-game compatible. Should be compatible with any mod out there, as well as any future updates EXCEPT those which specifically alter [/parameters/minigame/curves] in parameters.xml

Can be downloaded here:

http://www.nexusmods.com/xrebirth/mods/426/?

Made at the request of Legionnaire at this thread:

http://forum.egosoft.com/viewtopic.php?t=374805

Any updates, should they prove necessary, will be announced on this thread. Should be better than hijacking Legionnaire's thread (sorry, man.)

Viel Spaß!

edit: uploaded file to nexus mods, and changed link to reflect that.

_____
Compatibility:

This mod is current as of X-Rebirth v3.53

_____
Check out my other mods for X Rebirth:
MarineRebalance,
BetterAutoAim,
Epic Capital Ship Shields,
Station Engineers,
Engineer Drone Fix,
Slightly More Useful Plot Station,
Miscellaneous OOZ Combat Tweaks
Miscellaneous IZ Combat Tweaks
I have downloaded the 'minigame_hack.zip-426-' but can't find where to put it, where does it go?
Thank you.

UniTrader
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Post by UniTrader » Sun, 21. Jun 15, 21:52

usually each mod has its own a sub-folder in the Extensions-folder in the X-Rebirth root folder (create if not already existent) - dont forget to extract it ;) also check for too many folders. right in the Mod root there should be a content.xml (so from the XR Folder it should be Extensions/ModName/content.xml )
if not stated otherwise everything i post is licensed under WTFPL

Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter ;)

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help ;)

w.evans
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Joined: Tue, 18. Nov 14, 16:23
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Post by w.evans » Sun, 21. Jun 15, 22:42

Thanks, Uni!

Hey John McG,

you should be able to just unzip the file you got into the extensions directory.

The exact path of the extensions directory depends on where you put your game, which mostly depends on where you put Steam. From the Steam directory, by default, it is at \Steam\SteamApps\common\X Rebirth\extensions\

John McG
Posts: 553
Joined: Wed, 29. Dec 04, 19:08
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Post by John McG » Mon, 22. Jun 15, 08:24

Thanks for your help.

w.evans
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Joined: Tue, 18. Nov 14, 16:23
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Post by w.evans » Sun, 28. Jun 15, 09:03

28.Jun.2015 - Compatibility update - should now be compatible with Linux and Mac versions.

Windows users need not re-download.

However, I am unable to verify compatibility since I don't have access to a box running Linux or whatever they're calling the Mac OS at the moment, so feedback on this would be greatly appreciated.

sandalle
Posts: 176
Joined: Wed, 18. Jul 12, 20:17
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Re: [MOD] Smalltalk Hack

Post by sandalle » Wed, 21. Nov 18, 03:50

Thank you for this mod, it has saved me from no longer trying to progress the X: Rebirth (version 4.30 on OS X) storyline after coming back from DeVries (Find Yoolis mission) and having to use this stupid and irritating hacking mini-game to continue on in the story. Would be nice to get this on Steam Workshop for convenience. :)

Holy cow was that mission frustrating without this parameter hack.

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