Hi All,
so now I tested it with Assimp View. Thx to hhr for the link to the tool.
I used my changed xfm2obj.lua and coverted a ship, then I opened it with AssimpView.
The textures where not shown. Normal cause the viewer don't know the right place where the textures are.
Then I exported it as Wavefront OBJ now I was able to import the ship in Max with all textures shown right.
2nd test with the original xfm2obj.lua no textures cause the names and the path where wrong for Max.
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*edit*
Ok it's a little more tricky to geht the model right into Max.
I converted it with the lua script then I opened it with AssimpView.
There I changed the textures with 'replace texture' form the textures I extracted form XRB in the same folder structure. Some times the names are wrong so I had to find the right one.
After this when the model was right in the viewer I exported it as OBJ and opened it in notepad++ there I changed the one wrong texture name, same in the MTL.
Now I opened it again in AssimpView and saved it as Collada.
Now I was able to import it to Max with all parts and right textues.
Here the Xenon K a sample:
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I hope I can find out a better way
CU Thalon