[MOD] Complex Cleaner v4.09 / Modular Complexes (TC 3.2 / AP 1.1)
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Does it work with Xtended 1.2a
In two words -- not correctly.
They've done something that causes the crunch command to work incorrectly. I get duplicate entries instead of combined entries.
Example.
got in first crunch; Beef Factories 20 and 5
I add 25 more to get 1 50....instead I get 20, 20, 20, 5, 5 and 5. It adds my 25 but duplicates the original entry. And does not combine new ones into old ones to make a larger factory.
EDIT--
At least this is what happens to me. The 1.2a TFactory file already has the complex cleaner factories and modules so I did not add them again. But I did add the T and Script files.
They've done something that causes the crunch command to work incorrectly. I get duplicate entries instead of combined entries.
Example.
got in first crunch; Beef Factories 20 and 5
I add 25 more to get 1 50....instead I get 20, 20, 20, 5, 5 and 5. It adds my 25 but duplicates the original entry. And does not combine new ones into old ones to make a larger factory.
EDIT--
At least this is what happens to me. The 1.2a TFactory file already has the complex cleaner factories and modules so I did not add them again. But I did add the T and Script files.
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Re: My game
Uhh, no.
The game will be modified like you upgraded it or something.
The game will be modified like you upgraded it or something.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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Can't combine FACTS into complex
I had a ship crash into a complex and break it so I thought I would try the complex cleaner. it seemed to work great but now I cannot combine the modules into a complex that is dockable...I got the script pack as part of AMS package . Itried a new version and still same result I think...I am going to try running the mod again as a new install... and see if that is a bad plan...Any idea why the ship wont see the fact modules in order to add a hub to them?...ie when I try to drop a complex const kit to make a hub, there is nothing showing in the sector ...and there are 5-6 FACTS
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Re: Can't combine FACTS into complex
You'll need to supply all the mods you have installed as one of them may be messing with with the AMS mod pack and messing up complex cleaner.bluewiz1960 wrote:I had a ship crash into a complex and break it so I thought I would try the complex cleaner. it seemed to work great but now I cannot combine the modules into a complex that is dockable...I got the script pack as part of AMS package . Itried a new version and still same result I think...I am going to try running the mod again as a new install... and see if that is a bad plan...Any idea why the ship wont see the fact modules in order to add a hub to them?...ie when I try to drop a complex const kit to make a hub, there is nothing showing in the sector ...and there are 5-6 FACTS
can't really tell you whats going on till we see list tbh.
Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
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XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
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Mods installed
I have the AMS mod and the complex cleaner under mods
and community plugin manager, hot key manager and ware manager under cycrows lite...should be basic enough
and community plugin manager, hot key manager and ware manager under cycrows lite...should be basic enough
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You need to merge AMS and Complex cleaner if you have them loaded as seperate mods.
If CC is part of the AMS mod already you'll have to ask in Apricoteslice's AMS mod thread as he'll be only one that knows what way he has combined all the mods for AMS Mod pack.
Argo.
If CC is part of the AMS mod already you'll have to ask in Apricoteslice's AMS mod thread as he'll be only one that knows what way he has combined all the mods for AMS Mod pack.
Argo.
[MOD]X3TC No Fog / [MOD]X3AP No Fog / [MD]X3TC Menagerie Shipyard / [MD]X3AP Menagerie Shipyard
<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now

<==<<Argonaught>>==>
XBTF>XT>X2TT>X3R>X3TC>X3AP>X4F
I lurk alot for the most part now

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No.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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Gazz: Just wanted to say thank you so very much!
I don't use any mods, it's vanilla 3.1 and I was so nervous to mod my game the first time.
It didn't take me but mere minutes to accomplish the install and crunch my factories. I already had like 12 stations in a complex in a system... I used the complex cleaner to instantly destroy my complex hub... ignore my silicon mine, crunch the other stations, add a hub, and combine all the stations together with new complex connections.
Added me two haulers working back and forth between the silicon mine and the crunched hub... works amazingly and like a wonderful charm!
Thank you so much for this mod, Gazz!!! I know it has been here a while, but you have another satisfied customer.
I don't use any mods, it's vanilla 3.1 and I was so nervous to mod my game the first time.
It didn't take me but mere minutes to accomplish the install and crunch my factories. I already had like 12 stations in a complex in a system... I used the complex cleaner to instantly destroy my complex hub... ignore my silicon mine, crunch the other stations, add a hub, and combine all the stations together with new complex connections.
Added me two haulers working back and forth between the silicon mine and the crunched hub... works amazingly and like a wonderful charm!
Thank you so much for this mod, Gazz!!! I know it has been here a while, but you have another satisfied customer.

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Okay.. may I fracked it all up, but I can't seem to get the CC commands at the ship level..
I downloaded the CC zip file, copied CC's scripts to the root Script folder, t files to the root t files folder..
Loade a save game,, docked at another station, saved, then quit.. Reloaded that save, qiut, and reloaded again.. (2 loads per OP).. still can't get the commands under the "Custom" options..
When I target a dropped station, go to commands, the Complex Cleaner command shows, to blow up my station, but I can't curnch..
I am trying to crunch 2 Bofu, 2 Biogas, 2 cattle ranch, 2 Cahona's together..
I'm running modified with the following spk's:
NPC Bailing
Salvage Command
Cycrow's Cheat Pack and his associated packages..
So, what am I doing wrong ??
I downloaded the CC zip file, copied CC's scripts to the root Script folder, t files to the root t files folder..
Loade a save game,, docked at another station, saved, then quit.. Reloaded that save, qiut, and reloaded again.. (2 loads per OP).. still can't get the commands under the "Custom" options..
When I target a dropped station, go to commands, the Complex Cleaner command shows, to blow up my station, but I can't curnch..
I am trying to crunch 2 Bofu, 2 Biogas, 2 cattle ranch, 2 Cahona's together..
I'm running modified with the following spk's:
NPC Bailing
Salvage Command
Cycrow's Cheat Pack and his associated packages..
So, what am I doing wrong ??
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All my TL's in sector have a tractor beam and a HEPT, including my Springblossom. Problem is I have the Complex Cleaner command at the stations to make them go boom, but no "Complex Cleaner" commands for the ships under the "Custom" commands..
I probably fracked it all up when I loaded.. I did get an error message that said CC woul dnot load, could not find "text" file..
So.. According to the sticky on loading scripts/mods.. do I do the following:
1- Download the CC zip file, - done
2- Extract contents in the files to the applicable folders in the root directory, ie,. CC scripts to the root scripts, "t" file to root "t" folder, CC Mod files to the rood "Mod" folder,
3- Load Game, Choose CC as the mod, load a saved game, re-save; Quit Game, reload game, choose CC Mod again, load last save, then wait for CC to load ??
I have copied the CC files to the applicable root folders, chose CC as the Mod, loaded, moved to another station, saved, quit, exit game, restart, chose CC as the Mod, loaded saved game, and nuttin happens..
I even tried to just load the CC Mod to the root Mod folder and rinse/repeat the above, and nada..
I've also tried extracting CC file to the root folders, starting game, NOT choosing any Mods, and still nada...
ANY assist would be appreciated.. Starting the HUB plot and really don't want 500 seperate stations around the galaxy !!!!
Thanks in advance !!!
I probably fracked it all up when I loaded.. I did get an error message that said CC woul dnot load, could not find "text" file..
So.. According to the sticky on loading scripts/mods.. do I do the following:
1- Download the CC zip file, - done
2- Extract contents in the files to the applicable folders in the root directory, ie,. CC scripts to the root scripts, "t" file to root "t" folder, CC Mod files to the rood "Mod" folder,
3- Load Game, Choose CC as the mod, load a saved game, re-save; Quit Game, reload game, choose CC Mod again, load last save, then wait for CC to load ??
I have copied the CC files to the applicable root folders, chose CC as the Mod, loaded, moved to another station, saved, quit, exit game, restart, chose CC as the Mod, loaded saved game, and nuttin happens..
I even tried to just load the CC Mod to the root Mod folder and rinse/repeat the above, and nada..
I've also tried extracting CC file to the root folders, starting game, NOT choosing any Mods, and still nada...
ANY assist would be appreciated.. Starting the HUB plot and really don't want 500 seperate stations around the galaxy !!!!
Thanks in advance !!!
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Then it literally means that it well... can't find it's text files.wizrd755 wrote:I probably fracked it all up when I loaded.. I did get an error message that said CC woul dnot load, could not find "text" file..
Maybe you really copied the t files to the wrong place or you're playing TC in a language that's not supported by default.
Every language has it's own unique file.
My complete script download page. . . . . . I AM THE LAW!
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
There is no sense crying over every mistake. You just keep on trying till you run out of cake.
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Hey Gazz !!!
Many, Many.. Thanks for all the enhancements you have done..
Actually, playing X3TC v3.1 English. No other mods in use.. only using:
Cycrow's cheat pack,
NPC Boarding
Salvage Command Suite;
and was going to load Pirate Guild 3. and of course, the requisite .spk loader.
But the way I've seemed to frack this install, I figured I'd wait until I knew more and understood the installation process..
Thanks again..
Edit: Got it working.. Using the "MOD" selection at start-up.. had to delete the Xx.cat and .dat I created..
One last question.. I don't see a connection tube from the hub to the Modular Container "Big Grey Box".. but it appears the 'plex is working..
Can these be daisy chained like we used to be able to do with joining several complexes by using a CCK on the existing HUB's ??
Thanks again...
Many, Many.. Thanks for all the enhancements you have done..
Actually, playing X3TC v3.1 English. No other mods in use.. only using:
Cycrow's cheat pack,
NPC Boarding
Salvage Command Suite;
and was going to load Pirate Guild 3. and of course, the requisite .spk loader.
But the way I've seemed to frack this install, I figured I'd wait until I knew more and understood the installation process..
Thanks again..
Edit: Got it working.. Using the "MOD" selection at start-up.. had to delete the Xx.cat and .dat I created..
One last question.. I don't see a connection tube from the hub to the Modular Container "Big Grey Box".. but it appears the 'plex is working..
Can these be daisy chained like we used to be able to do with joining several complexes by using a CCK on the existing HUB's ??
Thanks again...
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Problem with Extended X3 Terran Conflict
IN Terran Conflict Extended 1.2a...
Whenever I use the crunch command AFTER the first use it merely doubles what I already had in sector (FACT-??) and adds new ones for the factories just dropped.
Example:
Have in sector 10 Beef factories already crunched shown as FACT-Beef (10) or something like that...drop 10 Beef facotries from my TL's. Use crunch. Instead of FACT-Beef (20) I get FACT-Beef (10), FACT-Beef (10) and FACT-Beef (10)...
Tried changing the TFactory file in the cat/dat files...nope does not change a thing...tried reinstalling the T and script files--no joy.
Whenever I use the crunch command AFTER the first use it merely doubles what I already had in sector (FACT-??) and adds new ones for the factories just dropped.
Example:
Have in sector 10 Beef factories already crunched shown as FACT-Beef (10) or something like that...drop 10 Beef facotries from my TL's. Use crunch. Instead of FACT-Beef (20) I get FACT-Beef (10), FACT-Beef (10) and FACT-Beef (10)...
Tried changing the TFactory file in the cat/dat files...nope does not change a thing...tried reinstalling the T and script files--no joy.
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NO. What I am saying instead of combining the dropped factories into a Larger single factory it DOUBLES what I already had and combines the new factories into a single separate factory....Requiemfang wrote:Believe that's a normal function, after you do the intinal crunch that's the result after adding more factories, if you had say 50 of those factories in sector those would be crunched down to FACT-Beef (50)
I think.
see example in my post...If I hit crunch without dropping new factories to be crunched I just get the double effect instead of it doing nothing. But it is a good way to double the number of factories to be hubbed together..CHEAT.
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So with the TFactories... I'm kind of confused what to do. I copied the the end 20-30 stations/gazz files over to X-tra stations/ships TRfactories but I still get the station not found error. Does anyone by chance have the file or could upload their file if they are using these two mods and have found a way to make it work? I can't seem to.
Also what do I do with the complex cleaner .dat and security catalog files after I do this? Do I leave it? Man this is confusing.
Also what do I do with the complex cleaner .dat and security catalog files after I do this? Do I leave it? Man this is confusing.