EGOSOFT and Deep Silver announce X Rebirth

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Deadbeat_Spinn
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Post by Deadbeat_Spinn »

ThommoHawk wrote:yeah, the demo benchmark for X3TC was released, and afterwards ego patched the game nearly to death, a large proportion due to memory leak and framerate performance issues, which rendered the demo obsolete as far as a indication as to your PC Performance.
Well a demo isn't meant to showcase the entire game when doing a benchmark, just a portion of it.
Even if the game does come out this year (which I don't think it will) I will probably not play it for a year after release (though I will get the game as soon as released), when all the patches for it have fixed the bugs it is sure to have...
Unlike most companies when EgoSoft gives a release date, they mean it. I don't see the release getting pushed back since the Q4 is probably one of the best times of the year to release a game, after all the last 3 X games arrived in that quarter. Pushing back to Q4 2012 would mean close to 18 months (+/-) for beta testing which would seem a bit excessive. Personally I'd be burnt out if I tested something for that amount of time.

But I do see patching, mainly because it gives the option to add in new things that weren't ready upon release or new content. I'm sure there will be bug fixes as well, in todays market virtually no game is 100% stable upon release.
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Post by Eisenkalle »

Zloth wrote:OK, then buy a new PC so you can play this AND play Arma 3. Problem solved! ;)

Personally, I'm hoping the game has strong multi-core support and has a 64-bit version. When you've got hundreds of little NPC ships going about their business, strong CPUs are a must. I'll be surprised if Rebirth doesn't require at least 2 cores and I won't be shocked at all if it requires 4.
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Eisenkalle wrote: I am not that wealthy to go and simply buy a new PC, only to play a new game.

OK 2-4 cores (actual 4 cores is getting more and more mainstream) is today a must. There is no discussion. All releases (games) are optimized for multicore platforms.

http://store.steampowered.com/hwsurvey/cpus/

I also have a dualcore and next will be quad or more... but I am not willed, going out buying the latest hardware. I just want a game to run adequate, not ULTRA or something like that.
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Post by StarTroll »

Zloth wrote:OK, then buy a new PC so you can play this AND play Arma 3. Problem solved! ;)

Personally, I'm hoping the game has strong multi-core support and has a 64-bit version. When you've got hundreds of little NPC ships going about their business, strong CPUs are a must. I'll be surprised if Rebirth doesn't require at least 2 cores and I won't be shocked at all if it requires 4.
Actually we don't want a quad-core REQUIREMENT, but we want multi-core SUPPORT, differcence being it doesn't stop players with dual-cores to play (or single if any player still has one, which should be getting rare).
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Post by Roguey »

I agree, if we dont see multi-core support this time i doubt we will. I really dont think that will be the case. Having rebirth just use 1 more core should have a huge performance increase: all other x's have relied on just 1 core. For me, I can double the amount of cpu power I can give a X game.

I think if ego make it require quad core to run smoothly, then they will alienate a lot of players. Quad isnt standard yet, and it doesnt give us a lot of head-room. 6 and 8 core (can you even get a 'standard' 8 core cpu?) are very expensive atm. Surely cpu's like X6 and I7's should be able to play rebirth fairly easy?

my X2 is looking rather old now....

ram wise, I hope egosoft dont want us to have 16gb or 24gb ram!
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Post by Eisenkalle »

StarTroll wrote: Actually we don't want a quad-core REQUIREMENT, but we want multi-core SUPPORT, differcence being it doesn't stop players with dual-cores to play (or single if any player still has one, which should be getting rare).
Thanks StarTroll,

I totally agree.

Egosoft will present an up-to-date engine to gamers (not only X-fans, but gamers in general), with a wide range of options for low-/mid-/highend systems. It will not necessarily be relying on DX11 (woah crossfire&sli only, holyssss!) & 4+ cores only. Rather it will stretch along a variety of systems with 1, 2, 4, etc. cores and different GPU-evolutions.

The already released games were not framed for FPS maniacs, but something else... guess what? The already known weak points, were the growth of the old engine framework and the "inheritance" of old diseases (not to mention it was an engine with over a decade of age and written before anyone ever IMAGINED multicore).

Well the rolling demo I demanded (still demand beforehand) is only for benchmark reasons. I can see in advance, with my own eyes, if different graphic settings and screen resolutions work out for me and my "genuine" system (everyone has a genuine system! Nobody will have the same system as mine!). Therefore... rolling demo FTW!
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Post by Shootist »

StarTroll wrote:
Zloth wrote:OK, then buy a new PC so you can play this AND play Arma 3. Problem solved! ;)

Personally, I'm hoping the game has strong multi-core support and has a 64-bit version. When you've got hundreds of little NPC ships going about their business, strong CPUs are a must. I'll be surprised if Rebirth doesn't require at least 2 cores and I won't be shocked at all if it requires 4.
Actually we don't want a quad-core REQUIREMENT, but we want multi-core SUPPORT, differcence being it doesn't stop players with dual-cores to play (or single if any player still has one, which should be getting rare).
Actually we want a game that can run at least 5 threads simultaneously. The old games were single threaded. Multi-threaded allows one thread for each core (with an additional thread using HT on i7-i5-i3). Everybody's happy.
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Post by Rednoahl »

I expect the spec requirements to be high, mainly because they always have been before. For many that I've spoken to, the specs for acceptable fps while fighting has far exceeded the recommended specs for nearly all the X games.

Consider X-R's old name - the next big thing. I've long thought that this name was an office joke. "What's the next big thing we're putting in here." Seriously, I think you'll need a rig the size of a mammoth; fits in well with ES's sense of humour IMO.
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Post by unknown1 »

Rednoahl wrote:I expect the spec requirements to be high, mainly because they always have been before. For many that I've spoken to, the specs for acceptable fps while fighting has far exceeded the recommended specs for nearly all the X games.

Consider X-R's old name - the next big thing. I've long thought that this name was an office joke. "What's the next big thing we're putting in here." Seriously, I think you'll need a rig the size of a mammoth; fits in well with ES's sense of humour IMO.

well...regarding graphics,the X series was allways quality over quantity
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Post by handzon »

Now that Egosoft is starting anew, they have a chance to make serious improvements to the AI to bring their abilities to a level that is competitive with the player. I'm personally hopeful for this after hearing from Apoch; he stated that he has an entire development kit solely for developing AI behavior. It's strong evidence that ES is taking time and effort to improve that aspect of the series.

I don't know what exactly they have in store for Rebirth, but I can barely contain my excitement.[/quote]


yeah npc that will react not just a pirate staion blurting out, we will hunt you down, id like to see true reprocussions for my actions.
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Post by A5PECT »

handzon wrote:yeah npc that will react not just a pirate staion blurting out, we will hunt you down, id like to see true reprocussions for my actions.
Actually, that little oddity is a holdover from earlier X-games. In X2 if you attacked a station then it actually would launch fighters to defend itself.

But during X3R the developers changed mechanics regarding stations, and took away their defensive fighters. They just forgot to remove that bit of speech when a station reacts to the player attacking.
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Post by Apsody243 »

I'd like to comment on a point that I haven't seen brought up yet. Given that atmospheric reentry and combat seem unlikely, and considering how big stations are what are the odds of combat inside the stations.

Sort of like a expansion on the old X2 internal docking mechanic except on a larger scale.

This is assuming that some stations have big bio-dome habitats ala "Macross Frontier" and aren't just an endless maze of tunnels.
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Post by StarTroll »

Apsody243 wrote:This is assuming that some stations have big bio-dome habitats ala "Macross Frontier" and aren't just an endless maze of tunnels.
Furthermore assuming that ships can actually enter the stations and not just the docking bays, which would be unlikely.
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Post by A5PECT »

I'm actually guessing that ES put internal docking back into the game in some form. One of the centerpieces of gameplay arguments is that the development team has limited resources to put into building the game, but Bernd stated that their staff has recently increased in size, so we might see some old ideas come back in new ways.

*cough*cockpits*cough*
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Post by Skeeter »

Im pretty sure internal docking is out for this new game. Shame when i really would have liked it as well.
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Post by Legionnaire »

Things i missed most when X3 was released, The internal docking and the full building cutscenes with the building music, i loved that music.

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Post by softweir »

I loved it the first few times - but began to get so tired of it half-way through my first major loop. I was so glad things got trimmed down for later games!
My new fave game (while waiting for Rebirth) - Kerbal Space Program
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Post by StarTroll »

softweir wrote:I loved it the first few times - but began to get so tired of it half-way through my first major loop. I was so glad things got trimmed down for later games!
SAme here, fun at first, soon becomes boring. Even with the speeded up version in X3 - TC it xas even harmful to my computer once reaching the 100+ stations, and even before that if they were not far enough. If it is still there, let us at least get the option to close it / disable it.
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Post by Legionnaire »

Without the music i will agree the cutscene you get in X3 and TC is annoying when trying to place a lot of stations, even with the music it would be annoying, but it was one of those 'quirks' about X-BTF that i really liked, same with being able to apply your own logo which would show up on stations and ships you owned. Again the internal docking allowing you to base a fighter defence at each station, and NPC stations actually having a fighter defence. I used to love harassing pirate bases so they would launch fighters at me which i could then cap and use or sell.

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Post by StarTroll »

Legionnaire wrote:Without the music i will agree the cutscene you get in X3 and TC is annoying when trying to place a lot of stations, even with the music it would be annoying, but it was one of those 'quirks' about X-BTF that i really liked, same with being able to apply your own logo which would show up on stations and ships you owned. Again the internal docking allowing you to base a fighter defence at each station, and NPC stations actually having a fighter defence. I used to love harassing pirate bases so they would launch fighters at me which i could then cap and use or sell.

Legionnaire
You Mean X2 right ?
I also loved to harass the pirates, it was a great rep increaser and a good way to get some capping chance
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Post by Truelight_Seeker »

The voice in the end of video, is so sexual that I have thought of a rating +18. Good work. :wink:
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