EnglishGermanFrenchRussianPolishItalianSpanish
Log inRegister
 
[SCRIPT] Slipstream Drive V1.10 : Updated 09/06/2009
Post new topic Reply to topic Goto page 1, 2, 3, 4, 5, 6, 7  Next
View previous topic :: View next topic
Author Message
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)



Joined: 15 Nov 2004
Posts: 20457 on topic
Location: London
Thank you for registering your game
modified
PostPosted: Wed, 3. Jun 09, 23:09    Post subject: [SCRIPT] Slipstream Drive V1.10 : Updated 09/06/2009 Reply with quote Print

=============================================
Script: Slipstream Drive
Created: 09/06/2009
Version: 1.10
Author: Cycrow
Game: X3: Terran Conflict
=============================================

Arrow Installation

Arrow Introduction:

    After comissioning Cycrow Technologies Inc, to create thier Turbo Booster they got obsessed with more speed. They went back to Cycrow Technologies and prosposed a new drive

    The result is the Slipstream Drive, Unlike the turbo booster, slipstream was not designed for combat. This device is all about speed and goes considerable faster than the turbo booster.

    The devices wraps the ship in a slipstream bubble allowing ships to litterly cut through space at incredible speed


Arrow Using the Device:

    The device is designed to integrate into any ship and a simple hotkey can be used to activate and deactive the device.
    Configure this hotkey in your ships control system to use.


Arrow Restrictions:

    Due to the devices slipstream field, it requires to have a minimum safe distance from any other objects inspace, so the device cant be actived when close to anything else
    The device also automatically powers off it detects something in range.

    Also, due to the enourmous power requipments the device draws all available energy and drains your ships laser generator, the device needs a few seconds when activing to get
    enough energy.

    The slipstream field also prevents the ship from makin sudden movements, so any attempt to turn your ship will deactive the drive, so you can only travel in a straight line while actived.



_________________
My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui


Last edited by Cycrow on Thu, 13. Jun 13, 09:37; edited 2 times in total
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Mithril Prime





Joined: 12 May 2006
Posts: 285 on topic

Thank you for registering your game
PostPosted: Thu, 4. Jun 09, 00:57    Post subject: Reply with quote Print

You phishing Cycrow? Sounds an awful lot like STA to me.

Back to top
View user's profile Send private message Send e-mail
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)



Joined: 15 Nov 2004
Posts: 20457 on topic
Location: London
Thank you for registering your game
PostPosted: Thu, 4. Jun 09, 01:56    Post subject: Reply with quote Print

STA?


_________________
My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Mithril Prime





Joined: 12 May 2006
Posts: 285 on topic

Thank you for registering your game
PostPosted: Thu, 4. Jun 09, 02:12    Post subject: Reply with quote Print

The singularity time accelerator. It seems to me like this is exactly that...only you're in real time going frelling fast, instead of going slow while speeding up time.

Back to top
View user's profile Send private message Send e-mail
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)



Joined: 15 Nov 2004
Posts: 20457 on topic
Location: London
Thank you for registering your game
PostPosted: Thu, 4. Jun 09, 02:25    Post subject: Reply with quote Print

if u mean SETA, then yes, it was based on that. This does a simlar thing but makes your ship move fast, not the whole universe


_________________
My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
Axeface





Joined: 18 Nov 2005
Posts: 863 on topic
Location: Naos Nihal
Thank you for registering your game
PostPosted: Thu, 4. Jun 09, 06:47    Post subject: Reply with quote Print

This sounds excellent.
Hopefully got a bit of time to play soon so i'm gonna give it a go Smile

Back to top
View user's profile Send private message
Realspace





Joined: 15 Nov 2006

Location: Sector "Sidera Nova"

PostPosted: Thu, 4. Jun 09, 09:33    Post subject: Reply with quote Print

this is exactly what we need when creating very large sectors so to have not too boring travel distances. Thanks! Wink


_________________
X Rebirth BIG SPACE Mod:
http://forum.egosoft.com/viewtopic.php?t=350673
X Rebirth Ship Inertia Rebalance
http://forum.egosoft.com/viewtopic.php?t=353399
X Rebirth Backgrounds Mod:
http://forum.egosoft.com/viewtopic.php?t=349849
X3 TC Backgrounds and Planets Mod:
http://forum.egosoft.com/viewtopic.php?t=335218
Back to top
View user's profile Send private message Visit poster's website
LordTaral





Joined: 12 May 2009



PostPosted: Thu, 4. Jun 09, 11:02    Post subject: Reply with quote Print

Slipstream Drive... sounds like Star Trek Voyagers "Quantum Slipstream Drive" Smile
I'll try it later at home, a "ship-accelerator" is still something i missed in X3

Back to top
View user's profile Send private message
spacefueladdict





Joined: 12 Jun 2008
Posts: 500 on topic

Thank you for registering your game
PostPosted: Thu, 4. Jun 09, 14:05    Post subject: Reply with quote Print

Realspace wrote:
this is exactly what we need when creating very large sectors so to have not too boring travel distances. Thanks! Wink


I second that Realspace, Will make huge sectors more viable especially if it can be scripted for npc's to use them effectively. Smile

Your on a roll here aint you Cycrow! Glad your back and firing on all cylinders! Very Happy

Back to top
View user's profile Send private message Send e-mail
Meltdown





Joined: 06 Nov 2002



PostPosted: Thu, 4. Jun 09, 16:17    Post subject: Reply with quote Print

Sounds pretty much like Freelancer's fast travel drive thingie. Interesting, I'll give it a go. I just hope it doesn't deactivate all the time when it senses stuff even remotely near like SETA does, damn thing drives me insane.

It's working, but I find it too restrictive. The proximity alert kicks in far too soon, and it doesn't let me change aim even a bit.

Edit: I edited down the distance requirements and now it works.

A suggestion, if I may: it seems to me that the script does not in fact accelerate you, but teleports you quickly forward in small steps. How about instead adding to the ship, say, 5x of its maximum engine tunings and just letting it fly under normal power, with deactivation of the device causing the additional tunings to be removed?


_________________
Eat, drink and be merry, for tomorrow you may die.
Back to top
View user's profile Send private message
LordTaral





Joined: 12 May 2009



PostPosted: Thu, 4. Jun 09, 21:18    Post subject: Reply with quote Print

Nice... really nice but its buggy.
Sometimes the drive accelerates in a different direction than i'm flying...

testet with an M2 starship at Family Ryk and Zyarth sector, newest X3 patch installed

Back to top
View user's profile Send private message
Meltdown





Joined: 06 Nov 2002



PostPosted: Thu, 4. Jun 09, 21:55    Post subject: Reply with quote Print

Yes, that happened to me twice too.


_________________
Eat, drink and be merry, for tomorrow you may die.
Back to top
View user's profile Send private message
LordTaral





Joined: 12 May 2009



PostPosted: Fri, 5. Jun 09, 23:50    Post subject: Reply with quote Print

Meltdown wrote:
A suggestion, if I may: it seems to me that the script does not in fact accelerate you, but teleports you quickly forward in small steps. How about instead adding to the ship, say, 5x of its maximum engine tunings and just letting it fly under normal power, with deactivation of the device causing the additional tunings to be removed?


This sounds good, maybe those bugs can be solved this way too.
Sometimes using the Slipstream drive i've been teleportet to a totally different location of the sector.
For example: I was in west direction of a starbase and when activating the slipstream i teleportet to a position north of it (until travelling fast)
That happend 2 times.
The other bug, travelling in a wrong direction happens very often.

Back to top
View user's profile Send private message
Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)



Joined: 15 Nov 2004
Posts: 20457 on topic
Location: London
Thank you for registering your game
PostPosted: Sat, 6. Jun 09, 02:45    Post subject: Reply with quote Print

ill have a look at the current system.

the reason i didn't do it by adding engine tunings was because in X3R high speeds didn't work, it would ages to accelerate/decerleate to the speed, and the game couldn't handle moving it that fast.

as the script is simply converted from my old X3R one it was still based on the same restrictions, which is also y the proxity check is so big, it needed to be to work properly in X3R.

ill look to update it properly for X3TC trying a few different methods.

althou one thing to do as well, when you activate the drives, it speeds up for a few seconds before starting, make sure you do not move when its doing this, as its computing the forward vector for movement


_________________
My Scripts | MY X3TC Scripts | X3 Plugin Manager | Custom Gui
Back to top
View user's profile Send private message Visit poster's website MSN Messenger
baric



MEDAL

Joined: 06 Aug 2007
Posts: 216 on topic

Thank you for registering your game
PostPosted: Sat, 6. Jun 09, 03:02    Post subject: Reply with quote Print

"Slipstream" makes me think of "Andromeda" and flying through the slipstream and exiting without blowing yourself up.

Back to top
View user's profile Send private message
Display posts from previous:   
Post new topic Reply to topic Goto page 1, 2, 3, 4, 5, 6, 7  Next
 
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot vote in polls in this forum
You cannot attach files in this forum
You cannot download files in this forum
Control Panel
Login Data
The time now is Sat, 21. Oct 17, 17:44

All times are GMT + 2 Hours


Board Security

Copyright © EGOSOFT 1989-2017
Powered by phpBB © 2001, 2005 phpBB Group
Template created by Avatar & BurnIt!
Debug: page generation = 0.39609 seconds, sql queries = 29