[SCRIPT] Slipstream Drive V1.10 : Updated 09/06/2009

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Maxces C Covert
Posts: 57
Joined: Tue, 5. Jun 07, 02:02
x3

Post by Maxces C Covert » Tue, 9. Aug 11, 01:08

Thanks for that TEMO.
First, thanks to Cycrow for all his scripts.
I’ve opened plugin.slipstream.start.xml for editing and changed the red highlighted variable shown below from $z to $y. bingo... it works.
i have zero scripting experiences; but it seems logic to me that y = y
since when y = z !!!
pretty sure it's a typo. i roughly understand the code, but i have no clue what is this section means or do.
seriously Cycrow; what is this $moveAmt?!


incase of something wrong with the above img.
the line# i'm talking about is 099
It's actually plugin.slipstream.run, not plugin.slipstream.start. I found it and did the same you did and it does run better. I'm going to take another step and cut off the collision safeties and see if I can handle the power.

And I do have a question. If you change it in the script editor does it change it in the .spk file? I don't think it would, so it'll be better to edit that correct?

DarthVain
Posts: 842
Joined: Mon, 2. Jun 03, 11:53
x3tc

Post by DarthVain » Sat, 20. Aug 11, 17:45

Maxces C Covert wrote:Thanks for that TEMO.
First, thanks to Cycrow for all his scripts.
I’ve opened plugin.slipstream.start.xml for editing and changed the red highlighted variable shown below from $z to $y. bingo... it works.
i have zero scripting experiences; but it seems logic to me that y = y
since when y = z !!!
pretty sure it's a typo. i roughly understand the code, but i have no clue what is this section means or do.
seriously Cycrow; what is this $moveAmt?!


incase of something wrong with the above img.
the line# i'm talking about is 099
It's actually plugin.slipstream.run, not plugin.slipstream.start. I found it and did the same you did and it does run better. I'm going to take another step and cut off the collision safeties and see if I can handle the power.

And I do have a question. If you change it in the script editor does it change it in the .spk file? I don't think it would, so it'll be better to edit that correct?
The .spk needs to be editted.
Another one bites the dust!!

DarthVain

cheetahhawk
Posts: 28
Joined: Sun, 8. Feb 09, 07:36
xrvr

slipstream drive. . .

Post by cheetahhawk » Thu, 27. Oct 11, 11:44

the slipstream drive cycrow talks about reminds me of the transwarp drive on StarTrek, it works with the transporter system teleporting your whole ship in front of you constantly as you are warping through space. therefore the blinking effect from one location to the next.

what do you think,

Cheetahhawk

Bleak Hauler
Posts: 2
Joined: Thu, 22. Dec 11, 22:56

Slipstream Drive

Post by Bleak Hauler » Sun, 25. Dec 11, 13:55

I am new to the scripts, well, the whole game really. Anyway, I've installed the Plugin Manager Lite (V1.40 Beta 13). I have installed the Slipstream Drive Script.

How do I use it? Do I have to purchase something in an equipment dock? I do not see this as a configurable option in the game control settings.

Thanks for any help, like I say, still trying to figure this out. So far, this seems amazing.

DragonOmnus
Posts: 2
Joined: Sun, 1. Jan 12, 11:07

Post by DragonOmnus » Sun, 1. Jan 12, 11:22

Hey Cycrow, you seem to do some damn good scripts. Thanks for them.

2 questions, if you don't mind:

1 - Have you fixed this SSD? From what I've read, it has some bugs, which you mentioned you'd fix but haven't posted in over a year about it.

2 - I haven't done any scripting for this game myself, but was trying to clean up some typos in some scripts and decided to try to learn how they work. That seems to be difficult without a list of the base syntax & commands. Where would I find that info to try writing my own scripts? How did you learn to script this game?

Adding in hotkeys for game functions seems like it'd be much easier than creating your own objects/items or improving marines.

Cycrow
Moderator (Script&Mod)
Moderator (Script&Mod)
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x4

Post by Cycrow » Sun, 1. Jan 12, 16:56

i havn't got round to updating it yet

sadron
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Joined: Wed, 28. Dec 11, 10:27
x3tc

Post by sadron » Mon, 16. Jan 12, 20:12

I have this based inside a hotkey package Cycrow made, which includes the boarding hotkeys as well. My question is where do I buy it at?

AgentExeider
Posts: 30
Joined: Mon, 16. Feb 04, 09:44
xr

Post by AgentExeider » Sat, 21. Jan 12, 11:41

arg, got a problem, To use the slipstream drive, i have to have EMP installed,

However, if I have EMP installed, Cycrow's Advanced Jumpdrive doesn't work properly.

Arg, decisions, decisions.

Cycrow, maybe you could make it so it runs off of the EMP that's in the plugin manager, so I could use both.

Also as kind of an aside, if Egosoft ever does make a Multiplayer X.

They have both of your scripts to make it really kick butt.

use your "slipstream drive" as the new SETA,
And your advanced jumpdrive would make for some killer fleet battles. all BSG style and such.

Image
"I suppose I could part with one and still be feared."

Iadien
Posts: 3
Joined: Sun, 5. Sep 04, 07:28
x3

Post by Iadien » Mon, 9. Jul 12, 02:08

Trying to get the Slipstream Drive to work, I have for the first time edited the files inside of X3. With that said, I have made the Slipstream Drive able to be bought at the split equipment dock, by fixing errors in the programming.

The setup.cycrow.slipstream.xml has a error in the game script viewer.
It reads ZA_EMP_BLANK_WARE_CUSTOM17_16 I had to change this to ZA_EMP_13233_BLANK_WARE_CUSTOM19_16 to match the emp2.7 script. I also changed in game the $y = $z to $y = $y as mentioned above. After the ware name was reading correctly I noticed the Split ReadText25-111 error. The readtext 25-111 is calling the page ID 25 and its sub ID 111. I noticed it only went up to 110 for the highest reputation. From what I realized it was the EMP2.7 and ware manager mod/scripts that was making the error. EMP2.7 has the reputation at 1000000 which from what I can tell is the highest you can have, but the ware manager is somewhere, in the programming, increasing the value of that higher, above 1000000.
Soooo... using X3 Editor2 I changed the EMP2.7 file, ID=19_16, rep requirement to 333333 (maybe 999999 might work? I have not tried it). Yes that doesn't make you have the highest rep with Split but mine is already maxed, but I just wanted the damn thing to work.

Also, look through the rest of the Slipstream Drive scripts in game for any of the 17_16 codes and change them appropriately.

So please Cycrow or who ever knows more about the scripting please fix the emp2.7 and or ware manager to fix the requirement for max rep.

BTW... ZA_EMP_BLANK_WARE_CUSTOM1_16 through 20_16 have the rep requirement to 1000000.

TouchMyNipple
Posts: 177
Joined: Wed, 15. Sep 10, 13:09
x3tc

Post by TouchMyNipple » Thu, 9. Aug 12, 16:06

Well i've came to a strange thingy. I belive it is not designed for AP anyway but for some reason it sometimes works (could be bought and so on) and sometimes not (ZA_EMP_WARE...). And this doesn't depend on scripts installed as it happens with exactly the same script/mod setup.

Wonder if there is any chance this won't be considered necro and if the script will be updated?

If not - maybe it should be moved to "no longer supported" section of the library not to cause disturbances in space-time continum?
Haste-whip TrixX!

Karnack
Posts: 13
Joined: Fri, 12. Jan 07, 00:18
xr

Post by Karnack » Mon, 10. Dec 12, 18:31

Cycrow has this been updated, or if not, will it work correctly with the latest TC version as of 12-10-2012?

I ask, as a few posts back, I read where you said it hadn't been updated as yet, but that was sometime ago. I used your "advance jumpdrive" back in X3R, and I just installed your TC version for X3TC, but this script sounds awesome, as in sector travel can take a long time, even using SETA.

Thanks Cycrow!
Reputation is made in a moment character, however, comes from a lifetime of choices.

Ferenczy66
Posts: 142
Joined: Sat, 14. May 11, 07:09
x3tc

Post by Ferenczy66 » Mon, 10. Dec 12, 22:16

Playing AP with XRM

I've never been able to get:
Slipstream or Turbo Boost to work in AP

Turbo worked fine with X3TC....suggestions?

Darksaint
Posts: 11
Joined: Sat, 14. Jan 06, 07:26

Post by Darksaint » Wed, 24. Apr 13, 22:03

I installed this on my Nova through the cheat menu to test it and I am getting a malfunction warning and shutdown.

The Slipstream drive drains all power on activation and then shutsdown. Maybe the Nova can't run it, but there is no advisory of this limitation to the drive. I also tried activating unlimited Laser Power, but this still causes the energy to drain and then refresh a tenth of a second later.

Is this a bug or working as intended?

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DrBullwinkle
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Joined: Sat, 17. Dec 11, 02:44
x3tc

Post by DrBullwinkle » Fri, 7. Jun 13, 21:10

Slipstream Drive 2
Image

Slipstream Drive 2.02

I made a few changes to this great script:
  • Travel long distances in a short burst of very high speed (thousands of kps).
  • Steering Disabled; acceleration and deceleration are slow. You can rotate your ship while in Slipstream, but it will continue to move in the same direction that you began with.
  • Because of the slow deceleration, you have to plan in advance, and turn off the Slipstream well before you reach your destination.
  • Be careful about objects in the path of your slipstream. You could re-enter normal space inside of a gate or asteroid!
  • Nearby objects may cause your ship to "bounce" out of slipstream. If that happens, you may go off course. Possibly far off course.
  • Laser power is reduced to zero while in the slipstream, and Shield energy is greatly reduced (the amount depends on the class of the ship). Laser and Shields continue to remain low during the cooldown period after the drive stops.
  • Optional: Can be installed manually (uses Navigation Command Software if you install manually).
  • Install with Plugin Manager to use custom ware. If installation fails, then the script will work anyway (use Navigation Command Software if custom ware does not work).




Installation
-------------
- DO NOT INSTALL EMP.
- Most Users: Install with the Plugin Manager for custom ware support.
- XRM Users: May not require PM. (Please give feedback on this).
- Ware Manager is optional.
- Optional: Manual installation (does not use custom ware).

History
----------
v2.02 (2013-06-14)
- Added logging of reasons for drive to quit. May help players who are having trouble using the drive (but only if you actually post your log!).
Log file is: %USERPROFILE%\Documents\Egosoft\X3AP\log09606.txt

v2.01 (2013-06-11)
- Fixed ware spawned in derelict.
- Attempt to identify ware conflicts. If a conflict is detected, then the script will use Navigation Command Software.


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Last edited by DrBullwinkle on Sat, 15. Jun 13, 00:06, edited 11 times in total.

greypanther
Posts: 1150
Joined: Wed, 24. Nov 10, 21:54
x3ap

Post by greypanther » Fri, 7. Jun 13, 23:46

Thank you. :)
Pray that there's intelligent life somewhere up in space
'Cause there's bugger all down here on Earth

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