SETA needs to stop less
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SETA needs to stop less
Right now, every buying and selling message disables it. If you have 10+ traders all queued up with trades it makes me hit j every 5 seconds.
Please make it so only messages that require my attention would disable SETA.
For example:
if my ship gets attacked
if all trade operations for a ship is finished
if something goes wrong with trade
All other trade related messages should not disable seta. Also, SETA should nat be disabled for messages related to reputation changes.
Additionally, why is proximity affecting it? Sometimes my traders finish their job and i have none to give them. Then, they fly to my position but they fly too close to me so i have to move away to activate seta again.
Please make it so only messages that require my attention would disable SETA.
For example:
if my ship gets attacked
if all trade operations for a ship is finished
if something goes wrong with trade
All other trade related messages should not disable seta. Also, SETA should nat be disabled for messages related to reputation changes.
Additionally, why is proximity affecting it? Sometimes my traders finish their job and i have none to give them. Then, they fly to my position but they fly too close to me so i have to move away to activate seta again.
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Totally agree, I tried to keep this subject alive during beta-testing of HoL :
http://forum.egosoft.com/viewtopic.php? ... 73#4587473
but :
Gave each of my station managers (200+) at least 1/4 billion, up to 2/3 billion.
Took nearly all zone-patrolling cap-ships off duty.
Removed defence officers from my stations in enemy zones (& let them 'die')
This way I got some SETA peace...
http://forum.egosoft.com/viewtopic.php? ... 73#4587473
but :
My only solution was to massively reduce the frequency of 'info-messages' :Alan Phipps wrote:From the devs, this gameplay aspect is unlikely to change in the near future unfortunately.
Gave each of my station managers (200+) at least 1/4 billion, up to 2/3 billion.
Took nearly all zone-patrolling cap-ships off duty.
Removed defence officers from my stations in enemy zones (& let them 'die')
This way I got some SETA peace...
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- Moderator (Deutsch)
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On the first page of the topic linked by exogenesis, CBJ explains that the internal message system currently has its limits with regards to priorities, which is also the most-likely reason of said behaviour of interrupting SETA.
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Neuauflage der fünf X-Romane als Taschenbuch
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I've just disabled the money message, moneytransfer was silent in X3 so I don't see the downside of it.
you can do this yourself just add a new extension containing a md\Notifications.xml
with this code:
you can do this yourself just add a new extension containing a md\Notifications.xml
with this code:
Code: Select all
<diff>
<replace sel="/mdscript/cues/cue[@name='PlayerFactionTradeCompleted']/cues/cue[@name='PlayerFactionTradeCompleted_Actions']/actions/do_if[@value='$FireInteractiveEvent'][signal_cue[@cue='PlayerFactionTradeCompleted_Wait']]">
<do_if value="$FireInteractiveEvent">
<do_if value="$tradenpc.money gt $tradenpc.maxbudget">
<transfer_money result="$result" from="$tradenpc" to="player.entity" amount="$tradenpc.money - $tradenpc.maxbudget" />
<substitute_text text="$logtext" source="{1016,40}" comment="Received surplus of $MONEY$ Credits from $TRADER$.">
<replace string="'$TRADER$'" with="$tradenpc.name" />
<replace string="'$MONEY$'" with="-$result / 1Cr" />
</substitute_text>
<write_to_logbook category="upkeep" text="$logtext" />
</do_if>
</do_if>
</replace>
</diff>
My X3 Mods
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
XRebirth, things left to patch:
In General; On Firing NPC's; In De Vries; Out Of Zone; And the Antiwishlist
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Can you please more specific how to do this? Where exactly must the file be placed?ubuntufreakdragon wrote:I've just disabled the money message, moneytransfer was silent in X3 so I don't see the downside of it.
you can do this yourself just add a new extension containing a md\Notifications.xml
with this code:Code: Select all
<diff> <replace sel="/mdscript/cues/cue[@name='PlayerFactionTradeCompleted']/cues/cue[@name='PlayerFactionTradeCompleted_Actions']/actions/do_if[@value='$FireInteractiveEvent'][signal_cue[@cue='PlayerFactionTradeCompleted_Wait']]"> <do_if value="$FireInteractiveEvent"> <do_if value="$tradenpc.money gt $tradenpc.maxbudget"> <transfer_money result="$result" from="$tradenpc" to="player.entity" amount="$tradenpc.money - $tradenpc.maxbudget" /> <substitute_text text="$logtext" source="{1016,40}" comment="Received surplus of $MONEY$ Credits from $TRADER$."> <replace string="'$TRADER$'" with="$tradenpc.name" /> <replace string="'$MONEY$'" with="-$result / 1Cr" /> </substitute_text> <write_to_logbook category="upkeep" text="$logtext" /> </do_if> </do_if> </replace> </diff>
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create a new Folder in extensions (name doesnt matter - its basically your personal mod), create an "md" folder inside there, and in ther create a notifications.xml and copy the code above into itkyrah wrote:Can you please more specific how to do this? Where exactly must the file be placed?ubuntufreakdragon wrote:I've just disabled the money message, moneytransfer was silent in X3 so I don't see the downside of it.
you can do this yourself just add a new extension containing a md\Notifications.xml
with this code:Code: Select all
<diff> <replace sel="/mdscript/cues/cue[@name='PlayerFactionTradeCompleted']/cues/cue[@name='PlayerFactionTradeCompleted_Actions']/actions/do_if[@value='$FireInteractiveEvent'][signal_cue[@cue='PlayerFactionTradeCompleted_Wait']]"> <do_if value="$FireInteractiveEvent"> <do_if value="$tradenpc.money gt $tradenpc.maxbudget"> <transfer_money result="$result" from="$tradenpc" to="player.entity" amount="$tradenpc.money - $tradenpc.maxbudget" /> <substitute_text text="$logtext" source="{1016,40}" comment="Received surplus of $MONEY$ Credits from $TRADER$."> <replace string="'$TRADER$'" with="$tradenpc.name" /> <replace string="'$MONEY$'" with="-$result / 1Cr" /> </substitute_text> <write_to_logbook category="upkeep" text="$logtext" /> </do_if> </do_if> </replace> </diff>

@exogenesis
it refers to the original game files (you have to extract them first though, which takes about 15 minutes via a bat file)
if not stated otherwise everything i post is licensed under WTFPL
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter
I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help
Ich mache keine S&M-Auftragsarbeiten, aber wenn es fragen gibt wie man etwas umsetzen kann helfe ich gerne weiter

I wont do Script&Mod Request work, but if there are questions how to do something i will GLaDly help

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hello
Unitrader , i did exactly what you said and it still dont work , i still have videos + messages money transfer of all my stations
(i created an XML file and pasted your code on it)
i took a pic to show you
[ external image ]
Unitrader , i did exactly what you said and it still dont work , i still have videos + messages money transfer of all my stations
(i created an XML file and pasted your code on it)
i took a pic to show you
[ external image ]
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- EGOSOFT
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Please don't dredge up year-old threads which may contain out of date information. You also already started one thread about this, which was moved to the Scripts and Modding forum where it belongs. Please use that thread so that people can follow what you've tried, rather than scattering the information all over the place.