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[SCRIPT] Slipstream Drive V1.10 : Updated 09/06/2009
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Maxces C Covert





Joined: 05 Jun 2007
Posts: 57 on topic
Location: SC
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PostPosted: Tue, 9. Aug 11, 01:08    Post subject: Reply with quote Print

Thanks for that TEMO.

Quote:
First, thanks to Cycrow for all his scripts.
I’ve opened plugin.slipstream.start.xml for editing and changed the red highlighted variable shown below from $z to $y. bingo... it works.
i have zero scripting experiences; but it seems logic to me that y = y
since when y = z !!!
pretty sure it's a typo. i roughly understand the code, but i have no clue what is this section means or do.
seriously Cycrow; what is this $moveAmt?!


incase of something wrong with the above img.
the line# i'm talking about is 099


It's actually plugin.slipstream.run, not plugin.slipstream.start. I found it and did the same you did and it does run better. I'm going to take another step and cut off the collision safeties and see if I can handle the power.

And I do have a question. If you change it in the script editor does it change it in the .spk file? I don't think it would, so it'll be better to edit that correct?

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DarthVain





Joined: 02 Jun 2003
Posts: 732 on topic
Location: Unknown Sector
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PostPosted: Sat, 20. Aug 11, 17:45    Post subject: Reply with quote Print

Maxces C Covert wrote:
Thanks for that TEMO.

Quote:
First, thanks to Cycrow for all his scripts.
I’ve opened plugin.slipstream.start.xml for editing and changed the red highlighted variable shown below from $z to $y. bingo... it works.
i have zero scripting experiences; but it seems logic to me that y = y
since when y = z !!!
pretty sure it's a typo. i roughly understand the code, but i have no clue what is this section means or do.
seriously Cycrow; what is this $moveAmt?!


incase of something wrong with the above img.
the line# i'm talking about is 099


It's actually plugin.slipstream.run, not plugin.slipstream.start. I found it and did the same you did and it does run better. I'm going to take another step and cut off the collision safeties and see if I can handle the power.

And I do have a question. If you change it in the script editor does it change it in the .spk file? I don't think it would, so it'll be better to edit that correct?


The .spk needs to be editted.


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cheetahhawk



MEDALMEDAL

Joined: 08 Feb 2009



PostPosted: Thu, 27. Oct 11, 11:44    Post subject: slipstream drive. . . Reply with quote Print

the slipstream drive cycrow talks about reminds me of the transwarp drive on StarTrek, it works with the transporter system teleporting your whole ship in front of you constantly as you are warping through space. therefore the blinking effect from one location to the next.

what do you think,

Cheetahhawk

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Bleak Hauler





Joined: 22 Dec 2011



PostPosted: Sun, 25. Dec 11, 13:55    Post subject: Slipstream Drive Reply with quote Print

I am new to the scripts, well, the whole game really. Anyway, I've installed the Plugin Manager Lite (V1.40 Beta 13). I have installed the Slipstream Drive Script.

How do I use it? Do I have to purchase something in an equipment dock? I do not see this as a configurable option in the game control settings.

Thanks for any help, like I say, still trying to figure this out. So far, this seems amazing.

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DragonOmnus





Joined: 01 Jan 2012

Location: Cali, US

PostPosted: Sun, 1. Jan 12, 11:22    Post subject: Reply with quote Print

Hey Cycrow, you seem to do some damn good scripts. Thanks for them.

2 questions, if you don't mind:

1 - Have you fixed this SSD? From what I've read, it has some bugs, which you mentioned you'd fix but haven't posted in over a year about it.

2 - I haven't done any scripting for this game myself, but was trying to clean up some typos in some scripts and decided to try to learn how they work. That seems to be difficult without a list of the base syntax & commands. Where would I find that info to try writing my own scripts? How did you learn to script this game?

Adding in hotkeys for game functions seems like it'd be much easier than creating your own objects/items or improving marines.

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Cycrow
Moderator (Script&Mod)
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Joined: 15 Nov 2004
Posts: 19848 on topic
Location: London
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PostPosted: Sun, 1. Jan 12, 16:56    Post subject: Reply with quote Print

i havn't got round to updating it yet


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sadron





Joined: 28 Dec 2011
Posts: 630 on topic

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PostPosted: Mon, 16. Jan 12, 20:12    Post subject: Reply with quote Print

I have this based inside a hotkey package Cycrow made, which includes the boarding hotkeys as well. My question is where do I buy it at?

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AgentExeider





Joined: 16 Feb 2004
Posts: 29 on topic
Location: CLASSIFIED
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PostPosted: Sat, 21. Jan 12, 11:41    Post subject: Reply with quote Print

arg, got a problem, To use the slipstream drive, i have to have EMP installed,

However, if I have EMP installed, Cycrow's Advanced Jumpdrive doesn't work properly.

Arg, decisions, decisions.

Cycrow, maybe you could make it so it runs off of the EMP that's in the plugin manager, so I could use both.

Also as kind of an aside, if Egosoft ever does make a Multiplayer X.

They have both of your scripts to make it really kick butt.

use your "slipstream drive" as the new SETA,
And your advanced jumpdrive would make for some killer fleet battles. all BSG style and such.




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Iadien





Joined: 05 Sep 2004
Posts: 2 on topic

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PostPosted: Mon, 9. Jul 12, 02:08    Post subject: Reply with quote Print

Trying to get the Slipstream Drive to work, I have for the first time edited the files inside of X3. With that said, I have made the Slipstream Drive able to be bought at the split equipment dock, by fixing errors in the programming.

The setup.cycrow.slipstream.xml has a error in the game script viewer.
It reads ZA_EMP_BLANK_WARE_CUSTOM17_16 I had to change this to ZA_EMP_13233_BLANK_WARE_CUSTOM19_16 to match the emp2.7 script. I also changed in game the $y = $z to $y = $y as mentioned above. After the ware name was reading correctly I noticed the Split ReadText25-111 error. The readtext 25-111 is calling the page ID 25 and its sub ID 111. I noticed it only went up to 110 for the highest reputation. From what I realized it was the EMP2.7 and ware manager mod/scripts that was making the error. EMP2.7 has the reputation at 1000000 which from what I can tell is the highest you can have, but the ware manager is somewhere, in the programming, increasing the value of that higher, above 1000000.
Soooo... using X3 Editor2 I changed the EMP2.7 file, ID=19_16, rep requirement to 333333 (maybe 999999 might work? I have not tried it). Yes that doesn't make you have the highest rep with Split but mine is already maxed, but I just wanted the damn thing to work.

Also, look through the rest of the Slipstream Drive scripts in game for any of the 17_16 codes and change them appropriately.

So please Cycrow or who ever knows more about the scripting please fix the emp2.7 and or ware manager to fix the requirement for max rep.

BTW... ZA_EMP_BLANK_WARE_CUSTOM1_16 through 20_16 have the rep requirement to 1000000.

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TouchMyNipple





Joined: 15 Sep 2010
Posts: 175 on topic

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PostPosted: Thu, 9. Aug 12, 16:06    Post subject: Reply with quote Print

Well i've came to a strange thingy. I belive it is not designed for AP anyway but for some reason it sometimes works (could be bought and so on) and sometimes not (ZA_EMP_WARE...). And this doesn't depend on scripts installed as it happens with exactly the same script/mod setup.

Wonder if there is any chance this won't be considered necro and if the script will be updated?

If not - maybe it should be moved to "no longer supported" section of the library not to cause disturbances in space-time continum?


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Karnack





Joined: 12 Jan 2007
Posts: 13 on topic

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PostPosted: Mon, 10. Dec 12, 18:31    Post subject: Reply with quote Print

Cycrow has this been updated, or if not, will it work correctly with the latest TC version as of 12-10-2012?

I ask, as a few posts back, I read where you said it hadn't been updated as yet, but that was sometime ago. I used your "advance jumpdrive" back in X3R, and I just installed your TC version for X3TC, but this script sounds awesome, as in sector travel can take a long time, even using SETA.

Thanks Cycrow!


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Ferenczy66





Joined: 14 May 2011



PostPosted: Mon, 10. Dec 12, 22:16    Post subject: Reply with quote Print

Playing AP with XRM

I've never been able to get:
Slipstream or Turbo Boost to work in AP

Turbo worked fine with X3TC....suggestions?

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Darksaint





Joined: 14 Jan 2006



PostPosted: Wed, 24. Apr 13, 22:03    Post subject: Reply with quote Print

I installed this on my Nova through the cheat menu to test it and I am getting a malfunction warning and shutdown.

The Slipstream drive drains all power on activation and then shutsdown. Maybe the Nova can't run it, but there is no advisory of this limitation to the drive. I also tried activating unlimited Laser Power, but this still causes the energy to drain and then refresh a tenth of a second later.

Is this a bug or working as intended?

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