i have been trying to get fully working ships ingame for a while now, and it worked, well, except for the turrets..
problem is, i can get them to shoot, but not to turn, they wont move at all..
first i tried to make my own turrets, and after that i tried to add mace's turrets to my ships, but both had the same result.. they can shoot but they wond move..
so i asked a few questions in mace's threat, but instead of hijacking his topic, ill justs create a new one especially for this problem..
i have been following this tutorial made by Killjaeden and somehow i manage to screw up..

he told me to save the dummies file into UTF-8 format after i added stuff to it, but it makes my game crash to desktop for some reason.. even a vanilla dummies file makes my game crash if i open it and save it in UTF-8 format and add it to the last CAT/DAT file in my game folder.. maybe a texteditor problem or something, im not sure.. i use just regular ms notepad for it tho..
anyway, if anyone can shed some light on this issue, i d be very appreciative..
here is a part of the dummies file after i add stuff to it..
Code: Select all
SDTYPE_GUN;22;
106;GUNF_FIXED;2;GUNSTATUS_INITIAL;4291;GUNSTATUS_FIRING;4292;0;
107;GUNF_FIXED;2;GUNSTATUS_INITIAL;4293;GUNSTATUS_FIRING;4294;0;
91;GUNF_ROTATE;1;GUNSTATUS_INITIAL;4290;2;90;GUNPARTF_ROTATEALPHA;89;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
708;GUNF_ROTATE;1;GUNSTATUS_INITIAL;4295;2;980;GUNPARTF_ROTATEGAMMA;981;GUNPARTF_ROTATEBETA|GUNPARTF_ROTATEGAMMA;
19018;GUNF_FIXED;0;0;
19019;GUNF_FIXED;0;0;
19080;GUNF_FIXED;0;0;
19081;GUNF_FIXED;0;0;
19082;GUNF_FIXED;0;0;
19083;GUNF_FIXED;0;0;
ships\props\bigturret_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\bigturret_scene;3;ships\props\bigturret_body;GUNPARTF_ROTATEALPHA;ships\props\bigturret_leftweapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;ships\props\bigturret_rightweapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\bigturret2_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\bigturret2_scene;3;ships\props\bigturret_body;GUNPARTF_ROTATEALPHA;ships\props\bigturret_leftweapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;ships\props\bigturret_rightweapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\m6maingun_static;GUNF_FIXED;2;GUNSTATUS_INITIAL;ships\props\m6maingun_scene_static;GUNSTATUS_FIRING;ships\props\m6maingun_scene_moving;0;
ships\props\m3gun1d_static;GUNF_FIXED;2;GUNSTATUS_INITIAL;ships\props\m3gun1d_scene_static;GUNSTATUS_FIRING;ships\props\m3gun1d_scene_moving;0;
ships\props\m3turret1d_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\m3turret1d_scene;2;ships\props\m3turret1d_body;GUNPARTF_ROTATEALPHA;ships\props\m3turret1d_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\m6turret4_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\m6turret4_scene;3;ships\props\m6turret4_body;GUNPARTF_ROTATEALPHA;ships\props\m6turret4_leftweapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;ships\props\m6turret4_rightweapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\gatlingf_body;GUNF_FIXED;2;GUNSTATUS_INITIAL;ships\props\gatlingf_scene_static;GUNSTATUS_FIRING;ships\props\gatlingf_scene_moving;0;
ships\props\gatlingf_body_right;GUNF_FIXED;2;GUNSTATUS_INITIAL;ships\props\gatlingf_right_scene_static;GUNSTATUS_FIRING;ships\props\gatlingf_right_scene_moving;0;
ships\props\bigturret4_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\bigturret4_scene;2;ships\props\bigturret4_body;GUNPARTF_ROTATEALPHA;ships\props\bigturret4_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\bigturret5_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\bigturret5_scene;2;ships\props\bigturret4_body;GUNPARTF_ROTATEALPHA;ships\props\bigturret4_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\props\Anubitus\Homeworld\Frigate_turret_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\Anubitus\Homeworld\Frigate_turret_scene_barrels;3;ships\props\Anubitus\Homeworld\Frigate_turret_body;GUNPARTF_ROTATEALPHA;ships\props\Anubitus\Homeworld\Frigate_turret_barrel_bottom;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;ships\props\Anubitus\Homeworld\Frigate_turret_barrel_bottom;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
ships\Killjaeden\props\MKturret_dummy;GUNF_ROTATE;1;GUNSTATUS_INITIAL;ships\props\MKturret_scene;2;ships\props\MKturret_body;GUNPARTF_ROTATEBETA;ships\props\MKturret_weapon;GUNPARTF_ROTATEALPHA|GUNPARTF_ROTATEBETA;
the second of the two entries is the one that came with the turret package from mace, a very nice package with very good looking turrets i might add..
it contains a dummies file with all entries to add in your dummies file.. so thats what i did, i highlighted it and copied/pasted it right into my own dummies file.. this again didnt work tho.. no movement..
as far as i know, i have done everything the tutorial said i should do/add.. i hope a more experienced person can point out some mistakes if i made any..
thanks..
