X-Verse Fleet Fest I
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For kicks I mashed all 33 fleets together to see what's the most popular in the submitted fleets. The first number is the total number of that ship, the second number is how many fleets they are in. So for example, there are (currently) 14 Panthers spread out among 10 fleets. Any ship with this color (Gold) seems to be the most popular in class, any class without color denotes all are equal (i.e. confined to only one given fleet).
M1:
TO ALL CURRENT FLEET SUBMITTERS: When making changes to one's fleet please state in your posts concerning fleet updates how many ships have been added/removed (i.e. Removed 10 Solano, Added 5 Nova Raider). That way the list doesn't have to be rebuilt from scratch to keep it up to date when a fleet gets altered.
Gratitude in advance,
D.S.
For kicks I mashed all 33 fleets together to see what's the most popular in the submitted fleets. The first number is the total number of that ship, the second number is how many fleets they are in. So for example, there are (currently) 14 Panthers spread out among 10 fleets. Any ship with this color (Gold) seems to be the most popular in class, any class without color denotes all are equal (i.e. confined to only one given fleet).
M1:
- Raptor: 2 (2)
- Colossus: 1 (1)
- Shark: 1 (1)
- Tokyo: 1 (1)
- Phoenix: 4 (3)
- Akuma: 1 (1)
- Osaka: 4 (3)
- Titan: 1 (1)
- Odysseus: 1 (1)
- Boreas: 1 (1)
- Panther: 14 (10)
- Shrike: 15 (7)
- Tiger: 3 (1)
- Deimos: 5 (4)
- Yokohama: 9 (3)
- Cerberus: 2 (2)
- Thresher: 1 (1)
- Katana: 31 (4)
- Dragon (Heavy): 2 (1)
- Springblossom: 5 (1)
- Centaur (Heavy): 10 (2)
- Nemesis (Heavy): 2 (1)
- Skiron: 3 (1)
- Centaur: 5 (1)
- Dragon: 1 (1)
- Osprey (Heavy): 12 (1)
- Claymore: 3 (1)
- Peregrine: 10 (2)
- Viper: 5 (2)
- Spitfyre: 42 (2)
- Falcon Hauler: 130 (8 )
- Mamba Vanguard: 20 (1)
- Susanowa: 3 (1)
- #deca.cefa: 26 (2)
- Nova Raider: 56 (4)
- Tenjin: 10 (1)
- Nova: 60 (2)
- Barracuda Sentinel: 30 (1)
- Barracuda Raider: 6 (1)
- Perseus: 23 (1)
- Mamba: 35 (2)
- Chimera: 10 (1)
- Solano: 507 (8 )
- Buster Vanguard: 49 (2)
- Pike: 14 (1)
- Mako Vanguard: 8 (1)
- Mako Sentinel: 5 (1)
- Scorpion: 33 (1)
- Asp: 21 (1)
- Kestral: 10 (1)
- Discoverer: 44 (1)
- Fujin: 44 (2)
- Discoverer Raider: 6 (1)
- Jaguar: 9 (1)
- Discoverer Vanguard: 19 (1)
- Octopus Vanguard: 14 (1)
- Pegasus Raider: 6 (1)
- Albatross: 2 (1)
- Zephyrus: 259 (4)
- Pelican: 4 (1)
- Chokaro: 6 (1)
- Helios: 62 (3)
- Magnetar: 2 (1)
- Pleco: 56 (2)
- Iquana: 359 (1)
Last edited by Deadbeat_Spinn on Sun, 9. May 10, 01:51, edited 34 times in total.
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Updated the MSC battle squadron to account for the inclusion of the docking space requirement.
See page 2.
Spike
*edit; Apologies to the man above, but to make his job easier I've removed 18 Solanos and added 16 Zephyrus, so there are now 2 fleets using the Zephyrus.
See page 2.
Spike
*edit; Apologies to the man above, but to make his job easier I've removed 18 Solanos and added 16 Zephyrus, so there are now 2 fleets using the Zephyrus.
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I'm not so sure about that. 100% would cause some serious missle spamming which I doubt will do TJ hardware any good; probably most missles are swarmers which even increases the total number. I think something between 20-50% would be more appropriate.
@007Bradz:
Your Boreas is the only ship in your fleet that gives me some headache!
@007Bradz:
Your Boreas is the only ship in your fleet that gives me some headache!
Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since 2003
Boycotting Steam since 2003
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@007bradz
Your 6 cefa's are no match for my 20 cefas, 20 NRs, 29 Solanos and 3 Susanowas
Though I'm not sure how my fleet will stand up to a Deimos either...
I haven't used cyberfuzzies script but it must surely be way better than the cheat script for this job, since:
-Spawns all ships at the same time
-Could be set up to remove pointless chores like adding tunings, since all ships are fully tuned by default.
-Cheat scripts aren't 100% reliable (I ran into bugs while cloning #deca.cefa's, and it's a massive PIA to outfit 20 fighters individually)
-other reasons I can't remember
Your 6 cefa's are no match for my 20 cefas, 20 NRs, 29 Solanos and 3 Susanowas

I haven't used cyberfuzzies script but it must surely be way better than the cheat script for this job, since:
-Spawns all ships at the same time
-Could be set up to remove pointless chores like adding tunings, since all ships are fully tuned by default.
-Cheat scripts aren't 100% reliable (I ran into bugs while cloning #deca.cefa's, and it's a massive PIA to outfit 20 fighters individually)
-other reasons I can't remember

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Where do you buy those missles?kalu wrote:2x Panther (Crossfire/Counterstrike)
equipped with:
- 4 1GJ shields
- 10 Incendiary Bomb Launchers (1, 2, 4)
- 12 Flak Artillery Array (3, 5, 6)
- 17 Tornado Missiles

Maybe you have a look at Tempests. And since you have still a Million left you might want to pack some more missles - would be such a waste.
Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since 2003
Boycotting Steam since 2003
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My ISP for some reason has blocked this perfectly non-controversial site (I'm at school right now and the school has a direct connection to the interwebs). I've sent a e-mail to my ISP, let's see if they reply. 
If I mysteriously stop posting or post once every few weeks or so, you guys will know why.
I've updated the fleet list and I should be getting the video up sometime soon (sorry for the delay). Also, Deadbeat_Spinn if new fleets are submitted or old ones edited, will you update your post on the ship listings?

If I mysteriously stop posting or post once every few weeks or so, you guys will know why.
I've updated the fleet list and I should be getting the video up sometime soon (sorry for the delay). Also, Deadbeat_Spinn if new fleets are submitted or old ones edited, will you update your post on the ship listings?
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
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Teladi Task Force:
12 Heavy Ospreys
Main Guns:
6x PBG: 128,548x6=771,228 Cr
2x CIG: 448,752x2=896,504
Turrets 1,2 & 3:
2x PRG each: 149,584x6= 897,228 Cr
Shields: 5x200MJ- 5x155,816= 1,676,368 Cr
Missiles: 330xThunderbolt Missle 330x8424= 2,779,920 Cr
(27 missiles on each except for one ship that has 33 missiles)
Total Cost of Each ship (without missiles): 20,601,166 Cr
Total Cost: 249,993,912 Cr
Change to spare: 6088 Cr (I'm tired of playing with the calculator
)
I hope I got all the figures right.
Edit: I got lazy doing my research
12 Heavy Ospreys
Main Guns:
6x PBG: 128,548x6=771,228 Cr
2x CIG: 448,752x2=896,504
Turrets 1,2 & 3:
2x PRG each: 149,584x6= 897,228 Cr
Shields: 5x200MJ- 5x155,816= 1,676,368 Cr
Missiles: 330xThunderbolt Missle 330x8424= 2,779,920 Cr
(27 missiles on each except for one ship that has 33 missiles)
Total Cost of Each ship (without missiles): 20,601,166 Cr
Total Cost: 249,993,912 Cr
Change to spare: 6088 Cr (I'm tired of playing with the calculator

I hope I got all the figures right.

Edit: I got lazy doing my research

Last edited by Wildjames on Sun, 11. Apr 10, 15:51, edited 1 time in total.
"But in darkness... there is strength."
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Not a problem, but at the rate that people post it's going to get lost rather quickly.Technojerk36 wrote:Also, Deadbeat_Spinn if new fleets are submitted or old ones edited, will you update your post on the ship listings?
That list took me six tries to make because at various stages of adding I kept hitting F5 instead of 6 and refreshing the damn page.
The one surprise on that list is the Tiger, not one fleet has that ship.
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Don't worry about loosing the post, I was just checking you were going to update it. I've linked to it from the first post.Deadbeat_Spinn wrote:Not a problem, but at the rate that people post it's going to get lost rather quickly.Technojerk36 wrote:Also, Deadbeat_Spinn if new fleets are submitted or old ones edited, will you update your post on the ship listings?
That list took me six tries to make because at various stages of adding I kept hitting F5 instead of 6 and refreshing the damn page.
The one surprise on that list is the Tiger, not one fleet has that ship.
(Oh and my ISP has unblocked the site

My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
Xenon_Slayer wrote:maybe we'll have extreme weather pingpong at some point
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I'm not sure whether missiles are such a great idea. The AI isn't known for massively using missile. Plus, even if purchasable, the Tornados are the the worst choice one could make when using a AI-fleet. Swarm sounds nice and mean, plus, they are even stronger than Typhoon, but the biggest downside is that they are nothing more than a simple aurora-missile, straight forward and not target chasing.Cpt.Jericho wrote:Where do you buy those missles?kalu wrote:2x Panther (Crossfire/Counterstrike)
equipped with:
- 4 1GJ shields
- 10 Incendiary Bomb Launchers (1, 2, 4)
- 12 Flak Artillery Array (3, 5, 6)
- 17 Tornado Missiles
Maybe you have a look at Tempests. And since you have still a Million left you might want to pack some more missles - would be such a waste.

AV
Last edited by Alex Vanderbilt on Sun, 11. Apr 10, 17:49, edited 1 time in total.
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The AI uses missiles well. I let my Tiger take on a Brigantine under AI control with missiles percentage set fairly high (can't remember what, but may have been over 50%) and it worked very well 
When using the AI, the Panther is a better choice than the Tiger, anyway. I prefer the Tiger for a personal ship, but that's because I prefer to have my finger on the trigger. If the AI is in control anyway, turrets are better than main guns...
Tim

When using the AI, the Panther is a better choice than the Tiger, anyway. I prefer the Tiger for a personal ship, but that's because I prefer to have my finger on the trigger. If the AI is in control anyway, turrets are better than main guns...
Tim
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