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Deadbeat_Spinn

 
Joined: 19 Nov 2008 Posts: 6106 on topic Location: Leaving The Well Of Stars And Approaching Eternity's End

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Posted: Sat, 10. Apr 10, 19:47 Post subject: |
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@007bradz,
| Quote: |
| 24xFFA everywhere else (16,005,504) |
The price you calculated was the maximum cost of the weapon, average price for 24 FAA is $14,958,432. So you got just over an extra 1mil to spend on things.
That reminds me I need to add Triplex's to my fleet.
Edit: Fleet updated once again, if only I could buy two Mosquito Missiles at minimum price then I'd be at 250mil exactly.
_________________
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Cpt.Jericho

Joined: 17 Jul 2006 Posts: 1996 on topic Location: Outer Space

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Posted: Sat, 10. Apr 10, 23:49 Post subject: |
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I'm still not confident that Triplex Scanners on fighter do anything. I spawned several fighter with it far away from a Boreas; some without scanners attack me more or less instantly and some with scanners just idled though I was in range of their scanners - therefore: my fleet shall be without upgrades!
_________________ Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6  |
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Stars_InTheirEyes
Joined: 09 Jan 2007 Posts: 996 on topic Location: Plymouth,UK

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Posted: Sun, 11. Apr 10, 01:35 Post subject: |
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cyberfuzzie, your script is good and all and im not sure about what others think. but i find it easier to make ships with the cheat package, clone them and what not and change the ownership.
Now, setting xenon and argon next to eachother in tenlar's map is less eventful than porno at a retirement home, so, although youve done great work, could you change your script to make existing ships turn hostile and fight?
The reason i find the cheat package easier is because of the bit about fitting ships. on the CP you just hit install compatible lasers, shields, missles. What puts me off yours is you cant see whats compatible in which turret, and CP is more pratical for this part.
Edit: just been trying out the Cefa's... i must say, i hope you all have good anti fighter cause your gonna need it! Just done a trial and a squad of Cefa's ripped a Carrack apart in seconds with their PMAML's and Poltergeist's.
Description of a PMAML is a system based for Corvettes and Frigates.. yeah.. its on my fighters.
_________________ This sı not ǝpısdn down.
Laika - first animal in space. |
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Cpt.Jericho

Joined: 17 Jul 2006 Posts: 1996 on topic Location: Outer Space

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Posted: Sun, 11. Apr 10, 02:29 Post subject: |
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Your #cefas better stay away from my Deimos with its PSGs or their puny 50MJs shielding will make them blow! before they can even launch their missles 
_________________ Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6  |
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Deadbeat_Spinn

 
Joined: 19 Nov 2008 Posts: 6106 on topic Location: Leaving The Well Of Stars And Approaching Eternity's End

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Posted: Sun, 11. Apr 10, 02:40 Post subject: |
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| Cpt.Jericho wrote: |
Your #cefas better stay away from my Deimos with its PSGs or their puny 50MJs shielding will make them blow! before they can even launch their missles  |
Likewise, one better have something with substance when going against a PSG platform like Cpt.Jericho's Deimos.....or my own.
And you tested against a Carrack who has the weakest shielding of any of the M7's and a ship not allowed in the first competition.
_________________
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Stars_InTheirEyes
Joined: 09 Jan 2007 Posts: 996 on topic Location: Plymouth,UK

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Posted: Sun, 11. Apr 10, 02:56 Post subject: |
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The Cefas take out the M6 and below, i got the boreas and panthers for anything bigger.
_________________ This sı not ǝpısdn down.
Laika - first animal in space. |
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Deadbeat_Spinn

 
Joined: 19 Nov 2008 Posts: 6106 on topic Location: Leaving The Well Of Stars And Approaching Eternity's End

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Posted: Sun, 11. Apr 10, 05:31 Post subject: |
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| Quote: |
TO ALL CURRENT FLEET SUBMITTERS: When making changes to one's fleet please state in your posts concerning fleet updates how many ships have been added/removed (i.e. Removed 10 Solano, Added 5 Nova Raider). That way the list doesn't have to be rebuilt from scratch to keep it up to date when a fleet gets altered.
Gratitude in advance,
D.S. |
For kicks I mashed all 33 fleets together to see what's the most popular in the submitted fleets. The first number is the total number of that ship, the second number is how many fleets they are in. So for example, there are (currently) 14 Panthers spread out among 10 fleets. Any ship with this color (Gold) seems to be the most popular in class, any class without color denotes all are equal (i.e. confined to only one given fleet).
M1:- Raptor: 2 (2)
- Colossus: 1 (1)
- Shark: 1 (1)
- Tokyo: 1 (1)
M2:- Phoenix: 4 (3)
- Akuma: 1 (1)
- Osaka: 4 (3)
- Titan: 1 (1)
- Odysseus: 1 (1)
- Boreas: 1 (1)
M7:- Panther: 14 (10)
- Shrike: 15 (7)
- Tiger: 3 (1)
- Deimos: 5 (4)
- Yokohama: 9 (3)
- Cerberus: 2 (2)
- Thresher: 1 (1)
M6:- Katana: 31 (4)
- Dragon (Heavy): 2 (1)
- Springblossom: 5 (1)
- Centaur (Heavy): 10 (2)
- Nemesis (Heavy): 2 (1)
- Skiron: 3 (1)
- Centaur: 5 (1)
- Dragon: 1 (1)
- Osprey (Heavy): 12 (1)
M8:- Claymore: 3 (1)
- Peregrine: 10 (2)
- Viper: 5 (2)
M3:- Spitfyre: 42 (2)
- Falcon Hauler: 130 (8 )
- Mamba Vanguard: 20 (1)
- Susanowa: 3 (1)
- #deca.cefa: 26 (2)
- Nova Raider: 56 (4)
- Tenjin: 10 (1)
- Nova: 60 (2)
- Barracuda Sentinel: 30 (1)
- Barracuda Raider: 6 (1)
- Perseus: 23 (1)
- Mamba: 35 (2)
- Chimera: 10 (1)
M4:- Solano: 507 (8 )
- Buster Vanguard: 49 (2)
- Pike: 14 (1)
- Mako Vanguard: 8 (1)
- Mako Sentinel: 5 (1)
- Scorpion: 33 (1)
- Asp: 21 (1)
M5:- Kestral: 10 (1)
- Discoverer: 44 (1)
- Fujin: 44 (2)
- Discoverer Raider: 6 (1)
- Jaguar: 9 (1)
- Discoverer Vanguard: 19 (1)
- Octopus Vanguard: 14 (1)
- Pegasus Raider: 6 (1)
TL:
TM:- Zephyrus: 259 (4)
- Pelican: 4 (1)
- Chokaro: 6 (1)
- Helios: 62 (3)
- Magnetar: 2 (1)
- Pleco: 56 (2)
TP:
Total number of ships is 2,145 spread out among the 33 fleets.
_________________

Last edited by Deadbeat_Spinn on Sun, 9. May 10, 01:51; edited 34 times in total |
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Spychotic

 
Joined: 26 Sep 2008 Posts: 897 on topic Location: Cambridge/Loughborough, UK

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Posted: Sun, 11. Apr 10, 06:43 Post subject: |
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Updated the MSC battle squadron to account for the inclusion of the docking space requirement.
See page 2.
Spike
*edit; Apologies to the man above, but to make his job easier I've removed 18 Solanos and added 16 Zephyrus, so there are now 2 fleets using the Zephyrus.
_________________ Check out the X3 Wiki!
Struggling with a plotline? Spike's Walkthroughs are your answer!
Whether you're building your first factory or a trading empire, this station management guide was made just for you. |
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EmperorJon


Joined: 29 Dec 2008 Posts: 6666 on topic Location: Leicester

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Cpt.Jericho

Joined: 17 Jul 2006 Posts: 1996 on topic Location: Outer Space

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Posted: Sun, 11. Apr 10, 11:33 Post subject: |
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I'm not so sure about that. 100% would cause some serious missle spamming which I doubt will do TJ hardware any good; probably most missles are swarmers which even increases the total number. I think something between 20-50% would be more appropriate.
@007Bradz:
Your Boreas is the only ship in your fleet that gives me some headache!
_________________ Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6  |
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EmperorJon


Joined: 29 Dec 2008 Posts: 6666 on topic Location: Leicester

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imperium3

Joined: 05 Jun 2009 Posts: 1160 on topic Location: Coventry

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Posted: Sun, 11. Apr 10, 12:10 Post subject: |
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@007bradz
Your 6 cefa's are no match for my 20 cefas, 20 NRs, 29 Solanos and 3 Susanowas Though I'm not sure how my fleet will stand up to a Deimos either...
I haven't used cyberfuzzies script but it must surely be way better than the cheat script for this job, since:
-Spawns all ships at the same time
-Could be set up to remove pointless chores like adding tunings, since all ships are fully tuned by default.
-Cheat scripts aren't 100% reliable (I ran into bugs while cloning #deca.cefa's, and it's a massive PIA to outfit 20 fighters individually)
-other reasons I can't remember 
_________________ Missile Rebalance Mod
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Cpt.Jericho

Joined: 17 Jul 2006 Posts: 1996 on topic Location: Outer Space

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Posted: Sun, 11. Apr 10, 14:08 Post subject: |
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| kalu wrote: |
2x Panther (Crossfire/Counterstrike)
equipped with:
- 4 1GJ shields
- 10 Incendiary Bomb Launchers (1, 2, 4)
- 12 Flak Artillery Array (3, 5, 6)
- 17 Tornado Missiles
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Where do you buy those missles?
Maybe you have a look at Tempests. And since you have still a Million left you might want to pack some more missles - would be such a waste.
_________________ Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6  |
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EmperorJon


Joined: 29 Dec 2008 Posts: 6666 on topic Location: Leicester

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Technojerk36

 
Joined: 15 Apr 2009 Posts: 1280 on topic Location: Bah Humbug

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Posted: Sun, 11. Apr 10, 15:18 Post subject: |
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My ISP for some reason has blocked this perfectly non-controversial site (I'm at school right now and the school has a direct connection to the interwebs). I've sent a e-mail to my ISP, let's see if they reply.
If I mysteriously stop posting or post once every few weeks or so, you guys will know why.
I've updated the fleet list and I should be getting the video up sometime soon (sorry for the delay). Also, Deadbeat_Spinn if new fleets are submitted or old ones edited, will you update your post on the ship listings?
_________________ X-verse Fleet Fest I
My "for Dummies" guides: Trade Command Software Mk III | Advanced Satellites | X3: TC (Co-author: K-64) | SETA Repair
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| maybe we'll have extreme weather pingpong at some point |
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