X-Verse Fleet Fest I

General discussions about the games by Egosoft including X-BTF, XT, X², X³: Reunion, X³: Terran Conflict and X³: Albion Prelude.

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Cpt.Jericho
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Post by Cpt.Jericho »

Alex Vanderbilt wrote:Tertiary: 10 M3+ Medusa
  • Weaponry:
    • Front: 8 Particle Accelorator Cannons
    • Rear: 1 Phased Shockwave Generator
    • Front: 1 Particle Accelorator Cannon
    Shields:
    • max. 4x 25 MJ
  • Other
    • max. Rudder and Engine
    • Missiles: Thunderbolt: 40
1. Rudder, engine, cargo tunings are free.
2. The Medusa can't mount PSGs
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travisdh1
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Post by travisdh1 »

EmperorJon wrote:http://eng.x3tc.ru/
Thanks EmperorJon, I put a fleet together over lunch.


HOW FEW REMAIN

Flagship - Osaka
Name - Prejudice

Fight Command Software 1 and 2
Triplex Scanner

2 GJ shield x 6

Turrets 1,2,4 Attack Capitals
8xPoint Singularity Projector (24 total)

Turrets 3,5,6 Attack Fighters
8xStarburst Shockwave Cannon (24 total)

65 - Spectre Missile

3x Yokohama
Names - Tweedle De, Tweedle Dumb, Target Practice

Fight Command Software 1 and 2
Triplex Scanner

1 GJ shield x 5

Main Armament
2xStarburst Shockwave Cannon
6xMatterAnti-Matter Launcher

Turrets 3,4
2xStarburst Shockwave Cannon (4 total)

Turret 1
2xMatter/Anti-Matter Launcher

Turret 2
2xElectro-Magnetic Plasma Cannon
Turret Command - Attack Enemies

400 - Matter/Anti-Matter Warheads

22 - Spectre Missile



According to my calculations that gives me 4 ships and about enough money for toilet paper!

Edit: Forgot the matter/anti-matter warheads, oops

Edit 2: See next edit/update.

Edit 3: Removed 5 Spectre Missile from Osaka and added 4 triplex scanners (1 for each ship) Total is now 249,883,595 with a total of 6405 left. k boys, if we win you each get um...... a soda, now quitch'er complaining, it's all we can afford.

Edit 4: Re-arranged my yokohama weapons layout is all.
Last edited by travisdh1 on Wed, 14. Apr 10, 20:13, edited 4 times in total.
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Deadbeat_Spinn
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Post by Deadbeat_Spinn »

well, id bet if there was a calc, more people would be willing to do this.
then we could have more volunteers to host the battles, make this into a much bigger thing... like could do a league, more tournaments...
Keep in mind this competition is the first and as such it can be classified as an experiment/test run with the current player test fleets as the Beta Test run (the Alpha run being the Suicide vs. Overbudget fight). I'm sure there are a fair number of people who are watching this thread and want to see how this fares before they spend the time building and submitting a fleet.

I admit a calculator based just for XFF would be a plus because of the amount of time it takes to draw up a fleet and calculate the cost, that can turn some people away. But the calculator needs to draw up more than just the prices but the ship cargo capacity, what weapons can be mounted, and how much cargo space weapons/shields/ammo take up as well due to a large number of players using ammo based weaponry or missiles. I had to redo one of my ships because I forgot about cargo space and realized the ship was over the limit when I was working on my next fleet.

I'll be more than willing to do the legwork on a draft of costs and cargo but the programming/design/building for the calculator will have to be done by someone else due to my.....lack of experience in this sort of field.
Last edited by Deadbeat_Spinn on Fri, 9. Apr 10, 16:28, edited 3 times in total.
Cpt.Jericho
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Post by Cpt.Jericho »

xXxSamxXx has stated that he wanted to make a calculator a while ago (though nobody seemed to take any notice of the fact). Maybe he has a prototype of that program by now. For this time I don't think I need it anymore - have spent enough time calculating and am right now pretty satisfied with the result.
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Spitzeuk
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Post by Spitzeuk »

Hold your breath:

Introducing "CheeseTech Incorporated - Secondary Response Fleet"

Panther - "Sovreign"
Front - 6 IBL
Left + Right - 2x2 PALC
Up + Down + Back - 4x3 FAA

Full shields 4x 1GJ

30 x Thunderbolt missile.

Total cost 52,903,960


2 x Shrike - Serenity, Trinity
Front - 8x IBL
Left + Right - 2x2 Gauss Cannon
Up + Down - 2x2 FAA
Back - 2x EBC

Full shields 4x 1GJ

29 x Typhoon missile.
20 GC ammo
49 EB ammo

Total cost 89,227,854


29x Solano
6x PAC

3x 25MJ shield

20x Wasp Missile

Total cost 26,772,540


10x Falcon Hauler
4x PBG
4x EBC
1x IRE (Back)

1x200MJ shield

48 EBC ammo
10 Silkworm Missile

Total cost 34,748,960


9x Nova Raider
8x HEPT
1x IRE (Back)

3x25 MJ shield

10x Silkworm Missile

Total Cost 18,849,684


3x Peregrine
1x IRE

3x 25 MJ shield

25 Tomahawk Missile

Total Cost 27,153,489


Grand Total cost 249,999,943 (57 credits remaining!)

Feel free to check my prices, seems like a lot of ships.
Cpt.Jericho
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Post by Cpt.Jericho »

Looks OK so far (haven't done the calculations) though I never thought anyone would give those PALCs a chance (tested them and sent them back to the manufacturer), well, we'll see how good they really are :).
But it's probably 3x4FAAs in up/down/back turrets on your Panther and not 4x3 ;)

So that's 21 (incl. ashkrowe) fleets.
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Deadbeat_Spinn
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Post by Deadbeat_Spinn »

@Spitzeuk, your prices seem good. The fighters fall into the right cost realm and I know from my own calculations of M7's that a fully loaded one is usually in the 49-53mil range (depending on loadout).


We've gotten 4 new fleets in one day.....I may have been a bit hasty in suggesting that getting 15 fleets in 10 days was a stretch.


Edit: I know a few of the fleets (4 in total I think) have PALC's mounted, my Panther included.....if they don't turn out well then they won't be used in future fleets (granted there are only 3 ships capable of using them).
Last edited by Deadbeat_Spinn on Fri, 9. Apr 10, 00:03, edited 1 time in total.
Cpt.Jericho
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Post by Cpt.Jericho »

Never underestimate "last minute panic" :D
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Tenlar Scarflame
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Post by Tenlar Scarflame »

I considered using PALC's on my Phoenixes, when I still thought I was able to mount them... :roll:

On paper, the range and beam pattern seem like a winning combination. One thing to note, however, is that a turning capital ship can sometimes have trouble hitting a target with a beam weapon mounted in a turret - the beam will sweep along with the turning capital ship, rather than following the lead indicator. You can see it in action on Kha'ak destroyers when they're engaging far targets while turning - they're much less nasty. Obviously this is less of a problem at close range, but it does reduce the useful range of the weapon considerably.
Last edited by Tenlar Scarflame on Fri, 9. Apr 10, 00:08, edited 1 time in total.
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Master of the Blade
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Post by Master of the Blade »

@ Deadbeat_Spinn, 3 ships can mount the PALC? Tiger, Panther, ??? Truelight Seeker? Because I'd like to see a ship with maybe four of these flashy guns on each side - One PALC emits about three beams at once, which is simply awesome. Doesn't matter that it has weedy damage. :D
Plus they make pretty fan shapes if they miss. :roll:
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Deadbeat_Spinn
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Post by Deadbeat_Spinn »

Correct Master of the Blade. The Tiger and Panther can mount 4 in total on the left/right turrets, the TLS mounts 6.

Seems like TJ has got some work to do when he gets back.


@Cpt.Jericho,
Time to panic.....Hit it.:mrgreen:
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Before any one asks the image is with forum limits (the max).
Last edited by Deadbeat_Spinn on Fri, 9. Apr 10, 00:12, edited 1 time in total.
Spitzeuk
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Post by Spitzeuk »

In terms of stats I chose PALC over FAA purely for range, something like 6km vs 2km? Just gives a bit of variety and hopefully versatility.

In terms of other factors I've chosen them because they look cool and I've never really tried them (not that I'm trying them now but there will be vids :P )
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Stars_InTheirEyes
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Post by Stars_InTheirEyes »

im gonna spend the night playing with different combos, scripting in fleets and trying them out vs valhalla's and whatnot
This sı not ǝpısdn down.
Alex Vanderbilt
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Post by Alex Vanderbilt »

Fleet list updated and ready to rumble. Let's see if the Lunar Corporation is as powerful and successfull as in Earth 2150. :twisted:
Cpt.Jericho wrote:
Alex Vanderbilt wrote:Tertiary: 10 M3+ Medusa
  • Weaponry:
    ...
  • max. Rudder and Engine
  • Missiles: Thunderbolt: 40
1. Rudder, engine, cargo tunings are free.
2. The Medusa can't mount PSGs
Yeah, saw that after I've submitted my post, but no problem as this was too expensive either way.
I also know that the tunings are free of charge, but better mention them as not. ;)

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cyberfuzzie
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Post by cyberfuzzie »

cyberfuzzie wrote:Every ship is spawned at position (0|0|+/-10)km
So the distance between the center of the fleets is 20 km, but as the ships are spread around a bit, the actual distanc is a bit less, depends on how many caps you have used, more caps = bigger area, as the fighters need not much place.
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EmperorJon
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Post by EmperorJon »

Another point!

PALCs only is a bit unfair... why not PBCs as well for the Cerberus?
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Cpt.Jericho
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Post by Cpt.Jericho »

I don't even know why the PALC. It's no good against anything bigger than M5s - the only points are the small amount of energy needed to power those and the coolness. Well, I tried 'em and didn't choose them - though I could mount a considerable amount on my fleet - but only for the lightshow...
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Spitzeuk
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Post by Spitzeuk »

Cpt.Jericho wrote:and the coolness.
You said it.

At the end of the day there is going to be so much chance/luck involved in this that it really doesnt matter if 4 of my guns on 1 of my 53 ships are a little inferior. Much more important is where my ships will be spawned in relation to each other, whether missiles will work for me very well and what turrets aim at (assuming we cant set missile% or turret commands). I'll be stuffed if my shrikes start chasing M5s around with their main guns.

The final massive luck factor is who you're drawn up against. I've tried to make my fleet fairly balanced which could make it weak all round too. Some fleets have awesome anti-fighter capability and if that person is drawn against fighter fleets all the way to the final they are likely to get there.

TLDR: It's all just a bit of fun and much is random, picking everything for perfect stats would put us all with the same fleets.

("all just a bit of fun" but still a lot of work for those taking care of all the battles, much love <3)
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Post by Master of the Blade »

PALCs only is a bit unfair... why not PBCs as well for the Cerberus?
Because the PBC is overpowered: The power of a CIG with the range of a PPC and the accuracy of a PBE. No fighter would stand a chance, and the PBCs would even give other frigates a run for their money.
The PALC is, in a word, rubbish.
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Cpt.Jericho
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Post by Cpt.Jericho »

Master of the Blade wrote:The PALC is, in a word, rubbish.
I wouldn't go that far; it's quite good against M5/low energy consumtion/missle defense/looks cool - for any other use it's rubbish, I agree.
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