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EmperorJon


Joined: 29 Dec 2008 Posts: 6666 on topic Location: Leicester

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Spitzeuk
 
Joined: 27 Apr 2009 Posts: 77 on topic

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Posted: Thu, 8. Apr 10, 18:06 Post subject: |
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I'm not sure you mean Phantom missile x 100 as they are only able to be fired by the Claymore (Terran M8 )
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EmperorJon


Joined: 29 Dec 2008 Posts: 6666 on topic Location: Leicester

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Cpt.Jericho

Joined: 17 Jul 2006 Posts: 1995 on topic Location: Outer Space

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Posted: Thu, 8. Apr 10, 18:09 Post subject: |
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| Phinixa wrote: |
| 100x Phantom-Missile |
Though you're allowed to pack Phantoms on your ships I think I'd better tell you that only Terran ships can actually fire those.
_________________ Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6  |
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EmperorJon


Joined: 29 Dec 2008 Posts: 6666 on topic Location: Leicester

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Phinixa
Joined: 04 Apr 2010 Posts: 122 on topic

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Posted: Thu, 8. Apr 10, 18:14 Post subject: |
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ah ok. Thanks!
edit: now i have added Hornet missiles!
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Cpt.Jericho

Joined: 17 Jul 2006 Posts: 1995 on topic Location: Outer Space

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Posted: Thu, 8. Apr 10, 18:25 Post subject: |
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Updated my fleet including the name:TerrorCorps. Fully Armed Response Taskforce
I spent all the money, I spent all the money!! 
_________________ Winner of 350 Mil class of X-Verse Fleet Fest Italiano
Boycotting Steam since CS 1.6  |
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EmperorJon


Joined: 29 Dec 2008 Posts: 6666 on topic Location: Leicester

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NUKLEAR-SLUG


Joined: 04 May 2006 Posts: 2279 on topic

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Posted: Thu, 8. Apr 10, 18:44 Post subject: |
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| Phinixa wrote: |
ah ok. Thanks!
edit: now i have added Hornet missiles! |
While I appreciate the Hornet for it's boom-factor you're generally going to be far better off packing Tempests for this kind of event. With a limited budget every warhead counts and a self-seeker like the Tempest would be much more appropriate.
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EmperorJon


Joined: 29 Dec 2008 Posts: 6666 on topic Location: Leicester

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Tenlar Scarflame

Joined: 30 May 2005 Posts: 2746 on topic Location: VA, USA

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Posted: Thu, 8. Apr 10, 19:13 Post subject: |
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Re: ships spawning 10km from each other. That was certainly the idea when I built the sector, but I'm not sure if the script we're using is capable of that... you'd have to ask the script maker. 
_________________ My music - Von Neumann's Children - Lasers and Tactics - Terraformer War |
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Stars_InTheirEyes
Joined: 09 Jan 2007 Posts: 996 on topic Location: Plymouth,UK

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Posted: Thu, 8. Apr 10, 20:00 Post subject: |
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sorry if its been asked before, im not up to wading through 16 pages.
How you gonna do this anyway?
you say AI controlled, but how?
script them in as 1 team xenon, 1 team argon?
also, could you make a calculator to do this? im too busy to add stuff up.
_________________ This sı not ǝpısdn down.
Laika - first animal in space. |
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EmperorJon


Joined: 29 Dec 2008 Posts: 6666 on topic Location: Leicester

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Alex Vanderbilt Winner X3 Sektorquest


Joined: 04 May 2006 Posts: 2103 on topic

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Posted: Thu, 8. Apr 10, 20:05 Post subject: |
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I feel something is missing here... what could it be ... Ah, I see! A proper paranid fleet is missing!
In other words, I feel obliged to put a nice little paranid fleet into this epic battle. So, here we go!
Lunar Corporation Security Service
Flagship: M2 Odysseus
(Magmoor)
Weaponry:
- 16 Photon Pulse Cannons
- 5 Phased Shockwave Generators
- 8 Ion shard Rail Guns
- 17 Concussion Impulse Generators
- 4 Particle Accelerator Cannons
Shields: 4x 2 GJ
Missiles: Typhoon: 20 | Tempest: 20
Other:
- max. Engine & Rudder Tunings
- Triplex Scanner, Fight Command Software MK1 & MK2
Cost: 135,601,501 Cr
--------------------------------------------------------
Transporter: 1 M7 Panther
(Luzade)
Weaponry:
- 6 Incendiary Bomb Launcher
- 16 Flak Artillery Arrays
Shields: 4x 1GJ
Missiles: Typhoon: 20 | Tempest: 20
Other:
- max. Engine & Rudder Tunings
- Fight Command Software MK1 & MK2
Cost: 53,622,080 Cr
-------------------------------------------------------
Fighter: 26 M3 Perseus
Weaponry:
- 9 Particle Accelerator Cannons
Shields: 3x 25 MJ
Missiles: Wasp: 20
Other:
- max. Engine & Rudder Tunings
- Fight Command Software MK1 & MK2
Cost: 2,186,185 each == 56,840,810 Cr
---------------------------------------------------------------
Decoys: 6 M5 Pegasus Raider
Weaponry:
Shields: 3x 1 MJ
Other:
- max. Engine & Rudder Tunings
- Fight Command Software MK1 & MK2
Cost: 93,576 each == 561,456 Cr
Total Cost: 249,997,731 (2,296 Cr left)
Well, that should do the job
AV
Edit #1: In order to not to waste too much money for the victory champagne, I added 40 Tempest missiles to the Odysseus and the Panther. Let's see how that works out against all that ships without rear turrets!
Edit #2: Added some extra weapons to the Odysseus. Let's see how the AI uses them.
_________________
   
Last edited by Alex Vanderbilt on Tue, 27. Apr 10, 22:30; edited 13 times in total |
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Stars_InTheirEyes
Joined: 09 Jan 2007 Posts: 996 on topic Location: Plymouth,UK

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Posted: Thu, 8. Apr 10, 20:05 Post subject: |
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| EmperorJon wrote: |
| Quote: |
sorry if its been asked before, im not up to wading through 16 pages.
How you gonna do this anyway?
you say AI controlled, but how?
script them in as 1 team xenon, 1 team argon? |
Exactly that, page 1...
| Quote: |
| also, could you make a calculator to do this? im too busy to add stuff up. |
Some people are to busy to make a calculator... |
oh not again...
well, id bet if there was a calc, more people would be willing to do this.
then we could have more volunteers to host the battles, make this into a much bigger thing... like could do a league, more tournaments...
no. im not suggesting x3 goes multiplayer, ive been around long enough to predict what everyone will say (almost to the word)
_________________ This sı not ǝpısdn down.
Laika - first animal in space. |
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